Stormsurge

Stormsurge

Legendary 2,800 gold Sells for 1,960 gold

Stats

Ability Power 90
Move Speed % 6%

Build Path

Built from

Best win rate champions

Top 20 champions with the highest win rate using this item

# Champion Role Win Rate Pick Rate
1 Jungle 59.8% 7.2%
2 Mid 59.0% 15.5%
3 Mid 57.6% 33.7%
4
Vex Vex
Mid 57.2% 25.5%
5 Mid 56.7% 26.6%
6 Mid 56.6% 10.4%
7 Mid 56.5% 6.1%
8 Mid 56.4% 27.8%
9 Top 56.0% 7.6%
10 Mid 55.5% 9.4%
11 Top 55.4% 8.8%
12 Mid 55.4% 37.2%
13 Top 55.1% 14.2%
14 Mid 54.8% 15.6%
15
Zoe Zoe
Mid 53.6% 11.9%
16 Jungle 53.5% 13.9%
17 Jungle 53.2% 5.5%
18
Lux Lux
Support 53.0% 41.4%
19 Mid 52.6% 28.2%
20 Mid 52.5% 18.4%

Patch History

V14.20
  • Ability power reduced to 90 from 95.
  • Squall base damage reduced to 125 from 150.
  • Squall AP ratio reduced to 10% AP from 15% AP.
V14.19
  • Combine cost reduced to 900 from 950. Total cost unchanged.
  • Movement speed reduced to 4% from 5%.
  • Stormraider bonus movement speed reduced to 25% from 35%.
  • Stormraider bonus movement speed duration reduced to 1.5 seconds from 2.
  • Squall base damage increased to 150 from 140.
  • Squall AP ratio reduced to 15% AP from 20% AP.
V14.18
  • Magic penetration increased to 15 from 10.
  • Movement speed reduced to 5% from 8%.
  • Stormraider health threshold reduced to Champions killed with Comeuppance (R)25% of target's maximum health from 35%.
  • Squall base damage increased to 140 for all users from ( 140 / 126).
  • Squall AP ratio increased to 20% AP for all users from inherit( 20% / 18%).
V14.15
  • Stormraider bonus movement speed increased to 35% from 25%.
  • Squall base damage for ranged champions increased to 126 from 105.
  • Squall AP ratio for ranged champions increased to 18% AP from 15% AP.
V14.5
  • Movement speed increased to 8% from 5%.
V14.3
  • Ability power increased to 95 from 90.
  • Squall base damage changed to ( 140 / 105) at all levels from ( 100 − 200 / 75 − 150) (based on level).
  • Bug Fix: Damage tracker now properly only counts Squall's damage dealt to champions instead of all enemy units.
V14.2
  • Ability power reduced to 90 from 100.
  • Squall AP ratio reduced to ( 20% / 15%) AP from ( 30% / 22.5%) AP.
  • Bug Fix: No longer improperly deals the damage to the user if it hit Neeko's clone from her Shapesplitter.
  • Bug Fix: No longer improperly grants kill credit to the ally who triggered the area of effect rather than the user.
V14.1 - January 12th Hotfix
  • Squall base damage reduced to ( 100 − 200 / 75 − 150) (based on level) from ( 120 − 260 / 90 − 195) (based on level).
  • Squall AP ratio reduced to ( 30% / 22.5%) AP from ( 40% / 30%) AP.
V14.1 - Added
  • Recipe: Hextech Alternator + Aether Wisp + 950 = 2900.
  • Stats: 100 ability power, 10 magic penetration, 5% movement speed.
  • Unique Passive - Stormraider: Dealing damage to an enemy champion equal to Champions killed with Comeuppance (R)35% of their maximum health within 2.5 seconds inflicts them with Squall and grants you Champions killed 5s before or after using Chronobreak (R)25% bonus movement speed for 2 seconds (30 second cooldown).
  • Unique Passive - Squall: After 2 seconds of having applied Squall, strike the target with lightning, dealing Damage mitigated by Master-At-Arms (R)( 120 − 260 / 90 − 195) (based on level) (+ ( 40% / 30%) AP) Damage mitigated with Shifting Sands (E)magic damage to them. If the target dies before being struck, they emit an electric field instantly that shocks all enemy champions near them, dealing them the same damage and granting you 30.
  • Limited to 1 Stormsurge.

Item stats

The raw statistics the item grants, as listed in the game data for the current patch, next to its total cost and sell price shown above.

Passive and active effects are not turned into numbers here: two items with the same lines can play very differently once their passives are taken into account.

Build path

The components this item is built from, and the items it can be upgraded into, taken from the game's recipe data for the current patch.

Each icon links to the item page. The gold cost of the finished item is the sum of its components plus a combine cost, which is why buying components first never costs more than saving up.

Best win rate champions

The champions with the highest win rate when they buy this item on the current patch, with their main role and the share of their games where they build it (pick rate).

A high win rate with a low pick rate often means a niche build that works in specific games, or simply a small sample. The safest reads are the lines where both figures are high: the item is both common and effective on that champion.

Patch history

Changes made to this item, patch by patch, most recent first, as published in the official patch notes.

Cost, stat and passive changes all move the win rates above: when a figure jumps between two patches, look here first.