Recurve Bow

Recurve Bow

Component 700 gold Sells for 490 gold

Stats

Attack Speed 15%

Build Path

Built from

Upgrades into

Patch History

V14.19
  • Combine cost increased to 450 from 400. Total cost unchanged.
V14.10
  • Sting damage type changed to physical from magic.
  • No longer builds into Runaan's Hurricane.
V14.3
  • Now builds into Guinsoo's Rageblade.
V14.1
  • Passive renamed to Sting from Steeltipped.
  • Now builds into Terminus.
V13.22
  • Bug Fix: Tooltip is no longer missing a line break for information on the on-hit damage.
V13.10
  • New Recipe: Dagger + 400 = 700. Old Recipe: Dagger + Dagger + 400 = 1000.
  • Attack speed reduced to 15% from 25%.
  • Steeltipped damage type changed to magic from physical.
  • Now builds into Kraken Slayer, Runaan's Hurricane, and Wit's End.
V12.21
  • Updated icon.
V10.23
  • Updated icon.
  • Unique on-hit passive is now called Steeltipped.
  • Now builds into Nashor's Tooth.
  • No longer builds into Bloodrazor, Guinsoo's Rageblade, and Wit's End.
V8.14
  • Bug Fix: No longer incorrectly applies on-hit damage to towers if the champion has enough ability power to deal magic damage to towers.
V7.9
  • Removed from recipe for Runaan's Hurricane.
V6.9
  • Added to recipes for Bloodrazor and Guinsoo's Rageblade.
V5.22
  • Attack speed reduced to 25% from 30%.
  • On-hit damage increased to +15 from +10.
  • Cost reduced to 1000 from 1100.
  • Combine cost increased to 400 from 200.
V5.8
  • New recipe: Dagger + Dagger + 200 = 1100 Old recipe: 900
  • New Effect - Unique Passive: Grants 10 bonus physical damage on-hit.
V3.8
  • Cost reduced to 900 from 950.
V1.0.0.152
  • Attack speed reduced to 30% from 40%.
  • Cost reduced to 950 from 1050.
  • Removed from recipe for Ionic Spark.
  • Added to recipe for Runaan's Hurricane.
V1.0.0.133
  • Removed from recipe for Zeke's Herald.
V1.0.0.107
  • Removed from recipe for Last Whisper.
  • Fixed a bug where it did not properly show what it built into in the shop.

Item stats

The raw statistics the item grants, as listed in the game data for the current patch, next to its total cost and sell price shown above.

Passive and active effects are not turned into numbers here: two items with the same lines can play very differently once their passives are taken into account.

Build path

The components this item is built from, and the items it can be upgraded into, taken from the game's recipe data for the current patch.

Each icon links to the item page. The gold cost of the finished item is the sum of its components plus a combine cost, which is why buying components first never costs more than saving up.

Patch history

Changes made to this item, patch by patch, most recent first, as published in the official patch notes.

Cost, stat and passive changes all move the win rates above: when a figure jumps between two patches, look here first.