Akali

Akali Build

the Rogue Assassin

Role: Mid Pick Rate: 6.1% Win Rate: 51.08%

Recommended Build

Summoner Spells

Flash Flash
Ignite Ignite

Skill Priority

Q E W

Items

Start
Doran's Ring
Health Potion
Core
Hextech Gunblade Hextech Gunblade
Sorcerer's Shoes Sorcerer's Shoes
Shadowflame Shadowflame
Late
Zhonya's Hourglass
Rabadon's Deathcap

Runes

Most Played
Domination
Electrocute
Electrocute 92.3% · 51.1% WR
Sudden Impact
Sudden Impact 91.2% · 51.1% WR
Grisly Mementos
Grisly Mementos 82.8% · 51% WR
Ultimate Hunter
Ultimate Hunter 90.5% · 51.1% WR
Resolve
Overgrowth
Overgrowth 0.1% · 52% WR
Second Wind
Second Wind
Adaptive Force
Adaptive Force
Adaptive Force
Adaptive Force
Health Scaling
Health Scaling
Best WR
Domination
Electrocute
Electrocute 92.3% · 51.1% WR
Sudden Impact
Sudden Impact 91.2% · 51.1% WR
Sixth Sense
Sixth Sense 8.7% · 52.3% WR
Ultimate Hunter
Ultimate Hunter 90.5% · 51.1% WR
Resolve
Bone Plating
Bone Plating
Unflinching
Unflinching
Adaptive Force
Adaptive Force
Health
Health

Skill Order

Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Win Rate by Elo

Iron Iron 40.59%
Bronze Bronze 46.32%
Silver Silver 47.96%
Gold Gold 49.14%
Platinum Platinum 50.06%
Emerald Emerald 50.56%
Diamond Diamond 51.45%
Master Master 51.56%
Grandmaster Grandmaster 52.49%
Challenger Challenger 52.20%
All Elos All Elos 50.91%

Best Counters and Matchups for Akali

See all counters for Akali

Top 5 Counters Against Akali

Rumble
41.2% WR -5.6%
Seraphine
Seraphine Matchup detail
43.7% WR -5.2%
Tryndamere
Tryndamere Matchup detail
44.3% WR -0.7%
Gragas
46.4% WR +0.3%
Veigar
46.9% WR +0.1%

Top 5 Best Matchups for Akali

Smolder
61.6% WR +7.7%
Tristana
Tristana Matchup detail
61.4% WR +8.6%
Cassiopeia
Cassiopeia Matchup detail
58.5% WR +10.2%
Mel
57.6% WR +5.3%
Yone
56.0% WR +6.6%

Patch History

V14.18
  • General Bug Fix: Certain voiceover lines will now properly trigger to play.
V14.15
  • Twilight Shroud Cooldown reduced to 20 / 19 / 18 / 17 / 16 seconds from 20 at all ranks.
  • Perfect Execution First cast base damage changed to 110 / 220 / 330 from 80 / 220 / 360. Second cast minimum base damage increased to 70 / 140 / 210 from 60 / 130 / 200. Second cast maximum base damage increased to 210 / 420 / 630 from 180 / 390 / 600. Cooldown increased to 120 / 90 / 60 seconds from 100 / 80 / 60.
V14.12
  • Shuriken Flip Shuriken base damage reduced to 21 / 42 / 63 / 84 / 105 from 30 / 56.25 / 82.5 / 108.75 / 135. Shuriken AD ratio increased to Champions stunned with Pyromania (P)30% AD from Champions stunned with Pyromania (P)25.5% AD. Shuriken AP ratio reduced to 33% AP from 36% AP. Dash base damage reduced to 49 / 98 / 147 / 196 / 245 from 70 / 131.25 / 192.5 / 253.75 / 315. Dash AD ratio increased to Champions stunned with Pyromania (P)70% AD from Champions stunned with Pyromania (P)59.5% AD. Dash AP ratio reduced to 77% AP from 84% AP.
V14.8 - April 18th Hotfix
  • Twilight Shroud Bug Fix: No longer restores 200 energy instead of 100 upon cast.
V14.8
  • Stats Base health increased to 600 from 570.
V14.2
  • Assassin's Mark New Effect: Empowered attack can no longer expire during its windup against a target. Bug Fix: No longer becomes unable to cast abilities for about 1.5 seconds if she uses the empowered attack at the last second.
V13.16
  • Five Point Strike Base damage increased to 45 / 70 / 95 / 120 / 145 from 40 / 65 / 90 / 115 / 140. Energy cost reduced to 110 / 100 / 90 / 80 / 70 from 130 / 115 / 100 / 85 / 70.
V13.11
  • Five Point Strike Base damage increased to 40 / 65 / 90 / 115 / 140 from 30 / 55 / 80 / 105 / 130.
V13.10
  • Shuriken Flip Bug Fix: Can now properly cross walls with the dash.
V13.5
  • Shuriken Flip Bug Fix: Recast can no longer bypass the boundaries of Mordekaiser's Realm of Death.
V12.18
  • Shuriken Flip New Effect: Now applies true sight instead of a standard reveal.
V12.15
  • Twilight Shroud Bonus maximum energy increased to 100 from 80. Energy restore increased to 100 from 80.
V12.14
  • Assassin's Mark Bug Fix: Spinning animation while the empowered attack is active no longer is delayed when issuing a movement command.
V12.10
  • Stats Base health increased to 570 from 500. Health growth increased to 119 from 105. Armor growth increased to 4.7 from 3.5. Magic resistance growth increased to 2.05 from 1.25.
V11.22
  • Assassin's Mark Base damage increased to 35 − 182 (based on level) from 29 − 170 (based on level). AP ratio increased to 55% AP from 40% AP.
V11.19
  • Stats Base health regeneration increased to 9 from 8. Health regeneration growth increased to 0.9 from 0.5.
V11.14
  • Five Point Strike Removed: Can no longer be cast during Shuriken Flip's recast. Attempting to cast the ability during either dash will buffer it to cast as soon as the dash ends.
  • Perfect Execution Second cast minimum base damage reduced to 60 / 130 / 200 from 75 / 145 / 215. Second cast maximum base damage reduced to 180 / 390 / 600 from 225 / 435 / 645.
V11.10
  • Shuriken Flip Bug Fix: Fixed a bug where she would deal double damage if her target was very close to a wall.
V11.7
  • Shuriken Flip Bug Fix: Fixed an issue where the tooltip would not update its damage numbers when buying or selling items.
V11.6
  • Stats Base health reduced to 500 from 575. Health growth increased to 105 from 95.
  • Assassin's Mark Removed: No longer restores Champions hit with Hookshot (E)10 / 15 / 20 (based on level) energy.
  • Five Point Strike Energy cost changed to 130 / 115 / 100 / 85 / 70 from 120 / 115 / 110 / 105 / 100. Removed: No longer deals 25% bonus damage against minions and monsters at max rank.
  • Twilight Shroud New Effect: Now increases her Champions hit with Hookshot (E)maximum energy by 80 while the shroud is active. Undocumented: Energy restore is now gained over 0.4 seconds, rather than instantly.
  • Shuriken Flip Shuriken base damage reduced to 30 / 56.25 / 82.5 / 108.75 / 135 from 50 / 85 / 120 / 155 / 190. Dash base damage increased to 70 / 131.25 / 192.5 / 253.75 / 315 from 50 / 85 / 120 / 155 / 190. Total base damage increased to 100 / 187.5 / 275 / 362.5 / 450 from 100 / 170 / 240 / 310 / 380. Shuriken AP ratio reduced to 36% AP from 50% AP. Dash AP ratio increased to 84% AP from 50% AP. Total AP ratio increased to 120% AP from 100% AP. Shuriken AD ratio reduced to Champions stunned with Pyromania (P)25.5% AD from Champions stunned with Pyromania (P)35% AD. Dash AD ratio increased to Champions stunned with Pyromania (P)59.5% AD from Champions stunned with Pyromania (P)35% AD. Total AD ratio increased to Champions stunned with Pyromania (P)85% AD from Champions stunned with Pyromania (P)70% AD.
  • Perfect Execution First cast base damage changed to 80 / 220 / 360 from 125 / 225 / 325. First cast damage type changed to magic from physical. New Effect: First cast now scales with 30% AP.
V11.2
  • Five Point Strike Energy cost increased to 120 / 115 / 110 / 105 / 100 from 120 / 110 / 100 / 90 / 80.
V11.1
  • Stats Base attack damage reduced to 62 from 62.4.
V10.25 - December 15th Hotfix
  • Assassin's Mark Bonus movement speed reduced to 30 / 40 / 50 / 60% (based on level) from 40 / 50 / 60 / 70% (based on level). Base damage reduced to 29 − 170 (based on level) from 39 − 180 (based on level). AP ratio reduced to 40% AP from 50% AP.
V10.24
  • K/DA ALL OUT Akali Assassin's Mark's ring visual effect has been updated to match her helmet.
V10.23
  • Five Point Strike Energy cost reduced to 120 / 110 / 100 / 90 / 80 from 120 / 115 / 110 / 105 / 100.
V10.22
  • Shuriken Flip Bug Fix: Recast will no longer fizzle if she tries to reactivate it too quickly after marking her Twilight Shroud.
V10.19
  • Five Point Strike Base damage reduced 30 / 55 / 80 / 105 / 130 from 35 / 60 / 85 / 110 / 135. AP ratio reduced to 60% AP from 65% AP.
V10.16
  • Five Point Strike Base damage increased to 35 / 60 / 85 / 110 / 135 from 30 / 55 / 80 / 105 / 130.
  • Shuriken Flip Damage type changed to magic from physical.
V10.13
  • Nurse Akali Updated visual effects.
V10.12
  • Five Point Strike Base damage increased to 30 / 55 / 80 / 105 / 130 from 25 / 50 / 75 / 100 / 125. AP ratio increased to 65% AP from 60% AP.
V10.7
  • Perfect Execution Cooldown reduced to 100 / 80 / 60 seconds from 120 / 90 / 60.
V10.3 - February 6th Hotfix
  • Shuriken Flip Base damage increased to 50 / 85 / 120 / 155 / 190 from 40 / 70 / 100 / 130 / 160.
  • Perfect Execution Cooldown reduced to 120 / 90 / 60 seconds from 160 / 130 / 100. First dash base damage increased to 125 / 225 / 325 from 85 / 150 / 215.
V10.3
  • Five Point Strike Energy cost increased to 120 / 115 / 110 / 105 / 100 from 100 / 95 / 90 / 85 / 80.
  • Twilight Shroud Removed: No longer gains 20 / 25 / 30 / 35 / 40% bonus movement speed while in the shroud. New Effect: On-cast, now gains 30 / 35 / 40 / 45 / 50% bonus movement speed that decays over 2 seconds.
  • Perfect Execution First cast targeting changed to champion targeting from free targeting. First cast target range increased to 675 units from 575. First cast dash distance increased to 675 / 690 / 705 / 720 / 735 / 750 / 765 / 780 / 795 / 810 / 825 (based on distance from target) units from 575.
V9.24
  • Five Point Strike Removed: No longer has a hitbox behind herself. Bonus damage at max rank against minions and monsters reduced to 25% from 33%.
V9.23
  • True Damage Akali Loading screen border is now uniquely colored per True Damage skin.
V9.19
  • Perfect Execution Second base minimum base damage increased to 75 / 145 / 215 from 65 / 140 / 215. Second cast maximum base damage increased to 225 / 435 / 645 from 195 / 420 / 645.
V9.18
  • Perfect Execution Removed: No longer stuns for 0.5 seconds on first cast. Second cast minimum base damage reduced to 65 / 140 / 215 from 85 / 150 / 215. Second cast maximum base damage reduced to 195 / 420 / 645 from 255 / 450 / 645. Cooldown increased to 160 / 130 / 100 seconds from 120 / 110 / 100.
V9.16
  • General Adjusted splash artwork for Sashimi Akali.
V9.14 - July 22nd Hotfix
  • Twilight Shroud Bug Fix: Fixed a bug where she wasn't immediately stealthed after casting.
V9.14 - July 18th Hotfix
  • Stats Base health increased to 575 from 550. Base health regeneration increased to 8 from 6.
V9.14 - July 17th Hotfix
  • Perfect Execution Bug Fix: Travel speed when casting Perfect Execution is no longer slower than intended.
V9.14
  • Stats Base magic resistance increased to 37 from 32.1. Health growth increased to 95 from 85.
  • Five Point Strike AP ratio increased to 60% AP from 50% AP.
  • Twilight Shroud Removed: No longer causes all sources of true sight (except for turret targeting) to grant obscured vision instead. Now only gains invisibility in the shroud. Cooldown changed to 20 seconds at all ranks from 25 / 22 / 19 / 16 / 13. Energy restore increased to 80 at all ranks from 40 / 50 / 60 / 70 / 80. Removed: Duration is no longer extended by 2 seconds if Akali breaks and re-enters stealth.
  • Shuriken Flip Shuriken base damage reduced to 40 / 70 / 100 / 130 / 160 from 70 / 105 / 140 / 175 / 210. Shuriken AD ratio changed to Champions stunned with Pyromania (P)35% total AD from Champions stunned with Pyromania (P)70% bonus AD. New Effect: Shuriken damage now scales with 50% AP. Dash base damage reduced to 40 / 70 / 100 / 130 / 160 from 50 / 80 / 110 / 140 / 170. Dash AD ratio changed to Champions stunned with Pyromania (P)35% total AD from Champions stunned with Pyromania (P)70% bonus AD. New Effect: Dash damage now scales with 50% AP.
  • Perfect Execution Cooldown increased to 120 / 110 / 100 seconds from 100 / 85 / 70.
V9.11
  • Assassin's Mark Energy restoration reduced to 10 / 15 / 20 (based on level) from 10 / 20 / 30 (based on level). Bonus AD ratio reduced to Champions stunned with Pyromania (P)60% bonus AD from 90%. AP ratio reduced to 50% AP from 70% AP.
V9.9
  • Twilight Shroud Bonus duration reduced to 2 seconds from 3. Maximum duration reduced to 7 / 7.5 / 8 / 8.5 / 9 seconds from 8 / 8.5 / 9 / 9.5 / 10. Cooldown increased to 25 / 22 / 19 / 16 / 13 seconds from 21 / 19 / 17 / 15 / 13.
V9.7
  • Twilight Shroud Bug Fix: Fixed a bug where the cooldown was incorrectly calculated with her cooldown reduction.
V9.5
  • Assassin's Mark Movement speed duration gained from moving towards the edge of the ring increased to 2 seconds from 1.25. Movement speed duration gained from moving towards enemies increased to 2 seconds from 1.25.
  • Twilight Shroud New Effect: Is now only revealed by towers if she is within attack range rather than sight range. New Effect: Now only needs to exit and re-enter the shroud once to extend the duration by 3 seconds, instead of 6 times.
  • Shuriken Flip Shuriken base damage increased to 70 / 105 / 140 / 175 / 210 from 60 / 90 / 120 / 150 / 180. Dash base damage reduced to 50 / 80 / 110 / 140 / 170 from 60 / 90 / 120 / 150 / 180.
  • Perfect Execution Cooldown reduced to 100 / 85 / 70 seconds from 120 / 100 / 80.
V9.3
  • Stats Base health regeneration increased to 6 from 3.5.
  • Five Point Strike Removed: If cast at Champions hit with Hookshot (E)180 energy or above, no longer heals for 5 / 10 / 15 / 20 / 25 Champions stunned with Pyromania (P)(+ 20 / 25 / 30 / 35 / 40% AD) (+ 20 / 25 / 30 / 35 / 40% AP).
  • Twilight Shroud Removed: Twilight Shroud no longer prevents turrets from revealing Akali. Cooldown increased to 21 / 19 / 17 / 15 / 13 seconds from 21 / 18.5 / 16 / 13.5 / 11.
V8.24b
  • Twilight Shroud New Effect: Akali now briefly obscures (opponents can see her outline but not target her) before stealthing or re-stealthing even if enemies don't have true sight in the area. New Effect: Targeted abilities and uncancellable basic attacks (e.g. Nasus' Siphoning Strike) are no longer canceled when Akali stealths or re-stealths. Re-stealth timing changed to 1 / 0.9 / 0.825 / 0.725 / 0.625 (based on minutes) seconds from 0.9 / 0.8 / 0.725 / 0.625 (based on levels). Base duration increased to 5 / 5.5 / 6 / 6.5 / 7 seconds from 4 / 4.5 / 5 / 5.5 / 6. Maximum duration increased to 8 / 8.5 / 9 / 9.5 / 10 seconds from 6 / 6.5 / 7 / 7.5 / 8.
V8.24
  • Twilight Shroud Base duration reduced to 4 / 4.5 / 5 / 5.5 / 6 seconds from 5 / 5.5 / 6 / 6.5 / 7. Maximum duration reduced to 6 / 6.5 / 7 / 7.5 / 8 seconds from 8 / 8.5 / 9 / 9.5 / 10.
  • K/DA Akali Bug Fix: Transition into her slowed animation has been restored. Perfect Execution Bug Fix: SFX volume no longer stacks when hitting multiple targets.
V8.23 - November 21st Hotfix
  • General Bug Fix: Fixed a bug that made her attack speed higher than intended.
V8.22
  • General No longer has 4 last-hit assistance.
  • Twilight Shroud Cooldown increased to 21 / 18.5 / 16 / 13.5 / 11 seconds from 17 / 15.5 / 14 / 12.5 / 11.
  • Perfect Execution First and second cast base damage changed to 85 / 150 / 215 from 100 / 150 / 200.
V8.18
  • Perfect Execution First and second cast base damage reduced to 100 / 150 / 200 from 120 / 180 / 240.
V8.17
  • Perfect Execution Bug Fix: Fixed a bug where it dealt damage to all opponents based on the health of the last enemy struck, rather than calculating damage individually for each.
V8.15 - Full Relaunch
  • General Title changed to the Rogue Assassin from the Fist of Shadow. Complete visual upgrade across all skins. New splash artwork for Original Akali, Stinger Akali, All-star Akali, Nurse Akali, Blood Moon Akali and Silverfang Akali. Adjusted splash artwork for Headhunter Akali and Sashimi Akali. Crimson Akali skin reworked into Infernal Akali. New voice over. New lore. New abilities.
  • Stats Base movement speed reduced to 345 from 350. Attack speed delay increased to 0 from -0.1. Base attack speed reduced to 0.625 from 0.694. Base attack damage increased to 62.4 from 58.376. Base armor reduced to 23 from 31.38. Base health reduced to 550 from 593. Base health regeneration reduced to 3.5 from 8.5. Attack speed growth increased to 3.2% from 3.1%. Attack damage growth increased to 3.3 from 3.2. Health growth reduced to 85 from 90. Health regeneration growth reduced to 0.5 from 0.65.
  • Assassin's Mark (Innate) Akali's ability damage against enemy champions creates a 500-unit ring around them for 4 seconds, granting her 40 / 50 / 60 / 70% (based on level) bonus movement speed for 1.25 seconds while moving towards the edge of the ring. When Akali breaks through the ring, she regains the bonus movement speed towards enemy champions and gains Swinging Kama for 4 seconds. Swinging Kama: Akali's next basic attack gains 125 bonus range, deals 39 − 180 (based on level) Champions stunned with Pyromania (P)(+ 90% bonus AD) (+ 70% AP) bonus magic damage and restores 10 / 20 / 30 (based on level).
  • Five Point Strike (Q) Active: Akali throws a flurry of kunais in the target direction, dealing 25 / 50 / 75 / 100 / 125 Champions stunned with Pyromania (P)(+ 65% AD) (+ 50% AP) magic damage to enemies hit. Enemies hit at maximum range are also slowed by 50% for 0.5 seconds. If cast at Champions hit with Hookshot (E)180 energy or above, Akali also heals for 5 / 10 / 15 / 20 / 25 Champions stunned with Pyromania (P)(+ 20 / 25 / 30 / 35 / 40% AD) (+ 20 / 25 / 30 / 35 / 40% AP). At rank 5, deals 33.3% bonus damage to minions and monsters. Target Range: 500. Energy Cost: 100 / 95 / 90 / 85 / 80. Cooldown: 1.5 seconds.
  • Twilight Shroud (W) Active: Akali restores 40 / 50 / 60 / 70 / 80 energy and detonates a smoke bomb in the target direction for 5 / 5.5 / 6 / 6.5 / 7 seconds. The smoke cloud begins as a circular area, expanding over the next 5 seconds to form a ring. The smoke cannot expand through terrain. While inside the smoke, Akali is invisible, gains 20 / 25 / 30 / 35 / 40% bonus movement speed and causes all sources of true sight, including turrets, to grant obscured vision instead. Akali's basic attacks and abilities will break the invisibility for 0.9 / 0.8 / 0.725 / 0.625 (based on levels) seconds and extend Twilight Shroud's duration by 0.5 seconds, extending aswell whenever she leaves or enters the cloud. Twilight Shroud's duration cannot exceed 8 / 8.5 / 9 / 9.5 / 10 seconds unless marked, in which case the marked section will linger for the mark's duration. Target Range: 250. Energy Cost: No cost. Cooldown: 17 / 15.5 / 14 / 12.5 / 11 seconds.
  • Shuriken Flip (E) First Active: Akali dashes backward and fires a shuriken forward, dealing 60 / 90 / 120 / 150 / 180 Champions stunned with Pyromania (P)(+ 70% bonus AD) physical damage to the first enemy hit and marking them. If the Shuriken reaches maximum range without hitting an enemy, or the enemy dies because of the shuriken, it will mark the furthest most portion of Twilight Shroud it travelled through if applicable. While a target is marked, Akali can reactivate Shuriken Flip within the next 3 seconds. Second Active: Akali dashes towards the marked target, dealing the same initial damage. Target Range: 650 / Global. Energy Cost: 30. Cooldown: 16 / 14.5 / 13 / 11.5 / 10 seconds.
  • Perfect Execution (R) First Active: Akali dashes in the target direction, dealing 120 / 180 / 240 Champions stunned with Pyromania (P)(+ 50% bonus AD) physical damage and stunning enemies hit for 0.5 seconds. After 2.5 seconds, Perfect Execution can be reactivated within the following 7.5 seconds. Second Active: Akali dashes in the target direction, dealing 120 / 180 / 240 (+ 30% AP) magic damage to enemies hit. The base damage is increased by Champions killed with Comeuppance (R)0% − 150% (based on target's missing health), and the inheritscaling damage is increased by Champions killed with Comeuppance (R)0% − 200% (based on target's missing health). Target Range: 575 / 750. Energy Cost: No cost. Cooldown: 120 / 100 / 80 seconds.

Recommended build

What players actually run on Akali on the current patch: summoner spells, skill priority, starting, core and late items, runes and skill order.

Every entry comes with its pick rate (how often it is chosen) and, where available, its win rate. For runes, Most Played is the page the majority takes and Best WR the variant that wins most among those with enough games: when they differ, the second is usually the sharper choice, the first the safer one.

Win rate by elo

Akali's win rate in each rank tier, from Iron to Challenger, plus all tiers combined.

A champion that climbs with rank is usually one that rewards mechanics or game knowledge; one that peaks in low elo is often easy to pick up and punished by better players. Read the tier you play in, not the average. Tiers with no data for this patch are hidden.

Counters and matchups

A preview of the counters page: the five opponents Akali struggles against the most, and the five it beats most often, on the current patch.

Percentages are Akali's own win rate in each duel, with the gap to its overall win rate. The full lists, with every matchup that has enough games, are on the counters page linked below each table.

Patch history

Balance changes that touched Akali, patch by patch, most recent first, as published in the official patch notes.

The ten latest patches are shown, the older ones fold out. Use it to read the win rate movements above: a jump right after a patch is usually a buff or a nerf, not a change in how people play the champion.