Aether Wisp

Aether Wisp

Component 900 gold Sells for 630 gold

Stats

Ability Power 30
Move Speed % 4%

Build Path

Built from

Upgrades into

Patch History

V14.19
  • Total cost increased to 900 from 850. Combine cost increased to 500 from 450.
  • Movement speed reduced to 4% from 5%.
V14.1
  • Movement speed increased to 5% from 0%.
  • Removed Unique Passive - Glide: Gain Champions killed 5s before or after using Chronobreak (R)5% bonus movement speed.
  • No longer builds into Staff of Flowing Water.
  • Now builds into Shurelya's Battlesong and Stormsurge.
V13.10
  • Now builds into Ardent Censer and Staff of Flowing Water.
V13.9
  • Bug Fix: Now properly grants its 5% movement speed upon death.
V13.4
  • Bug Fix: Movement speed bonus is now removed more immediately after the item is sold.
V11.23
  • Now builds into Cosmic Drive.
V10.23
  • Updated icon.
  • New: Recipe: Amplifying Tome + 415 = 850. Stats: 30 ability power. Unique Passive - Glide: +5% movement speed. Builds Into: Lich Bane.
  • Old: Recipe: Amplifying Tome + 415 = 850. Stats: 30 ability power. Unique: +5% movement speed. Builds Into: Ardent Censer, Lich Bane, Spellbinder, Twin Shadows.
V9.23
  • No longer builds into Shurelya's Reverie.
V8.10
  • Removed from recipe for Runic Echoes.
V8.6
  • Added to recipe for Shurelya's Reverie.
V8.4
  • Added to recipe for Spellbinder and Twin Shadows.
  • Removed from recipe for Luden's Echo.
V5.5
  • Added to item recipe for Luden's Echo.
V5.2
  • Combine cost reduced to 415 from 515. Total cost reduced to 850 from 950.
V4.5 Added
  • Aether Wisp: Recipe: Amplifying Tome + 515 = 950. +30 ability power. Unique Passive: +5% movement speed.

Item stats

The raw statistics the item grants, as listed in the game data for the current patch, next to its total cost and sell price shown above.

Passive and active effects are not turned into numbers here: two items with the same lines can play very differently once their passives are taken into account.

Build path

The components this item is built from, and the items it can be upgraded into, taken from the game's recipe data for the current patch.

Each icon links to the item page. The gold cost of the finished item is the sum of its components plus a combine cost, which is why buying components first never costs more than saving up.

Patch history

Changes made to this item, patch by patch, most recent first, as published in the official patch notes.

Cost, stat and passive changes all move the win rates above: when a figure jumps between two patches, look here first.