Syndra

Syndra Build

the Dark Sovereign

Role: Mid Pick Rate: 4.1% Win Rate: 51.64%

Recommended Build

Summoner Spells

Flash Flash
Teleport Teleport

Skill Priority

Q W E

Items

Start
Doran's Ring
Health Potion
Core
Luden's Echo Luden's Echo
Sorcerer's Shoes Sorcerer's Shoes
Shadowflame Shadowflame
Late
Rabadon's Deathcap
Zhonya's Hourglass

Runes

Most Played
Inspiration
First Strike
First Strike 54.9% · 51.8% WR
Magical Footwear
Magical Footwear 35.8% · 50.8% WR
Biscuit Delivery
Biscuit Delivery 31.1% · 50.2% WR
Cosmic Insight
Cosmic Insight 43.2% · 51% WR
Sorcery
Transcendence
Transcendence 19.4% · 50.7% WR
Manaflow Band
Manaflow Band 20.8% · 50.8% WR
Attack Speed
Attack Speed
Adaptive Force
Adaptive Force
Health Scaling
Health Scaling
Best WR
Sorcery
Arcane Comet
Arcane Comet 11.8% · 51.8% WR
Manaflow Band
Manaflow Band 20.8% · 50.8% WR
Transcendence
Transcendence 19.4% · 50.7% WR
Gathering Storm
Gathering Storm 3.8% · 52.1% WR
Precision
Legend: Haste
Legend: Haste
Coup de Grace
Coup de Grace
Ability Haste
Ability Haste
Tenacity and Slow Resist
Tenacity and Slow Resist

Skill Order

Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Win Rate by Elo

Iron Iron 41.71%
Bronze Bronze 46.79%
Silver Silver 48.99%
Gold Gold 49.68%
Platinum Platinum 49.41%
Emerald Emerald 50.13%
Diamond Diamond 50.83%
Master Master 52.72%
Grandmaster Grandmaster 53.13%
Challenger Challenger 57.47%
All Elos All Elos 50.73%

Best Counters and Matchups for Syndra

See all counters for Syndra

Top 5 Counters Against Syndra

Gragas
43.4% WR -2.8%
Gangplank
Gangplank Matchup detail
43.7% WR -4.9%
Fizz
44.0% WR -2.3%
Gwen
44.8% WR -2.4%
Katarina
Katarina Matchup detail
45.5% WR -1.4%

Top 5 Best Matchups for Syndra

Smolder
63.0% WR +9.0%
Malphite
Malphite Matchup detail
62.0% WR +14.3%
Ezreal
59.7% WR +4.7%
Azir
57.5% WR +5.2%
Tristana
Tristana Matchup detail
57.4% WR +4.6%

Patch History

V14.16
  • Unleashed Power Base damage per sphere increased to 100 / 140 / 180 from 90 / 130 / 170.
V14.12
  • Scatter the Weak Bug Fix: Is no longer able to apply the knockback and move Rek'Sai's placed Tunnels. Bug Fix: Dark Sphere combo is now properly nullified by Gwen's Hallowed Mist.
V13.24 - December 12th Hotfix
  • Transcendent Bug Fix: Now properly grants Syndra her ability power bonus when resurrected.
  • Dark Sphere AP ratio reduced to 60% AP from 70% AP.
V13.24
  • General New splash artwork for Original Syndra.
V13.22
  • Stats Base attack speed increased to 0.658 from 0.625.
V13.19
  • Dark Sphere Base damage increased to 75 / 110 / 145 / 180 / 215 from 70 / 105 / 140 / 175 / 210.
V13.16
  • General Bug Fix: Orb VFX now properly appears regardless of graphics settings.
V13.7
  • Scatter the Weak Bug Fix: Knocked back Spheres no longer have a collision check in-flight after caster dies.
V13.3
  • Scatter the Weak Bug Fix: No longer resets its cooldown when upgrading from Transcendent sometimes.
V13.1b
  • Force of Will Undocumented: Winddown time of both casts reduced to 0 from 0.25 seconds.
V13.1
  • Force of Will Bug Fix: Can no longer target minions that are being Teleported on by an enemy.
V12.23
  • Dark Sphere Bug Fix: Upgrading Dark Sphere no longer fully refunds its cooldown.
  • Force of Will Transcendent bonus damage reduced to 12% from 15%. Transcendent AP ratio increased to 2% per 100 AP from 1.5% per 100 AP.
  • Scatter the Weak AP ratio reduced to 45% AP from 55% AP. Cooldown increased to 17 seconds from 15. Bug Fix: Dark Spheres pushed are now properly stopped by projectile-blocking effects.
V12.22
  • Scatter the Weak Bug Fix: No longer appear as its own unit when being shown in the death recap. Bug Fix: Displacement no longer improperly affects displacement and crowd control immune units.
V12.21 - November 2nd Hotfix
  • Scatter the Weak Bug Fix: Knock back is now properly resisted by crowd control immunity.
V12.21
  • Scatter the Weak Bug Fix: Now correctly damages all epic monsters. Bug Fix: Can no longer damage Gwen while she's inside her Hallowed Mist.
V12.20
  • Transcendent Bug Fix: Splinters of Wrath are now properly gained even when gaining minion credit from an ally's Spoils of War item.
V12.19 - Gameplay Update
  • General Updated ability icons.
  • Stats Base health reduced to 563 from 593.
  • Transcendent New Innate: Syndra collects up to 120 Splinters of Wrath, enhancing each of her abilities based on the number collected and updating their ability icons. She restores Champions hit by Piltover Peacemakers (Q) at greater than 75% of max range20 − 215 (based on level) mana whenever she collects a Splinter of Wrath from an enemy. Splinters of Wrath are brought to Syndra from enemies over 0.6 seconds. At 120 Splinters, Syndra achieves Transcendence, increasing her Damage to champions with Center of the Universe (P)ability power by 15%. Dealing two instances of ability damage to an enemy champion within 4 seconds grants 1 / 2 / 3 (based on level) Splinters. This cannot occur on the same target more than once every 8 seconds. Ranking up an ability with skill points beyond the first grants 5 Splinters. Killing a large minion grants 1 Splinter.
  • Dark Sphere Cooldown increased to 7 seconds from 4. AP ratio increased to 70% AP from 65% AP. Mana cost reduced to 40 / 45 / 50 / 55 / 60 from 40 / 50 / 60 / 70 / 80. New Effect: Collecting 40 Splinters of Wrath now stores 2 charges of the ability, with a 1.25-second static cooldown between casts.
  • Force of Will Grab range increased to 500 units from 400. New Effect: Now prevents non-sphere targets from dying when picking them up. New Effect: Collecting 60 Splinters of Wrath now causes it to deal 15% (+ 1.5% per 100 AP) Skillshots dodged with Void Surge (Q) bonus true damage.
  • Scatter the Weak Removed: Dark Spheres spawned after casting are no longer scattered. Dark Sphere collision radius reduced to 70 units from 100. Base damage reduced to 75 / 115 / 155 / 195 / 235 from 85 / 130 / 175 / 220 / 265. AP ratio reduced to 55% AP from 60% AP. Scatter angle increased to 56° from 34°. Cooldown changed to 15 seconds at all ranks from 18 / 17 / 16 / 15 / 14. Stun duration reduced to 1.25 seconds from 1.5. New Effect: Collecting 80 Splinters of Wrath increases the scatter angle to 84° and slows enemies by 70% for 1.25 seconds after the initial knock back and stun. Dark Spheres spawned at close range of the ability are now more likely to be hit.
  • Unleashed Power New Effect: Now passively grants Dark Sphere 10 / 20 / 30 ability haste, stacking additively with other sources. Base damage per sphere reduced to 90 / 130 / 170 from 90 / 140 / 190. Minimum damage reduced to 270 / 390 / 510 from 270 / 420 / 570. Maximum damage reduced to 630 / 910 / 1190 from 630 / 980 / 1330. AP ratio per sphere reduced to 17% AP from 20% AP. Minimum AP ratio reduced to 51% AP from 60% AP. Maximum AP ratio reduced to 119% AP from 140% AP. New Effect: Collecting 100 Splinters of Wrath now causes it to execute enemies Champions killed with Comeuppance (R)below 15% health.
V12.10
  • Stats Base health increased to 593 from 523. Health growth increased to 104 from 90. Armor growth increased to 4.6 from 3.4. Magic resistance growth increased to 1.3 from 0.5.
V11.21
  • General Updated visual effects.
V11.15
  • Dark Sphere Mana cost reduced to 40 / 50 / 60 / 70 / 80 from 60 / 65 / 70 / 75 / 80.
V11.1
  • Stats Base attack damage increased to 54 from 53.872. Base armor increased to 25 from 24.712.
V10.19
  • Pool Party Syndra Force of Will Bug Fix: Range indicator is no longer missing.
V10.16
  • Dark Sphere Base damage reduced to 70 / 105 / 140 / 175 / 210 from 70 / 110 / 150 / 190 / 230.
V10.15
  • General Bug Fix: No longer provides vision to her team while dead.
V10.14
  • Dark Sphere Bug Fix: Maximum-range cast now consistently fires in combination with Scatter the Weak.
V10.13
  • Dark Sphere Mana cost increased to 60 / 65 / 70 / 75 / 80 from 40 / 50 / 60 / 70 / 80.
V10.11
  • Scatter the Weak Cooldown increased to 18 / 17 / 16 / 15 / 14 seconds from 16 / 15 / 14 / 13 / 12.
V10.6
  • General Recommended items updated.
  • Dark Sphere Bug Fix: When attempting to cast it outside of its maximum range immediately after Flashing, the ability's position will now properly update and cast at its post-Flash max range.
V10.5
  • Dark Sphere Now casts at maximum range instead of casting in the targeted area.
V9.22
  • Unleashed Power Bug Fix: HUD icon now properly shows how many Dark Spheres are available to use on cast.
V9.16
  • Transcendent Dark Sphere bonus champion damage increased to 25% from 15%.
  • Scatter the Weak Base damage incrased to 85 / 130 / 175 / 220 / 265 from 70 / 115 / 160 / 205 / 250.
V9.15
  • Unleashed Power Base damage per sphere increased to 90 / 140 / 190 from 90 / 135 / 180.
V9.13
  • Stats Mana growth increased to 40 from 30.
V9.12
  • General Adjusted splash artwork for Queen of Diamonds Syndra.
V8.20
  • General Adjusted splash artwork for Queen of Diamonds Syndra.
V8.15
  • Dark Sphere Base damage increased to 70 / 110 / 150 / 190 / 230 from 50 / 95 / 140 / 185 / 230.
V8.9
  • Stats Base mana increased to 480 from 384. Mana growth reduced to 30 from 60. Base mana regeneration increased to 8 from 6.
  • Transcendent Dark Sphere bonus changed to (15% bonus damage against champions) from (2 seconds bonus duration).
V8.6
  • Force of Will Bug Fix: Now correctly makes Malzahar's Voidlings untargetable while they are held.
V8.3
  • Stats Base health regeneration reduced to 6.5 from 6.508.
  • Force of Will Bug Fix: Fixed a bug where it failed to make grabbed targets invulnerable to minion attacks.
V8.2
  • Unleashed Power New Effect: Now draws nearby minion aggro when targeting an enemy champion.
V8.1
  • Unleashed Power All Dark Spheres now consistently fly at Unleashed Power's target, even if the target dies or goes invulnerable. The three spheres orbiting her now properly materialize even if Unleashed Power's target dies as the ability is cast. Syndra's movement no longer becomes funky for a few seconds if Unleashed Power's target dies before all spheres have fired. Dark Spheres that didn't damage Unleashed Power's target now properly interact with her other abilities. Dark Spheres that didn't damage Unleashed Power's target no longer move erratically when affected by her other abilities. Dark Spheres created shortly after Unleashed Power ends no longer move erratically when affected by her other abilities.
V7.24
  • Unleashed Power Bug Fix: Fixed a bug where casting it while a Dark Sphere was in flight from Force of Will would stop it from being pushed and instead redirect it into Unleashed Power.
V7.22
  • Stats Base health increased to 523 from 511.04. Health growth increased to 90 from 78.
V7.19
  • Star Guardian Syndra Bug Fix: Pink overlay has been restored during her recall animation.
V7.18
  • Atlantean Syndra Bug Fix: VFX have been restored during her enhanced recall animation.
  • Star Guardian Syndra Bug Fix: Shields now follow her during her recall animation.
V7.16
  • Dark Sphere AP ratio reduced to 65% AP from 75% AP.
  • Scatter the Weak AP ratio increased to 60% AP from 50% AP.
V7.14
  • Snow Day Syndra Dark Sphere Bug Fix: Ground snowflake VFX now properly displays on Medium or lower settings.
V7.12
  • General Bug Fix: Sphere-popping SFX now correctly play during her death animation.
  • Queen of Diamonds Syndra Bug Fix: Sphere-popping SFX now correctly play during her death animation.
  • Unleashed Power Bug Fix: Fixed a bug where, in some languages, the tooltip contained information about an in-testing mechanic that was never released.
V7.11
  • Force of Will Area of effect reduced to 225 from 275.
  • Justicar Syndra and Atlantean Syndra Dark Sphere Bug Fix: Audio no longer plays during their death animations.
V7.9
  • Stats Magic resistance growth increased to 0.5 from 0.
V7.7
  • Unleashed Power Bug Fix: Cooldown is no longer reset if the first cast was interrupted (the interrupted cast dealt no damage but still spawned three spheres). Bug Fix: If Syndra's target dies mid-cast, remaining nearby Dark Spheres will continue to pummel their corpse. Bug Fix: If Syndra's target becomes untargetable during Unleashed Power, Dark Spheres that were in-flight now drop in place rather than disappearing entirely.
V7.2
  • Dark Sphere Bug Fix: Spheres are no longer displaced by Blast Cones.
V7.1
  • Transcendent Max rank Force of Will bonus effect changed to "Deals 20% bonus true damage" from "Grabs 2 additional spheres near the target".
  • Force of Will Base damage reduced to 70 / 110 / 150 / 190 / 230 from 80 / 120 / 160 / 200 / 240. AP ratio reduced to 70% AP from 80% AP.
  • Unleashed Power Cooldown increased to 120 / 100 / 80 seconds from 100 / 90 / 80.
V6.23
  • General Bug Fix: Atlantean Syndra's watery Recall sound effects no longer cut off before the channel completes.
V6.17
  • General Bug Fix: Syndra's arms are no longer stretchy when she dies.
V6.16
  • General Bug Fix: Syndra's start and end poses during her recall animation have been fixed to smooth her movement out.
V6.13
  • Force of Will Bug Fix: Fixed a bug where Force of Will would only grab 2 spheres at max rank based on where she clicked. Bug Fix: Fixed a bug where getting crowd-controlled while grabbing an object could put Force of Will on cooldown.
  • Unleashed Power New Effect: Now continues to check for spheres during the entire cast duration, rather than only on-cast. Bug Fix: Fixed a bug where spheres produced by Unleashed Power would become impossible to use if her target died during the cast.
V6.12
  • Force of Will AP ratio increased to 80% AP from 70% AP.
  • Scatter the Weak AP ratio increased to 50% AP from 40% AP.
V6.9
  • Transcendent New Effect: Max rank Dark Spheres now last for 8 seconds. Previous effect (+15% bonus damage against champions) removed. New Effect: Max rank Force of Will now grabs up to 2 additional spheres near the target. Syndra will throw the assortment of units in a way that increases Force of Will's area of effect, but it does not cause the ability to deal increased damage. Previous effect (slow duration increased to 2 seconds) removed. The main purpose of this change is that Syndra will now reset the lifespan of up to 3 spheres, as well as placing all 3 spheres in a convenient location for Scatter the Weak.
  • Dark Sphere AP ratio increased to 75% AP from 60% AP.
  • Force of Will Now displays a maximum throw radius while bending units to your will.
  • Scatter the Weak Cooldown reduced to 16 / 15 / 14 / 13 / 12 from 18 / 16.5 / 15 / 13.5 / 12.
V6.7
  • Bug Fix: Base Syndra's movement animations have been fixed.
V5.22
  • Stats Base mana increased to 384 from 334. Mana growth reduced to 60 from 63.
V5.18
  • Stats Mana growth increased to 63 from 50.
  • Scatter the Weak / Dark Sphere Fixed a bug where spheres would sometimes not be knocked back if near maximum range.
V5.14
  • Force of Will Fixed a bug where Syndra could pick up Baron Nashor.
V5.13
  • Scatter the Weak / Dark Sphere Overhaul to the interaction's code to make it more responsive. New Effect: The stun from Dark Sphere will now be applied after the knockback completes, rather than the stun overriding the knockback. The result of the changes seems to be that all stunned targets are within a radius of where the sphere stops moving. New Effect: Wind Wall and Unbreakable now stop moving spheres instead of destroying them. Fixed a bug where you could knockback spheres being created for Unleashed Power.
  • Unleashed Power New Effect: Wind Wall and Unbreakable now stop moving spheres instead of destroying them.
V5.11
  • General Adjusted splash artwork for Queen of Diamonds Syndra.
V5.4
  • Scatter the Weak Collision width of Dark Spheres has been increased.
V5.2
  • Scatter the Weak Stun collision has been widened slightly to feel less clunky.
V5.1
  • Dark Sphere Base damage reduced to 50 / 95 / 140 / 185 / 230 from 70 / 110 / 150 / 190 / 230.
  • Scatter the Weak Now checks for Dark Spheres more strictly.
V4.14
  • Unleashed Power Fixed a bug where it could damage enemies that were untargetable.
V4.5
  • Stats Base armor increased to 19 from 15.
V4.4 Twisted Treeline only
  • Scatter the Weak Cooldown increased to 20 / 18.5 / 17 / 15.5 / 14 seconds from 18 / 16.5 / 15 / 13.5 / 12.
  • Unleashed Power Cooldown increased to 120 / 105 / 90 seconds from 100 / 90 / 80.
V3.14 - November 22nd Hotfix
  • Scatter the Weak Bugfix: Fixed a bug where the E-W combo would not stun the target if they were hit by Force of Will first.
V3.13
  • Scatter the Weak Range increased to 700 from 650. Dark Spheres display a small triangle that points directly away from Syndra (similar to the triangle that points to Orianna's ball), indicating the direction the sphere will move in if she uses Scatter the Weak. Dark Sphere stun detection should now be more accurate.
  • Unleashed Power Now tracks how many Dark Spheres are active with a counter on top of the skill's icon.
V3.7
  • Scatter the Weak Improved detection of Dark Spheres at longer ranges.
V1.0.0.154
  • Transcendent Now increases range on Unleashed Power by 75 at max rank.
  • Scatter the Weak: Cooldown reduced to 18 / 16.5 / 15 / 13.5 / 12 seconds from 18 / 17 / 16 / 15 / 14.
V1.0.0.152
  • Stats Movement speed increased to 330 from 305.
V1.0.0.150
  • Force of Will Now grabs nearest Dark Sphere in range if no valid target selected. Grab time reduced to 0.25 seconds from 0.33. Throw commands given during the grab time now execute immediately after the grab finishes. Fixed a bug where minions/Dark Spheres being pulled could get stuck on terrain.
  • Scatter the Weak Dark Spheres that have nearly finished casting will now get knocked back once they arrive. Fixed a bug where units hit by both Scatter the Weak and an affected Dark Sphere would be knocked back but not stunned.
  • Unleashed Power Spell shields will now only block a single sphere rather than the entire spell. Now also pulls in spheres cast just before the start of Unleashed Power. Fixed a bug where Unleashed Power would go on cooldown if the target died before the cast animation completed.
V1.0.0.149
  • Fixed a bug where Syndra could force monsters to attack each other.
  • Fixed a tooltip error for Force of Will.
  • Fixed a bug where stunning an opponent on Dominion could cause a graphical error with the scoreboard.
V1.0.0.148
  • Dark Sphere Base damage increased to 70 / 110 / 150 / 190 / 230 from 60 / 100 / 140 / 180 / 220. Ability power ratio increased to (+60% AP) from (+50% AP). Mana cost reduced to 40 / 50 / 60 / 70 / 80 from 50 / 60 / 70 / 80 / 90.
  • Scatter the Weak Range increased to 650 from 600. Missile speed increased to 2500 from 2000. Improved sphere stun detection when a sphere is first knocked away.
  • Force of Will Throw Range increased to 950 from 900.
  • Unleashed Power Ability power ratio per sphere increased to (+20% AP) from (+15% AP).
V1.0.0.147 Added
  • Transcendent (Innate) Spells gain extra effects at max rank. Dark Sphere: Deals bonus damage to champions. Force of Will: Increases slowing duration. Scatter the Weak: Spell width increased.
  • Dark Sphere (Q) Syndra conjures a Dark Sphere, dealing magic damage. The sphere remains and can be manipulated by her other abilities.
  • Force of Will (W) Syndra picks up and throws a minion or Dark Sphere, dealing magic damage and slowing the movement speed of enemies.
  • Scatter the Weak (E) Syndra knocks enemies and Dark Spheres back, dealing magic damage. Enemies hit by Dark Spheres become stunned.
  • Unleashed Power (Ultimate) Syndra bombards an enemy champion with all of her Dark Spheres.
  • Transcendent Spells gain extra effects at max rank. Dark Sphere: Deals 20% bonus damage to champions. Force of Will: Projectile briefly knocks ennemies into the air. Scatter the Weak: Spell width increased by 50%.
  • Dark Sphere (Q) Syndra conjures a Dark Sphere, dealing 70 / 110 / 150 / 190 / 230 (+0.6 AP) magic damage. The sphere remains for 8 seconds and can be manipulated by her other abilities. Cost: 40 / 50 / 60 / 70 / 80 mana Cooldown: 5 / 4.5 / 4 / 3.5 / 3 seconds
  • Force of Will (W) Syndra picks up and throws a minion or Dark Sphere, dealing 80 / 130 / 180 / 230 / 280 (+0.7 AP) magic damage. Ennemies are slowed by 25 / 30 / 35 / 40 / 45 % for 2 seconds. Cost: 60 mana Cooldown: 12 / 11 / 10 / 9 / 8 seconds (on second activation)
  • Scatter the Weak (E) Syndra knocks enemies and Dark Spheres back, dealing 60 / 100 / 140 / 180 / 200 (+0.5 AP) magic damage. Enemies hit by Dark Spheres are stunned for 1.5 seconds. Cost: 50 mana Cooldown: 14 / 13 / 12 / 11 / 10 seconds
  • Unleashed Power (Ultimate) Syndra bombards an enemy champion with all of her Dark Spheres, dealing 70 / 105 / 140 (+0.2 AP) magic damage per sphere. Minimum damage (3 spheres): 210 / 315 / 420 (+0.6 AP) magic damage. Max Potential Damage: 3 spheres from ultimate, 5 spheres on the ground (1.8 second cooldown on Q with 40% CDR, 8 second duration) 1 sphere tethered with W = 9 spheres = 630 / 945 / 1260 (+1.8 AP) magic damage. Cost: 100 mana Cooldown: 100 / 90 / 80 seconds

Recommended build

What players actually run on Syndra on the current patch: summoner spells, skill priority, starting, core and late items, runes and skill order.

Every entry comes with its pick rate (how often it is chosen) and, where available, its win rate. For runes, Most Played is the page the majority takes and Best WR the variant that wins most among those with enough games: when they differ, the second is usually the sharper choice, the first the safer one.

Win rate by elo

Syndra's win rate in each rank tier, from Iron to Challenger, plus all tiers combined.

A champion that climbs with rank is usually one that rewards mechanics or game knowledge; one that peaks in low elo is often easy to pick up and punished by better players. Read the tier you play in, not the average. Tiers with no data for this patch are hidden.

Counters and matchups

A preview of the counters page: the five opponents Syndra struggles against the most, and the five it beats most often, on the current patch.

Percentages are Syndra's own win rate in each duel, with the gap to its overall win rate. The full lists, with every matchup that has enough games, are on the counters page linked below each table.

Patch history

Balance changes that touched Syndra, patch by patch, most recent first, as published in the official patch notes.

The ten latest patches are shown, the older ones fold out. Use it to read the win rate movements above: a jump right after a patch is usually a buff or a nerf, not a change in how people play the champion.