Nautilus

Nautilus Build

the Titan of the Depths

Role: Support Pick Rate: 10.9% Win Rate: 52.94%

Recommended Build

Summoner Spells

Flash Flash
Ignite Ignite

Skill Priority

Q W E

Items

Start
World Atlas
Health Potion
Core
Celestial Opposition Celestial Opposition
Locket of the Iron Solari Locket of the Iron Solari
Plated Steelcaps Plated Steelcaps
Late
Knight's Vow
Thornmail

Runes

Most Played
Resolve
Aftershock
Aftershock 87.5% · 51.7% WR
Shield Bash
Shield Bash 82.3% · 51.7% WR
Bone Plating
Bone Plating 60.6% · 51.5% WR
Unflinching
Unflinching 63.3% · 51.7% WR
Inspiration
Cosmic Insight
Cosmic Insight 9.6% · 50.6% WR
Biscuit Delivery
Biscuit Delivery 9.5% · 50.6% WR
Ability Haste
Ability Haste
Health Scaling
Health Scaling
Health Scaling
Health Scaling
Best WR
Resolve
Aftershock
Aftershock 87.5% · 51.7% WR
Shield Bash
Shield Bash 82.3% · 51.7% WR
Second Wind
Second Wind 7.9% · 52.6% WR
Revitalize
Revitalize 20.5% · 51.7% WR
Precision
Triumph
Triumph 0.1% · 46.7% WR
Legend: Haste
Legend: Haste
Ability Haste
Ability Haste
Health
Health

Skill Order

Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Win Rate by Elo

Iron Iron 44.65%
Bronze Bronze 48.31%
Silver Silver 49.39%
Gold Gold 50.25%
Platinum Platinum 50.80%
Emerald Emerald 51.21%
Diamond Diamond 51.56%
Master Master 52.34%
Grandmaster Grandmaster 53.19%
Challenger Challenger 55.40%
All Elos All Elos 51.48%

Best Counters and Matchups for Nautilus

See all counters for Nautilus

Top 5 Counters Against Nautilus

Rell
45.7% WR -1.1%
Taric
46.1% WR -0.3%
Braum
47.4% WR +0.0%
Leona
47.9% WR +1.2%
Rakan
48.3% WR -0.3%

Top 5 Best Matchups for Nautilus

Ezreal
67.8% WR +10.6%
Mel
62.1% WR +6.7%
Miss Fortune
Miss Fortune Matchup detail
61.5% WR +4.1%
Ashe
61.3% WR +7.6%
Twitch
60.6% WR +6.6%

Patch History

V14.12
  • Titan's Wrath New Effect: Now applies spell effects.
V13.17
  • Fright Night Nautilus Dredge Line Bug Fix: No longer plays incorrect model animations when it was cast.
  • Staggering Blow Undocumented/Bug Fix: No longer locks his facing direction after the attack has landed, which would previously cause Dredge Line's cast direction to be obscured if cast towards another target right after.
V13.3
  • Staggering Blow Base damage increased to 14 − 116 (based on level) from 8 − 110 (based on level).
  • Titan's Wrath Mana cost reduced to 60 from 80. Base shield increased to 50 / 60 / 70 / 80 / 90 from 40 / 50 / 60 / 70 / 80.
  • Riptide Base damage increased to 55 / 90 / 125 / 160 / 195 from 55 / 85 / 115 / 145 / 175. AP ratio increased to 50% AP from 30% AP.
V12.22
  • Stats Base mana regeneration increased to 8.65 from 8.63.
V12.10
  • Stats Base health increased to 646 from 576. Health growth increased to 100 from 86. Armor growth increased to 4.95 from 3.75. Magic resistance growth increased to 2.05 from 1.25.
  • Titan's Wrath Base shield reduced to 40 / 50 / 60 / 70 / 80 from 45 / 55 / 65 / 75 / 85. Shield health ratio reduced to Champions killed with Comeuppance (R)8 / 9 / 10 / 11 / 12% maximum health from 9 / 10 / 11 / 12 / 13%.
V11.15
  • Original Nautilus, Abyssal Nautilus, Subterranean Nautilus, AstroNautilus, and Worldbreaker Nautilus Bug Fix: Recall sound effects now play correctly.
V11.11 - May 27th Hotfix
  • Titan's Wrath Bug Fix: Fixed the AP ratio to its intended value (40%).
  • Riptide Bug Fix: Fixed the slow to its intended value (30%).
V11.11
  • Riptide Damage against monsters increased to 150% from 100%.
V11.1
  • Stats Base magic resistance reduced to 32 from 32.1. Base health reduced to 576 from 576.48.
V10.19
  • Depth Charge Bug Fix: Can no longer stun displacement immune targets.
V10.16
  • Titan's Wrath Base shield reduced to 45 / 55 / 65 / 75 / 85 from 60 / 70 / 80 / 90 / 100.
V10.13
  • Titan's Wrath Bug Fix: Shield VFX no longer persists in the place where he enters Fog of War.
V10.3
  • General New visual effects. Basic attack now has trails and new impacts. All skins cleaned up and matched for base changes.
  • Staggering Blow New root and hit effect.
  • Dredge Line New missile that represents the actual hitbox. Slightly tweaked UI QuickCast arrow to better match the length and width of the new missile.
  • Titan's Wrath Cleaned up with a new shield effect. Removed floating anchor from DoT in favor of a more subtle dark ray of light. Cleaned up the eyes effect while it's active. Added a new AoE hit effect that reflects its actual size.
  • Riptide Minorly cleaned up.
  • Depth Charge Adjusted sizes of explosions to better match the hitboxes and added a new indicator on the target (also reflective of actual hitbox).
  • Subterranean Nautilus Recolored VFXs.
  • Abyssal Nautilus Recolored VFXs.
  • AstroNautilus Cleaned up and matched for base Added new VFXs across the whole kit. More asteroids, stars, and space stuff.
V10.2
  • Dredge Line Base damage reduced to 70 / 115 / 160 / 205 / 250 from 80 / 130 / 180 / 230 / 280.
V9.22
  • Depth Charge Base damage reduced to 150 / 275 / 400 from 200 / 325 / 450.
V9.16
  • Dredge Line Missile visual effect now lasts the full duration. Indicator length increased.
  • Titan's Wrath Bug Fix: Now properly triggers Electrocute instead of granting only one stack while active.
V9.12
  • Dredge Line Base damage reduced to 80 / 130 / 180 / 230 / 280 from 100 / 145 / 190 / 235 / 280.
V9.8
  • Staggering Blow Root duration increased to 0.75 − 1.5 (based on level) seconds from 0.5 − 1.5 (based on level).
  • Dredge Line Base damage increased to 100 / 145 / 190 / 235 / 280 from 80 / 120 / 160 / 200 / 240. AP ratio increased to 90% AP from 75% AP.
V9.7
  • AstroNautilus Bug Fix: Buffs aura now properly follow the model during certain animations.
V9.6
  • Stats Base armor increased to 39 from 35.46.
  • Staggering Blow On target cooldown reduced to 6 seconds at all levels from 9 / 8 / 7 / 6 (based on level).
V8.20
  • Dredge Line Bug Fix: The channeling bar no longer displays weird text when casting Dredge Line.
V8.16
  • Titan's Wrath Base shield strength changed to 60 / 70 / 80 / 90 / 100 from 65 / 70 / 75 / 80 / 85. Shield health ratio reduced to Champions killed with Comeuppance (R)9 / 10 / 11 / 12 / 13% maximum health from 9 / 11 / 13 / 15 / 17%. Duration reduced to 6 seconds from 10. Cooldown reduced to 12 seconds from 18.
V8.8
  • Stats Base mana increased to 400 from 334. Base attack damage increased to 61 from 57.54.
  • Dredge Line Cooldown reduced to 14 / 13 / 12 / 11 / 10 seconds from 18 / 16 / 14 / 12 / 10.
  • AstroNautilus Titan's Wrath Bug Fix: Helmet VFX no longer linger after it has expired.
V8.3
  • Stats Base health regeneration increased to 8.5 from 8.374.
V7.23
  • Riptide Bug Fix: The first ring now properly slows enemies hit.
  • AstroNautilus Bug Fix: Shiny visor VFX no longer disappear when moving the camera away and back.
V7.22
  • Stats New: Now has +15% bonus attack speed at level 1. Base armor increased to 35 from 26.46.
V7.18
  • Dredge Line Mana cost reduced to 60 at all ranks from 60 / 70 / 80 / 90 / 100. New Effect: Now refunds 50% of mana spent when it hits terrain.
V7.16
  • Dredge Line Bug Fix: Now properly stops if he collides with player-created terrain created in his path while pulling himself to his anchor.
V7.15
  • Dredge Line Base damage increased to 80 / 120 / 160 / 200 / 240 from 60 / 105 / 150 / 195 / 240.
  • Depth Charge Cooldown reduced to 120 / 100 / 80 seconds from 140 / 110 / 80.
V7.8
  • Stats Mana regeneration growth reduced to 0.5 from 0.7.
  • Riptide Mana cost increased to 50 / 60 / 70 / 80 / 90 from 40 / 50 / 60 / 70 / 80.
V7.7
  • Depth Charge Bug Fix: Fixed a bug where it would properly consume spell shields of champions in their path, but displace them anyway.
V6.16
  • Depth Charge Knockup duration increased to 1 second from 0.5. New Effect: Secondary targets are stunned for 1 / 1.5 / 2 seconds.
V6.5
  • Riptide Base damage reduced to 55 / 85 / 115 / 145 / 175 from 60 / 95 / 130 / 165 / 200. Maximum damage reduced to 110 / 170 / 230 / 290 / 350 from 120 / 190 / 260 / 330 / 400.
V5.22
  • Stats Base mana increased to 334 from 284. Mana growth reduced to 47 from 50.
V5.16
  • Stats Armor growth increased to 3.75 from 3.25.
V5.13
  • Riptide Base damage reduced to 60 / 95 / 130 / 165 / 200 from 60 / 100 / 140 / 180 / 220. Maximum damage reduced to 90 / 142.5 / 195 / 247.5 / 300 from 90 / 150 / 210 / 270 / 330.[sic]
V5.5
  • Titan's Wrath Base damage reduced to 30 / 40 / 50 / 60 / 70 from 40 / 55 / 70 / 85 / 100. Shield health ratio increased to Champions killed with Comeuppance (R)9 / 11 / 13 / 15 / 17% maximum health from 7 / 9.5 / 12 / 14.5 / 17%.
  • Riptide Cooldown reduced to 7 / 6.5 / 6 / 5.5 / 5 seconds from 10 at all ranks. Mana cost reduced to 40 / 50 / 60 / 70 / 80 from 60 / 70 / 80 / 90 / 100. AP ratio reduced to 30% AP from 50% AP Slow duration reduced to 1.5 seconds from 2.
V5.1
  • Titan's Wrath Base shield strength reduced to 65 / 70 / 75 / 80 / 85 from 100 / 150 / 200 / 250 / 300. Shield health ratio changed to Champions killed with Comeuppance (R)7 / 9.5 / 12 / 14.5 / 17% of maximum health from Champions killed with Comeuppance (R)+15% of bonus health.
V4.17
  • General Texture update to Classic, Abyssal, and Subterranean skins.
  • Dredge Line New Effect: Now pulls Nautilus towards champion-created terrain.
V4.12
  • Staggering Blow Bug Fix: Cooldown indicator being visible to enemies.
V4.11
  • Staggering Blow Root on-target cooldown reduced to 9 / 8 / 7 / 6 (based on level) seconds from 9 at all levels. New Effect: Ring indicator displays underneath already-affected targets.
V4.5
  • Stats Base armor increased to 20 from 16.
V4.4
  • Titan's Wrath Cooldown reduced to 18 seconds at all ranks from 22 / 21 / 20 / 19 / 18. Shield health ratio increased to Champions killed with Comeuppance (R)15% bonus health from 10%.
V3.14
  • Staggering Blow Root duration increased to 0.5 / 0.75 / 1 / 1.25 / 1.5 (based on level) seconds from 0.5 / 0.75 / 1 (based on level).
V3.9
  • Dredge Line Removed: Traveling through some walls.
V3.8
  • Titan's Wrath Base damage changed to 40 / 55 / 70 / 85 / 100 from 30 / 55 / 80 / 105 / 130. Bug Fix: Damage over time AP ratio being lower than intended.
V3.5 (Balance update)
  • Stats Base armor increased to 16 from 12.
  • Titan's Wrath Cooldown reduced to 22 / 21 / 20 / 19 / 18 seconds from 26 / 24 / 22 / 20 / 18.
V1.0.0.152
  • Stats Movement speed increased to 325 from 300.
  • Titan's Wrath Base shield strength increased to 100 / 150 / 200 / 250 / 300 from 80 / 130 / 180 / 230 / 280.
V1.0.0.142
  • Dredge Line Base damage reduced to 60 / 105 / 150 / 195 / 240 from 80 / 120 / 160 / 200 / 240. Cooldown increased to 18 / 16 / 14 / 12 / 10 seconds from 14 / 13 / 12 / 11 / 10.
  • Depth Charge Primary target base damage reduced to 200 / 325 / 450 from 250 / 350 / 450. Cooldown increased to 140 / 110 / 80 seconds from 120 / 100 / 80.
V1.0.0.140b
  • Titan's Wrath Base damage reduced to 30 / 55 / 80 / 105 / 130 from 30 / 60 / 90 / 120 / 150.
V1.0.0.140
  • Riptide Bug Fix: Subsequent hits dealing full damage to slow-immune targets.
V1.0.0.134
  • Staggering Blow (Innate) Nautilus' first basic attack against a target deals bonus physical damage and immobilizes the opponent briefly. Staggering Blow cannot trigger on the same target more than once every 12 seconds.
  • Dredge Line (Q) Nautilus throws his anchor forward. If he hits an enemy, he'll drag himself to his target and his target to him. If he hits terrain, he'll drag himself to the terrain and the cooldown is reduced.
  • Titan's Wrath (W) Nautilus places a shield on himself that absorbs additional damage based on his maximum health. While the shield is active, Nautilus' attacks deal damage over time to units around him.
  • Riptide (E) Nautilus slams the ground, causing the earth to ripple out in waves. Each wave deals damage and slows the targets hit. This slow decays over time. Multiple waves that hit the same target deal reduced damage.
  • Depth Charge (Ultimate) Nautilus launches a depth charge towards a target that picks up speed as it travels. This charge knocks up all enemies it encounters while traveling and explodes on impact, stunning the target and launching them into the air.

Recommended build

What players actually run on Nautilus on the current patch: summoner spells, skill priority, starting, core and late items, runes and skill order.

Every entry comes with its pick rate (how often it is chosen) and, where available, its win rate. For runes, Most Played is the page the majority takes and Best WR the variant that wins most among those with enough games: when they differ, the second is usually the sharper choice, the first the safer one.

Win rate by elo

Nautilus's win rate in each rank tier, from Iron to Challenger, plus all tiers combined.

A champion that climbs with rank is usually one that rewards mechanics or game knowledge; one that peaks in low elo is often easy to pick up and punished by better players. Read the tier you play in, not the average. Tiers with no data for this patch are hidden.

Counters and matchups

A preview of the counters page: the five opponents Nautilus struggles against the most, and the five it beats most often, on the current patch.

Percentages are Nautilus's own win rate in each duel, with the gap to its overall win rate. The full lists, with every matchup that has enough games, are on the counters page linked below each table.

Patch history

Balance changes that touched Nautilus, patch by patch, most recent first, as published in the official patch notes.

The ten latest patches are shown, the older ones fold out. Use it to read the win rate movements above: a jump right after a patch is usually a buff or a nerf, not a change in how people play the champion.