Blade of The Ruined King

Blade of The Ruined King

Legendary 3,200 gold Sells for 2,240 gold

Stats

Attack Damage 40
Attack Speed 25%
Life Steal 10%

Build Path

Built from

Best win rate champions

Top 19 champions with the highest win rate using this item

# Champion Role Win Rate Pick Rate
1 ADC 59.9% 9.1%
2 Jungle 57.9% 45.9%
3 Jungle 55.3% 77.7%
4 Jungle 54.6% 34.7%
5 Jungle 54.4% 24.8%
6 Top 54.0% 5.2%
7 ADC 53.9% 56.1%
8 Mid 53.9% 23.3%
9 Top 53.3% 24.1%
10 Top 52.8% 90.1%
11 Top 52.8% 98.4%
12
Jax Jax
Top 52.7% 17.9%
13 ADC 52.2% 50.0%
14 Top 51.6% 48.2%
15 ADC 50.5% 52.0%
16 Mid 50.5% 61.5%
17 ADC 49.7% 10.9%
18 Top 49.2% 13.4%
19 Jungle 48.9% 5.1%

Patch History

V14.21
  • Mist's Edge damage reduced to Champions killed with Comeuppance (R)( 8% / 5%) of target's current health from inherit( 10% / 6%).
V14.19
  • Attack damage reduced to 40 from 50.
V14.16
  • Attack damage reduced to 50 from 55.
  • Attack speed reduced to 25% from 30%.
  • Mist's Edge damage for melee champions increased to Champions killed with Comeuppance (R)10% of the target's current health from 9%.
V14.10
  • Attack damage increased to 55 from 40.
  • Attack speed increased to 30% from 25%.
  • Life steal increased to 10% from 8%.
  • Mist's Edge damage reduced to Champions killed with Comeuppance (R)( 9% / 6%) of target's current health from inherit( 12% / 9%).
  • Mist's Edge monster damage cap increased to 100 from 60.
  • Unique Passive - Clawing Shadows: New Effect: Basic attacks on-hit against enemy champions apply a stack for 6 seconds, stacking up to 3 times. The third stack consumes them all to slow the target by 30% for 1 second (15 second cooldown). Old Effect: Your next basic attack on-hit against an enemy champion is empowered to slow them by ( 30% / 15%) for 1 second (15 second cooldown).
V14.8
  • Bug Fix: Now once again displays its cooldown on the scoreboard for allies.
V14.1
  • Total cost reduced to 3200 from 3300. Combine cost reduced to 725 from 825.
  • New Unique Passive - Clawing Shadows: The next basic attack against an enemy champion on-hit slows them by ( 30% / 15%) for 1 second (15 second cooldown).
  • Removed Unique Passive - Siphon: Basic attacks on-hit against enemy champions apply a stack for 6 seconds, stacking up to 3 times. The third stack consumes them all to deal Damage mitigated with Shifting Sands (E)40 − 103 (based on level) bonus magic damage on-hit and slow the target by 25% for 2 seconds, while also granting you Champions killed 5s before or after using Chronobreak (R)25% bonus movement speed for the same duration.
V13.10
  • Combine cost increased to 825 from 525. Total cost unchanged.
V13.1b
  • Siphon cooldown increased to 30 seconds from 20.
  • Siphon damage reduced to 40 − 103 (based on level) from 40 − 150 (based on level).
  • Mist's Edge damage on ranged champions increased to Champions killed with Comeuppance (R)9% of target's current health from 8%.
V12.21
  • Updated icon.
V12.16
  • Bug Fix: Mist's Edge no longer deals less damage than intended if purchased after certain items.
V12.15
  • Bug Fix: Passive will now always deal the maximum possible % current health damage on each attack, regardless of buff slot ordering.
V12.11
  • Life steal increased to 8% from 7%.
V12.10
  • Life steal reduced to 7% from 8%.
V12.6
  • Life steal reduced to 8% from 10%.
V12.3
  • Total cost increased to 3300 from 3200. Combine cost increased to 525 from 425.
  • Mist's Edge damage increased to Champions killed with Comeuppance (R)( 12% / 8%) of target's current health from inherit( 10% / 6%).
V11.7
  • Bug Fix: Corrected Siphon damage in game to be consistent with the values in the item's tooltip in the client.
V11.6
  • Life steal reduced to 10% from 12%.
  • Siphon bonus damage increased to 40 − 150 (based on level) from 40 − 120 (based on level).
V10.24
  • Updated icon.
  • Total cost increased to 3200 from 3100. Combined cost increased to 425 from 325.
  • Attack speed reduced to 25% from 30%.
V10.23
  • Updated icon.
  • New: Recipe: Vampiric Scepter + Recurve Bow + Pickaxe + 325 = 3100. Stats: 40 attack damage, 30% attack speed, 12% life steal. Unique Passive - Mist's Edge: Deal Champions killed with Comeuppance (R)( 10% / 6%) of the target's current health Champions killed from outside standard Attack rangebonus physical damage on-hit, capped at 60 bonus damage against minions and monsters. Unique Passive - Siphon: Attacking a champion 3 times deals Damage mitigated with Shifting Sands (E)40 − 120 (based on level) magic damage on-hit and steals Champions killed 5s before or after using Chronobreak (R)25% of their movement speed for 2 seconds (20 second cooldown). Limited to 1 Blade of the Ruined King.
  • Old: Recipe: Bilgewater Cutlass + Recurve Bow + 700 = 3300. Stats: 40 attack damage, 25% attack speed, 12% life steal. Unique Passive: Basic attacks deal Champions killed with Comeuppance (R)( 12% / 8%) of the target's current health Champions killed from outside standard Attack rangebonus physical damage on-hit, with a minimum of 15 damage against all targets, and a maximum of 60 damage against minions and monsters. Unique Active: Instantly deal Damage mitigated with Shifting Sands (E)100 magic damage and slow the target by 25% for 3 seconds, while also increasing your own Champions killed 5s before or after using Chronobreak (R)movement speed by 25% for the same duration ( 550 range) (90 second cooldown). Ornn's Masterwork item: Might of the Ruined King. Stats: 55 attack damage, 40% attack speed, 12% life steal.
V10.6
  • Undocumented: No longer has its damage capped when attacking clones.
V10.5
  • Passive damage for melee champions increased to Champions killed with Comeuppance (R)12% of the target's current health from 8%.
V10.3
  • Might of the Ruined King Bug Fix: Passive no longer stacks with Blade of the Ruined King's passive.
V9.8
  • Total cost increased to 3300 from 3200. Combine cost unchanged.
V9.1
  • Added to recipe from Might of the Ruined King. Can only be forged by Ornn.
V8.11
  • Total cost reduced to 3200 from 3400. Combine cost reduced to 700 from 900.
V8.2
  • New Effect: Now draws nearby minion aggro when targeting an enemy champion.
V7.17
  • Bug Fix: No longer causes The Black Cleaver to apply two stacks per basic attack.
  • Bug Fix: Fixed an interaction where energized attacks prevented some movement speed boosts, including Blade of the Ruined King's active and Warwick's Blood Hunt.
V7.12
  • Bug Fix: On-hit effect no longer applies a stack of The Black Cleaver.
V7.11
  • Life steal reduced to 12% from 15%.
V7.9
  • Combine cost increased to 900 from 800. Total cost increased to 3400 from 3300.
V7.5
  • Combine cost reduced to 800 from 900. Total cost reduced to 3300 from 3400.
  • Attack damage increased to 40 from 25.
  • Attack speed reduced to 25% from 40%.
  • Life steal increased to 15% from 10%.
  • Active damage changed to 100 from Champions killed with Comeuppance (R)10% of target's maximum health.
  • Active damage type changed to magic from physical.
  • Removed: Active healing for Champions killed with Comeuppance (R)10% of target's maximum health.
  • On-hit minimum damage increased to 15 from 10.
V6.23
  • Passive damage increased to Champions killed with Comeuppance (R)8% of target's current health from 6%.
V6.12
  • Combine cost increased to 900 from 750.
  • Total cost unchanged.
V5.22
  • Combine cost reduced to 750 from 1000 Total cost increased to 3400 from 3200
  • Passive's damage dealt reduced to 6% of current health from 8%.
V5.10
  • Ranged increased to 550 from 450.
V5.8
  • New recipe: Recurve Bow + Bilgewater Cutlass + 700 = 3200 Old recipe: Dagger + Dagger + Bilgewater Cutlass + 900 = 3200
  • Passive's on-hit effect now benefits from life steal.
  • Passive minimum damage cap increased to 10 from 3.
V4.10
  • Life steal reduced to 10% from 15%.
  • On-hit damage increased to 8% of current health from 5%.
  • Active: Damage reduced to 10% maximum health from 15% maximum health.
  • Active: Movement speed steal reduced to 25% from 30%.
V4.1 - April 2nd Hotfix
  • Bugfix: Fixed an exploit with Blade of the Ruined King's active.
V3.10a
  • Active range reduced to 450 from 550.
  • Active cooldown increased to 90 seconds from 60.
  • Added to the Crystal Scar.
V3.10
  • Active haste/slow duration reduced to 3 seconds from 4.
V3.04
  • Combine cost increased to 1000 from 650. Total cost increased to 3200 from 2850.
  • Attack damage reduced to 25 from 30.
  • Maximum damage dealt to minions and monsters reduced to 60 from 90.
  • Active heal amount is now reduced by the target's armor.
V3.03
  • New recipe: Dagger + Dagger + Bilgewater Cutlass + 650 = 2850 Old recipe: Bilgewater Cutlass + 1000 = 2825
  • Attack damage reduced to 30 from 45.
  • New Effect: 40% attack speed.
  • Life steal increased to 15% from 10%.
  • New Unique Passive: Deals 5% of the target's current health in bonus physical damage (max 90 damage vs. monsters and minions) on-hit.
  • New Unique Active: Deals 15% of target champion's maximum health as physical damage (min. 100), heals for the same amount, and steals 30% of the target's movement speed for 4 seconds (60 second cooldown).
  • Active range increased to 500 from 400.
V3.02
  • Attack damage increased to 45 from 40.
  • Current health damage increased to 5% from 4%.
V1.0.0.152
  • Cost increased to 2900 from 2825. Combine cost reduced to 975 from 1000.
  • Passive damage type changed to physical from magical.
V1.0.0.150 Added
  • Recipe: Bilgewater Cutlass + 1000 = 2825
  • +40 attack damage
  • +10% life steal
  • Unique Passive: Your attacks deal 4% of the target's current health in magic damage and heals you for half the amount (120 max vs. minions).
  • Unique Active: Drains target champion, dealing 150 physical damage plus 50% of your attack damage and healing you by the same amount. Additionally, you steal 30% of their movement speed for 2 seconds. 60 second cooldown. 400 range.

Item stats

The raw statistics the item grants, as listed in the game data for the current patch, next to its total cost and sell price shown above.

Passive and active effects are not turned into numbers here: two items with the same lines can play very differently once their passives are taken into account.

Build path

The components this item is built from, and the items it can be upgraded into, taken from the game's recipe data for the current patch.

Each icon links to the item page. The gold cost of the finished item is the sum of its components plus a combine cost, which is why buying components first never costs more than saving up.

Best win rate champions

The champions with the highest win rate when they buy this item on the current patch, with their main role and the share of their games where they build it (pick rate).

A high win rate with a low pick rate often means a niche build that works in specific games, or simply a small sample. The safest reads are the lines where both figures are high: the item is both common and effective on that champion.

Patch history

Changes made to this item, patch by patch, most recent first, as published in the official patch notes.

Cost, stat and passive changes all move the win rates above: when a figure jumps between two patches, look here first.