Statikk Shiv

Statikk Shiv

Legendary 3,000 gold Sells for 2,100 gold

Stats

Ability Power 45
Attack Damage 45
Attack Speed 30%
Move Speed % 4%

Build Path

Built from

Best win rate champions

Top 9 champions with the highest win rate using this item

# Champion Role Win Rate Pick Rate
1 Support 57.2% 48.0%
2 Top 56.0% 12.0%
3 Top 55.8% 9.3%
4 Jungle 53.5% 11.1%
5 Top 53.3% 83.1%
6 ADC 52.1% 75.0%
7 ADC 51.6% 26.5%
8 ADC 51.3% 53.8%
9 Mid 50.9% 7.2%

Patch History

V14.22
  • Total Gold Cost: 2900 ⇒ 2700.
  • Attack Damage: 50 ⇒ 45
  • Attack Speed: 40% ⇒ 30%
  • Electrospark: Remade - Your first 3 attacks within 8 seconds fire chain lightning on-hit, hitting up to 5 targets (including the attack target) for 60 magic damage, increased to 85 for minions/monsters (25-10s CD levels 7-12)
  • Electroshock: Remade - Scoring a takedown resets the cooldown on Electrospark
V14.21
  • Bug Fix: Fixed some formatting issues with Statikk Shiv’s tooltip.
V14.20
  • Attack speed reduced to 35% from 40%.
V14.19
  • Combine cost increased to 650 from 325. Total cost unchanged.
  • Attack damage reduced to 50 from 55.
  • Attack speed reduced to 40% from 45%.
  • Movement speed reduced to 4% from 5%.
V14.15
  • Total cost increased to 2900 from 2800. Combine cost increased to 325 from 225.
  • Bonus movement speed reduced to 5% from 7%
V14.14
  • Bug Fix: Electroshock damage is now properly attributed to the item's owner instead of the killer of the unit that the passive activates from.
V14.12
  • New Recipe: Scout's Slingshot + Rectrix + Pickaxe + 225 = 2800. Old Recipe: Scout's Slingshot + Rectrix + 1000 = 2800.
V14.11
  • New Recipe: Scout's Slingshot + Rectrix + 1000 = 2800. Old Recipe: Scout's Slingshot + Hearthbound Axe + 700 = 2900.
  • Attack damage increased to 55 from 50.
  • Attack speed increased to 45% from 40%.
  • Movement speed increased to 7% from 0%.
  • Electrospark damage increased to 120 from 90. Electroshock damage unchanged.
  • Bug Fix: Damage tracker now correctly tracks and displays any damage dealt to champions.
  • Bug Fix: Electroshock no longer triggers from killing Fiddlesticks' Effigies.
  • Bug Fix: Electroshock no longer triggers from clones including the item user's own, upon the clone dying or expiring.
V14.10
  • New: Recipe: Scout's Slingshot + Hearthbound Axe + 700 = 2900. Stats: 50 attack damage, 40% attack speed. Unique Passive - Electrospark: Upon killing a minion or monster, unleash an electric spark at the location of their death which chains to the closest target within 500 units, repeating from the new one to strike up to 6 targets, dealing Damage mitigated with Shifting Sands (E)90 magic damage to each (3 second cooldown). Unique Passive - Electroshock: Scoring a takedown against an enemy champion unleashes a lightning shock at the location of their death which chains to the closest target within 650 units, repeating from the new one to strike up to 186 targets, dealing Damage mitigated with Shifting Sands (E)270 magic damage to each. Limited to 1 Statikk Shiv.
  • Old: Recipe: Noonquiver + Cloak of Agility + Kircheis Shard + 300 = 2900. Stats: 50 attack damage, 30% attack speed, 20% critical strike chance. Unique Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100. Unique Passive - Electroshock: When fully Energized, your next basic attack deals Damage mitigated with Shifting Sands (E)90 bonus magic damage, increased to 150 against minions. Energized attacks bounce their additional effect to the closest target within 500 units, repeating from the new target to strike up to 6 targets. Limited to 1 Statikk Shiv.
V14.7
  • Total cost increased to 2900 from 2700. Combine cost increased to 300 from 100.
V14.3
  • Total cost reduced to 2700 from 3000. Combine cost reduced to 100 from 400.
  • Electroshock damage reduced to 90 at all levels from 100 − 180 (based on level).
V14.1
  • Electroshot maximum targets reduced to 6 at all levels from 6 / 9 / 12 (based on level).
  • Removed: Electroshock damage no longer scales with 15% AP.
V13.19
  • Minion damage reduced to 150 from 200.
V13.18
  • Attack damage increased to 50 from 45.
  • Minion damage reduced to 200 at all levels from 250 − 350 (based on level).
V13.17
  • AP ratio reduced to 15% AP from 30% AP.
V13.14
  • Attack speed increased to 30% from 25%.
  • Minion damage reduced to 250 − 350 (based on level) from 250 − 450 (based on level).
V13.13
  • AP ratio reduced to 30% AP from 50% AP.
  • Removed: Damage against minions no longer scales with 125% AP.
V13.12
  • Energized base damage changed to 100 − 180 (based on level) from 80 − 190 (based on level).
V13.11
  • Energized base damage increased to 80 − 190 (based on level) from 60 − 170 (based on level).
  • Damage against minions increased to 250% from 220%.
  • Bug Fix: Electroshock no longer is able to target and damage the user's allies indefinitely after they became berserk.
V13.10 - Re-added
  • Updated icon.
  • Recipe: Noonquiver + Cloak of Agility + Kircheis Shard + 400 = 3000.
  • Stats: 45 attack damage, 25% attack speed, 20% critical strike chance.
  • Unique Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100.
  • Unique Passive - Electroshock: When fully Energized, your next basic attack deals Damage mitigated by Master-At-Arms (R)60 − 170 (based on level) (+ 50% AP) Damage mitigated with Shifting Sands (E)bonus magic damage, increased to 220% against minions. Energized attacks bounce to up to 6 / 9 / 12 (based on level) targets.
V10.23 - Removed
  • Removed from the game.
V10.11
  • Bonus movement speed increased to 7% from 5%.
V9.23
  • Combine cost reduced to 500 from 800.
  • Energized stacks per attack reduced to 6 from 12.
  • Energized stacks per movement increased to (1 for every 25 units) from (1 for every 30 units).
  • New Effect: Energized effects now also work on structures.
  • Energized damage changed to 120 at all levels from 60 − 140 (based on level).
  • New Effect: Damage from other Energized effects now stacks.
  • Removed: Energized effects can no longer critically strike.
  • Number of bounces increased to 7 from 5.
  • Unique Energized bonus magic damage and chain lightning is now named Electroshock. Unique Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100. Unique Passive - Electroshock: When fully Energized, your next basic attack deals Damage mitigated with Shifting Sands (E)120 bonus magic damage on-hit. Energized attacks bounce to 7 targets. Previous Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100. When fully Energized, your next basic attack deals Damage mitigated with Shifting Sands (E)60 − 140 (based on level) bonus magic damage on-hit. Previous Passive: Energized attacks bounce to 5 targets and are affected by critical strike modifiers.
V9.17
  • Bug Fix: Will no longer hit nearby targets outside of Mordekaiser's Realm of Death when the holder attacks him within it.
V9.4
  • Two passive effects (unnamed and Shiv Lightning) changed to Energized and a unique passive. Unique Passive - Energized: Moving and attacking will make an attack Energized. Your Energized attacks deal 60 − 140 (based on level) bonus magic damage on hit. Unique Passive: Energized attacks bounce to 5 targets and can critically strike.
V9.3
  • Total cost reduced to 2600 from 2800. Combine cost increased to 800 from 700.
  • Attack speed increased to 40% from 35%.
  • Critical strike chance reduced to 25% from 30%.
V8.15
  • Total cost reduced to 2800 from 2900. Combine cost reduced to 700 from 800.
V8.11
  • Total cost increased to 2900 from 2600. Combine cost increased to 800 from 600.
V8.6
  • Shiv Lightning damage reduced to 60 − 140 (based on level) from 60 − 160 (based on level).
  • Removed: Dealing 65% bonus damage to minions.
V7.9
  • Combine cost increased to 600 from 550.
  • Energized attack bonus damage increased to 60 − 160 (based on level) from 50 − 120 (based on level).
  • Bonus damage to minions reduced to 65% from 120%. Energized attack bonus damage against minions reduced to 99 − 264 (based on level) from 110 − 264 (based on level).
V6.21
  • Bug Fix: Audio for the empowered attack proc no longer plays through Fog of War.
V6.3
  • Bonus damage increased to 50 − 120 (based on level) from 30 − 100 (based on level).
  • Damage against minions increased to 110 − 264 (based on level) from 66 − 220 (based on level).
V6.1
  • Bonus damage to minions increased to 「 120% 」「 66 − 220 (based on level) 」 from 「 75% 」「 53 − 175 (based on level) 」.
V5.24
  • Total cost increased to 2600 from 2500.
  • The bonus damage to your target from Rapid Firecannon and Statikk Shiv no longer stack. Only the greater damage is dealt.
V5.23
  • Damage adjusted to 30 − 100 (based on level) from 50 − 150 (based on level).
  • Bonus damage to minions increased to 75% from 50%.
V5.22
  • Attack speed reduced to 35% from 40%.
  • Movement speed reduced to 5% from 6%.
  • Critical strike chance increased to 30% from 20%.
  • Removed unique passive.
  • Added unique passive - Energize: Moving and using basic attacks Energize you. When fully Energized, gain Shiv Lightning.
  • Added unique passive - Shiv Lightning: Your next basic attack (on-hit) deals 50 − 150 (based on level) bonus magic damage, increased to 75 − 225 (based on level) against minions, that can spark to up to 4 additional nearby units. This damage can critically strike and scales with critical strike damage.
  • Combine cost increased to 550 from 525.
  • Removed Avarice Blade from recipe.
  • Added Kircheis Shard to recipe.
V4.10
  • Combine cost increased to 600 from 525.
V4.2
  • The passive magic damage will now only critically strike if the associated attack critically strikes.
V1.0.0.152 Added
  • Statikk Shiv: Recipe: Zeal + Avarice Blade + 525 = 2500 +40% attack speed. +6% movement speed. +20% critical strike chance. Unique passive: Moving and attacking build Static Charges. At 100 charges your next attack expends the charges to deal 100 magic damage to up to 4 targets. This damage can critically strike.

Item stats

The raw statistics the item grants, as listed in the game data for the current patch, next to its total cost and sell price shown above.

Passive and active effects are not turned into numbers here: two items with the same lines can play very differently once their passives are taken into account.

Build path

The components this item is built from, and the items it can be upgraded into, taken from the game's recipe data for the current patch.

Each icon links to the item page. The gold cost of the finished item is the sum of its components plus a combine cost, which is why buying components first never costs more than saving up.

Best win rate champions

The champions with the highest win rate when they buy this item on the current patch, with their main role and the share of their games where they build it (pick rate).

A high win rate with a low pick rate often means a niche build that works in specific games, or simply a small sample. The safest reads are the lines where both figures are high: the item is both common and effective on that champion.

Patch history

Changes made to this item, patch by patch, most recent first, as published in the official patch notes.

Cost, stat and passive changes all move the win rates above: when a figure jumps between two patches, look here first.