Ahri

Ahri Build

the Nine-Tailed Fox

Role: Mid Pick Rate: 10.3% Win Rate: 53.53%

Recommended Build

Summoner Spells

Flash Flash
Teleport Teleport

Skill Priority

Q W E

Items

Start
Doran's Ring
Health Potion
Core
Malignance Malignance
Sorcerer's Shoes Sorcerer's Shoes
Shadowflame Shadowflame
Late
Zhonya's Hourglass
Rabadon's Deathcap

Runes

Most Played
Domination
Electrocute
Electrocute 90.3% · 52.3% WR
Taste of Blood
Taste of Blood 84.9% · 52.1% WR
Grisly Mementos
Grisly Mementos 80.8% · 52.2% WR
Ultimate Hunter
Ultimate Hunter 89.5% · 52.2% WR
Sorcery
Manaflow Band
Manaflow Band 8.6% · 53.4% WR
Transcendence
Transcendence 8.3% · 53.2% WR
Attack Speed
Attack Speed
Adaptive Force
Adaptive Force
Health Scaling
Health Scaling
Best WR
?
Deathfire Touch
Deathfire Touch 6.3% · 54.1% WR
Manaflow Band
Manaflow Band 8.6% · 53.4% WR
Transcendence
Transcendence 8.3% · 53.2% WR
Gathering Storm
Gathering Storm 2.3% · 54.5% WR
Resolve
Overgrowth
Overgrowth
Second Wind
Second Wind
Adaptive Force
Adaptive Force
Health
Health

Skill Order

Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Win Rate by Elo

Iron Iron 42.26%
Bronze Bronze 47.59%
Silver Silver 49.03%
Gold Gold 50.20%
Platinum Platinum 51.02%
Emerald Emerald 51.97%
Diamond Diamond 52.57%
Master Master 53.37%
Grandmaster Grandmaster 53.99%
Challenger Challenger 57.14%
All Elos All Elos 52.32%

Best Counters and Matchups for Ahri

See all counters for Ahri

Top 5 Counters Against Ahri

Zilean
48.0% WR +1.1%
Kayle
48.5% WR +1.2%
Heimerdinger
Heimerdinger Matchup detail
48.7% WR +4.0%
Garen
48.7% WR +2.7%
Nunu & Willump
Nunu & Willump Matchup detail
49.1% WR +1.1%

Top 5 Best Matchups for Ahri

Corki
63.9% WR +9.2%
Teemo
63.4% WR +12.7%
Kai'Sa
62.3% WR +8.2%
Briar
62.1% WR +14.9%
Ezreal
61.6% WR +6.6%

Patch History

V14.18
  • Charm Base damage increased to 80 / 120 / 160 / 200 / 240 from 80 / 110 / 140 / 170 / 200. AP ratio increased to 75% AP from 60% AP.
V14.14
  • General Bug Fix: No longer creates a fake clone of an enemy champion upon Ahri discovering their corpse, if that enemy died within the Fog of War.
V14.12
  • Arcade Ahri Bug Fix: All tails now properly overlap during walk cycle animations instead of being slightly spread.
V14.10
  • Star Guardian Ahri Bug Fix: Champion model no longer disappears after dying and reviving.
V14.9
  • Fox-Fire Initial flame base damage reduced to 45 / 70 / 95 / 120 / 145 from 50 / 75 / 100 / 125 / 150. Subsequent flame base damage reduced to 13.5 / 21 / 28.5 / 36 / 43.5 from 15 / 22.5 / 30 / 37.5 / 45. Total base damage reduced to 72 / 112 / 152 / 192 / 232 from 80 / 120 / 160 / 200 / 240. Minion increased base damage reduced to 90 / 140 / 190 / 240 / 290 from 100 / 150 / 200 / 250 / 300.
  • Spirit Rush Cooldown increased to 130 / 115 / 100 seconds from 130 / 105 / 80.
V14.4
  • Stats Health growth increased to 104 from 96.
  • Orb of Deception AP ratio per hit increased to 50% AP from 45% AP. Total AP ratio increased to 100% AP from 90% AP.
V14.2
  • Charm Cooldown reduced to 12 seconds from 14.
V13.22
  • Stats Attack speed ratio reduced to 0.625 from 0.668. Attack speed growth increased to 2.2% from 2%. Attack windup reduced to 20% from 20.0535%.
V13.19
  • Orb of Deception Bug Fix: Return missile now visually converges to Ahri's actual location rather than her last stored client-side location if she is not visible in the Fog of War.
V13.10
  • General Bug Fix: Placeholder under the model for Elderwood Ahri no longer appears while she is affected by Sona's Song of Celerity.
V13.4
  • General Bug Fix: Restored missing eye textures for Academy Ahri's Ahriversary chroma.
  • Stats Base armor increased to 21 from 18. Base health increased to 590 from 570.
  • Spirit Rush Cooldown reduced to 130 / 105 / 80 seconds from 140 / 115 / 90.
V13.3 - Art & Sustainability Update
  • General Updated ability icons. Complete visual update across all skins. New splash artwork for Midnight Ahri, Foxfire Ahri, Popstar Ahri, and Challenger Ahri. Adjusted splash artwork for Original Ahri, Dynasty Ahri, Academy Ahri, Arcade Ahri, K/DA Ahri, Prestige K/DA Ahri, Elderwood Ahri, Coven Ahri, and Arcana Ahri. New lore. New voice-over. Updated sound effects.
V12.21
  • Orb of Deception Mana cost reduced to 55 / 65 / 75 / 85 / 95 from 60 / 70 / 80 / 90 / 100. AP ratio per hit increased to 45% AP from 40% AP.
V12.17
  • Charm Charm duration reduced to 1.2 / 1.4 / 1.6 / 1.8 / 2 seconds from 1.4 / 1.55 / 1.7 / 1.85 / 2.
V12.10
  • Stats Base health increased to 570 from 500. Health growth increased to 96 from 82. Armor growth increased to 4.7 from 3.5. Magic resistance growth increased to 1.3 from 0.5.
  • Essence Theft Base heal reduced to 35 − 95 (based on level) from 40 − 120 (based on level). Heal AP ratio reduced to 20% AP from 25% AP. Champion base heal reduced to 75 − 165 (based on level) from 80 − 200 (based on level). Champion AP ratio reduced to 30% AP from 35% AP.
V12.9
  • Charm Cooldown increased to 14 seconds from 12.
  • Spirit Rush Cooldown increased to 140 / 115 / 90 seconds from 130 / 105 / 80.
V12.5
  • Fox-Fire Mana cost increased to 30 from 25. Base damage reduced to 50 / 75 / 100 / 125 / 150 from 60 / 85 / 110 / 135 / 160.
  • Charm Mana cost increased to 60 from 50.
V12.4
  • Essence Theft Bug Fix: No longer triggers from takedowns against clones.
  • Charm Bug Fix: Debuff VFX on hit enemies has been restored.
V12.3 - February 2nd Hotfix
  • Charm Bug Fix: Fixed a bug where it could interrupt unstoppable enemies.
V12.3 - Gameplay Update
  • Stats Base health reduced to 500 from 526. Health growth reduced to 82 from 92. Base health regeneration reduced to 2.5 from 5.5. Base armor reduced to 18 from 21.
  • Essence Theft New Innate Effect: Ahri gains 1 Essence Fragment whenever she kills a minion or monster. After obtaining 9 fragments, she consumes them to heal herself for 40 − 120 (based on level) (+ 25% AP). Old Innate Effect: Ahri's abilities grant a stack of Essence Theft for each enemy hit, up to 3 stacks per ability cast. Upon reaching 9 stacks, Ahri's next ability heals her for 3 / 5 / 9 / 18 (based on level) (+ 9% AP) for each enemy hit and consumes the stacks if at least one enemy is hit. New Innate Effect: When Ahri scores a takedown against an enemy champion within 3 seconds of damaging them, she consumes their essence to heal herself for 80 − 200 (based on level) (+ 35% AP). VFX and SFX have been updated for all skins.
  • Orb of Deception Mana cost changed to 60 / 70 / 80 / 90 / 100 from 65 / 70 / 75 / 80 / 85. AP ratio increased to 40% AP from 35% AP.
  • Fox-Fire Base damage increased to 60 / 85 / 110 / 135 / 160 from 40 / 65 / 90 / 115 / 140. Mana cost reduced to 25 from 40. Flame duration reduced to 2.5 seconds from 5. Bonus movement speed duration increased to 2 seconds from 1.5. Improved missile targeting and last hitting logic. Cleaned up VFX and enhanced missile movement.
  • Charm Base damage increased to 80 / 110 / 140 / 170 / 200 from 60 / 90 / 120 / 150 / 180. AP ratio increased to 60% AP from 40% AP. Mana cost reduced to 50 from 70. Removed: Hitting an enemy with Charm no longer renders them vulnerable for 3 seconds, making them take 20% bonus damage from her abilities, including the Charm that triggered it.
  • Spirit Rush Recast duration increased to 15 seconds from 10. New Effect: Cooldown now begins after the first cast, rather than after the effect ends. New Effect: Consuming a champion's essence with Essence Theft while active extends the ability's recast duration by and up to 10 seconds and grants an additional recast, storing up to 3 recasts. Recast duration now persists after using all recasts. Cleaned up VFX and new ammo bar icons have been added to indicate the number of stored casts.

Recommended build

What players actually run on Ahri on the current patch: summoner spells, skill priority, starting, core and late items, runes and skill order.

Every entry comes with its pick rate (how often it is chosen) and, where available, its win rate. For runes, Most Played is the page the majority takes and Best WR the variant that wins most among those with enough games: when they differ, the second is usually the sharper choice, the first the safer one.

Win rate by elo

Ahri's win rate in each rank tier, from Iron to Challenger, plus all tiers combined.

A champion that climbs with rank is usually one that rewards mechanics or game knowledge; one that peaks in low elo is often easy to pick up and punished by better players. Read the tier you play in, not the average. Tiers with no data for this patch are hidden.

Counters and matchups

A preview of the counters page: the five opponents Ahri struggles against the most, and the five it beats most often, on the current patch.

Percentages are Ahri's own win rate in each duel, with the gap to its overall win rate. The full lists, with every matchup that has enough games, are on the counters page linked below each table.

Patch history

Balance changes that touched Ahri, patch by patch, most recent first, as published in the official patch notes.

The ten latest patches are shown, the older ones fold out. Use it to read the win rate movements above: a jump right after a patch is usually a buff or a nerf, not a change in how people play the champion.