Ardent Censer

Ardent Censer

Legendary 2,200 gold Sells for 1,540 gold

Stats

Ability Power 45
Move Speed % 4%

Build Path

Built from

Best win rate champions

Top 10 champions with the highest win rate using this item

# Champion Role Win Rate Pick Rate
1 Support 59.0% 15.7%
2 Support 58.7% 10.7%
3 Support 58.5% 39.8%
4 Support 57.7% 20.4%
5 Jungle 57.2% 25.5%
6 Support 56.2% 5.1%
7 Support 55.6% 8.0%
8 Support 55.4% 27.2%
9 Support 53.5% 49.0%
10 Support 53.3% 71.3%

Patch History

V14.19
  • Total cost reduced to 2200 from 2300. Combine cost increased to 700 from 650.
  • Ability power reduced to 45 from 50.
  • Movement speed reduced to 4% from 8%.
  • Heal and shield power increased to 10% from 8%.
V14.1
  • Total cost increased to 2300 from 2100. Combine cost increased to 650 from 450.
  • Base mana regeneration increased to 125% from 75%.
  • Ability power increased to 50 from 35.
  • Movement speed increased to 8% from 5%.
  • Sanctify attack speed increased to 25% from 20%.
  • Sanctify bonus magic damage on-hit increased to 20 from 15.
V13.12
  • Sanctify bonus damage reduced to 15 all levels from 15 − 30 (based on level).
V13.11
  • Sanctify bonus attack speed changed to 20% at all levels from 15% − 30% (based on target's level).
V13.10
  • New Recipe: Aether Wisp + Forbidden Idol + 450 = 2100. Old Recipe: Amplifying Tome + Forbidden Idol + Amplifying Tome + 630 = 2300.
  • New Stats: 35 ability power, 8% heal and shield power, 75% base mana regeneration, 5% movement speed. Old Stats: 60 ability power, 8% heal and shield power, 100% base mana regeneration.
  • Sanctify bonus attack speed increased to 15% − 30% (based on target's level) from 10% − 30% (based on target's level).
  • Sanctify bonus magic damage increased to 15 − 30 (based on target's level) from 5 − 20 (based on target's level).
  • Bug Fix: Sanctify's effects on the user now properly scale with the affected ally's level and not their level.
V12.14
  • Heal and shield power reduced to 8% from 10%.
V10.25
  • New Recipe: Amplifying Tome + Forbidden Idol + Amplifying Tome + 630 = 2300. Old Recipe: Forbidden Idol + Blasting Wand + 650 = 2300.
V10.23
  • Updated icon.
  • New: Recipe: Forbidden Idol + Blasting Wand + 650 = 2300. Stats: 60 ability power, 100% base mana regeneration, 10% heal and shield power. Unique Passive - Sanctify: Healing and shielding an ally enhances you and affected allies with Damage to champions with H-28G Evolution Turrets or H-28Q Apex Turrets (Q)10% − 30% (based on target's level) bonus attack speed and Damage mitigated with Shifting Sands (E)5 − 20 (based on target's level) bonus magic damage on-hit for 6 seconds. Limited to 1 Ardent Censer.
  • Old: Recipe: Forbidden Idol + Aether Wisp + 650 = 2300. Stats: 60 ability power, 50% base mana regeneration, 10% cooldown reduction. Unique: +10% heal and shield power. Unique: +8% movement speed. Unique Passive: Outgoing healing and shielding (excluding yourself) enhances you and affected allies with Frenzy for 6 seconds. Frenzy: Grants Damage to champions with H-28G Evolution Turrets or H-28Q Apex Turrets (Q)10% − 30% (based on target's level) bonus attack speed and Damage mitigated with Shifting Sands (E)5 − 20 (based on target's level) bonus magic damage on-hit.
V10.1
  • Bug Fix: Passive no longer activates with self shields.
V9.15
  • Undocumented: Now also triggers from casting shields on yourself (without having to affect an ally with it).
V8.24b
  • Heal and shield power increased to 10% from 8%.
V8.12
  • Heal and shield power reduced to 8% from 10%.
V7.21
  • Attack speed reduced to 10% − 30% (based on target's level) from 20% − 35% (based on target's level).
  • On-hit damage reduced to 5 − 20 (based on target's level) from 20 − 35 (based on target's level).
V7.19
  • New Effect: You also gain the unique passive attack speed and on-hit effect when shielding or healing an allied champion.
  • Removed: On-hit healing.
  • Bonus attack speed changed to 20% − 35% (based on target's level) from 25% at all levels.
  • On-hit magic damage changed to 20 − 35 (based on target's level) from 25 at all levels.
V7.17
  • Bonus attack speed changed to 25% at all levels from 20% − 35% (based on target's level).
  • On-hit magic damage and healing changed to 25 at all levels from 20 − 35 (based on target's level).
V7.4
  • Undocumented: Tooltip now mentions how much health as been drained from enemies.
V7.2
  • Bonus attack speed on heals and shields increased to 20% − 35% (based on target's level) from 20%.
  • Attack health drain on-hit on heals and shields increased to 20 − 35 (based on target's level) from 20.
V6.22
  • Total cost reduced to 2300 from 2400. Combine cost reduced to 600 from 700.
  • Healing and shielding power reduced to 10% from 15%.
  • Buff attack speed increased to 20% from 15%.
  • Buff on-hit damage reduced to 20 from 30.
  • New Effect: Buff's on-hit damage now also heals for 20 health.
V6.15
  • Bonus healing and shielding power is now a Unique Passive.
V6.13
  • Total cost increased to 2400 from 2200. Combine cost reduced to 700 from 800.
  • Ability power increased to 60 from 40.
  • Base mana regeneration reduced to 50% from 100%.
  • New Passive: +15% bonus healing and shielding power.
V5.22
  • Total cost increased to 2200 from 2100.
V5.10
  • New Effect: Buff now only affects champions.
  • Attack speed buff reduced to 15% from 30%.
  • New Effect: Buffed champions now also deals +30 on-hit magic damage.
V5.2
  • Combine cost increased to 650 from 550 Total cost unchanged.
V4.20
  • Mana regeneration changed to +100% of base mana regeneration from +10 mana regeneration per 5 seconds.
V4.12
  • Ability power increased to 40 from 30.
V4.10 Added
  • Recipe: Forbidden Idol + Aether Wisp + 550 = 2200.
  • +30 ability power, +10 mana regeneration, +10% cooldown reduction.
  • Unique Passive: +8% movement speed.
  • Unique Passive: Your heals and shields on another unit grant them 25% attack speed for 6 seconds. This does not include regeneration effects or effects on yourself.

Item stats

The raw statistics the item grants, as listed in the game data for the current patch, next to its total cost and sell price shown above.

Passive and active effects are not turned into numbers here: two items with the same lines can play very differently once their passives are taken into account.

Build path

The components this item is built from, and the items it can be upgraded into, taken from the game's recipe data for the current patch.

Each icon links to the item page. The gold cost of the finished item is the sum of its components plus a combine cost, which is why buying components first never costs more than saving up.

Best win rate champions

The champions with the highest win rate when they buy this item on the current patch, with their main role and the share of their games where they build it (pick rate).

A high win rate with a low pick rate often means a niche build that works in specific games, or simply a small sample. The safest reads are the lines where both figures are high: the item is both common and effective on that champion.

Patch history

Changes made to this item, patch by patch, most recent first, as published in the official patch notes.

Cost, stat and passive changes all move the win rates above: when a figure jumps between two patches, look here first.