Force of Nature

Force of Nature

Legendary 2,800 gold Sells for 1,960 gold

Stats

Magic Resist 55
Health 400
Move Speed % 4%

Build Path

Built from

Best win rate champions

Top 7 champions with the highest win rate using this item

# Champion Role Win Rate Pick Rate
1 Top 59.3% 7.8%
2 Jungle 57.2% 7.7%
3 Top 57.2% 9.0%
4 Top 57.2% 9.0%
5 Top 55.6% 27.5%
6 Top 55.3% 16.9%
7 Top 54.8% 9.3%

Patch History

V14.19
  • Combine cost increased to 750 from 700. Total cost unchanged.
  • Movement speed reduced to 4% from 5%
  • Steadfast bonus movement speed reduced to 6% from 10%.
V14.1
  • New: Recipe: Negatron Cloak + Ruby Crystal + Winged Moonplate + 700 = 2800. Stats: 400 health, 55 magic resistance, 5% movement speed. Unique Passive - Steadfast: Taking Damage mitigated with Shifting Sands (E)magic damage from champions grants a stack of Steadfast for 7 seconds, stacking up to 8 times with the duration refreshing on subsequent Damage mitigated with Shifting Sands (E)magic damage from them and whenever dealing damage to them. Becoming immobilized by an enemy champion grants 2 stacks and also refreshes the duration. Damaging basic attacks and spells per cast instance can only grant 1 stack of Steadfast every 1 second. At maximum stacks, gain Champions that have been made a Vessel by Test of Spirit (E)70 bonus magic resistance and Champions killed 5s before or after using Chronobreak (R)10% bonus movement speed. Limited to 1 Force of Nature.
  • Old: Recipe: Negatron Cloak + Ruby Crystal + Winged Moonplate + 700 = 2800. Stats: 400 health, 60 magic resistance, 5% movement speed. Unique Passive - Absorb: Taking Damage mitigated with Shifting Sands (E)magic damage from champions grants a stack of Steadfast for 7 seconds, stacking up to 10 times with the duration refreshing on subsequent Damage mitigated with Shifting Sands (E)magic damage from them and whenever dealing damage to them. Becoming immobilized by an enemy champion grants 2 stacks and also refreshes the duration. Damaging basic attacks and spells per cast instance can only grant 1 stack of Steadfast every 1 second. Unique Passive - Dissipate: While at 10 stacks of Steadfast, gain Champions killed 5s before or after using Chronobreak (R)10% bonus movement speed and Champions that have been made a Vessel by Test of Spirit (E)30 bonus magic resistance. Limited to 1 Force of Nature.
V13.10
  • Total cost reduced to 2800 from 2900. Combine cost reduced to 700 from 800.
  • Health increased to 400 from 350.
  • Magic resistance reduced to 60 from 70.
  • Absorb maximum stacks increased to 10 from 6.
  • Removed: Dissipate no longer grants 25% magic damage reduction.
  • New Effect: Dissipate now grants Champions that have been made a Vessel by Test of Spirit (E)30 bonus magic resistance.
V12.2
  • Bug Fix: Fixed a bug where taking damage from certain jungle monsters would sometimes incorrectly grant Absorb stacks.
V12.1
  • Absorb stack duration increased to 7 seconds from 5.
  • Dissipate damage reduction increased to 25% from 20%.
V11.23
  • Magic resistance increased to 70 from 60.
  • Unique Passive - Absorb: New Effect: Taking Damage mitigated with Shifting Sands (E)magic damage from enemy champions grants a stack of Steadfast for 5 seconds, up to a maximum of 6. Becoming immobilized by an enemy champion grants 2 additional stacks. Spells can only grant 1 stack of Steadfast every 1 second. Old Effect: Taking ability damage grants you Champions killed 5s before or after using Chronobreak (R)8 bonus movement speed and Champions that have been made a Vessel by Test of Spirit (E)4 bonus magic resistance for 5 seconds, stacking up to 5 times for a maximum of Champions killed 5s before or after using Chronobreak (R)40 bonus movement speed and Champions that have been made a Vessel by Test of Spirit (E)20 bonus magic resistance. Each unique ability gives 1 stack.
  • New Unique Passive - Dissipate: While at 6 stacks of Steadfast, gain Champions killed 5s before or after using Chronobreak (R)10% bonus movement speed and reduce all incoming Damage mitigated with Shifting Sands (E)magic damage by 20%.
V11.3
  • Absorb bonus movement speed per stack increased to 8 from 6. Maximum bonus movement speed increased to 40 from 30.
V10.24
  • Updated icon.
V10.23 - Re-added
  • Updated icon.
  • New: Now available on all maps. Recipe: Negatron Cloak + Ruby Crystal + Winged Moonplate + 800 = 2900. Stats: 350 health, 60 magic resistance, 5% movement speed. Unique Passive - Absorb: Taking ability damage grants you Champions killed 5s before or after using Chronobreak (R)6 bonus movement speed and Champions that have been made a Vessel by Test of Spirit (E)4 bonus magic resistance for 5 seconds, stacks up to 5 times and each unique ability gives 1 stack. Limited to 1 Force of Nature.
  • Old: Recipe: Negatron Cloak + Negatron Cloak + Rejuvenation Bead + Rejuvenation Bead + 1160 = 2900. Stats: 200% base health regeneration, 90 magic resistance, 8% movement speed. Unique Passive: Regenerates Champions killed with Comeuppance (R)1.5% of your maximum health every second.
V10.17 - Removed
  • Removed from the game on August 24th, 2020 (11:59 PM PDT) since Nexus Blitz is no longer available.
V10.15 - Re-added
  • Available on Nexus Blitz on July 22nd, 2020 (11:59 PM PDT).
V9.1 - Removed
  • Removed from the game on January 21st, 2019 since Nexus Blitz is no longer available.
V8.24
  • Percent health regeneration increased to Champions killed with Comeuppance (R)1.5% maximum health from 1%.
V8.16 - Re-added
  • Re-added back to the game because of the experimental game mode Nexus Blitz.
  • Force of Nature Recipe: Negatron Cloak + Negatron Cloak + Rejuvenation Bead + Rejuvenation Bead + 1160 = 2900. Stats: 90 magic resistance, 200% base health regeneration, 8% movement speed. Passive: Regenerates Champions killed with Comeuppance (R)1% of maximum health every second.
V1.0.0.152 - Removed
  • Removed from the game.
  • Recipe changed: Now requires Negatron Cloak.
  • Movement speed reduced to 7% from 8%.
  • Percent health regeneration reduced to Champions killed with Comeuppance (R)1% maximum health from 1.2%.
  • Health regeneration threshold reduced to Champions killed with Comeuppance (R)40% health from 50%.
  • Percent health regeneration reduced to Champions killed with Comeuppance (R)1.2% maximum health from 1.5%.
  • Force of Nature Top tier health / magic resist / health regeneration item. Passive: Restores Champions killed with Comeuppance (R)1.5% maximum health per second when below Champions killed with Comeuppance (R)50% health. 10% movement speed.

Item stats

The raw statistics the item grants, as listed in the game data for the current patch, next to its total cost and sell price shown above.

Passive and active effects are not turned into numbers here: two items with the same lines can play very differently once their passives are taken into account.

Build path

The components this item is built from, and the items it can be upgraded into, taken from the game's recipe data for the current patch.

Each icon links to the item page. The gold cost of the finished item is the sum of its components plus a combine cost, which is why buying components first never costs more than saving up.

Best win rate champions

The champions with the highest win rate when they buy this item on the current patch, with their main role and the share of their games where they build it (pick rate).

A high win rate with a low pick rate often means a niche build that works in specific games, or simply a small sample. The safest reads are the lines where both figures are high: the item is both common and effective on that champion.

Patch history

Changes made to this item, patch by patch, most recent first, as published in the official patch notes.

Cost, stat and passive changes all move the win rates above: when a figure jumps between two patches, look here first.