Heartsteel

Heartsteel

Legendary 3,000 gold Sells for 2,100 gold

Stats

Health 900

Build Path

Built from

Best win rate champions

Top 8 champions with the highest win rate using this item

# Champion Role Win Rate Pick Rate
1 Top 54.7% 6.2%
2 Top 54.5% 91.1%
3 Top 54.4% 16.0%
4 Support 53.7% 73.6%
5 Jungle 53.2% 66.3%
6 Top 53.0% 45.8%
7 Top 52.8% 20.3%
8 Jungle 52.2% 67.8%

Patch History

V15.01
  • Colossal Consumption base damage reduced to 70 from 80.
  • Colossal Consumption health ratio changed to Champions killed with Comeuppance (R)6% maximum health from Champions killed with Comeuppance (R)12% bonus health from items.
  • Colossal Consumption Max Health: 10% of damage ⇒ 8% of damage
V14.19
  • New Recipe: Giant's Belt + Crystalline Bracer + Giant's Belt + 400 = 3000. Old Recipe: Giant's Belt + Crystalline Bracer + Ruby Crystal + 900 = 3000.
  • Base health regeneration reduced to 100% from 200%.
V14.13
  • Bug Fix: The bonus stats provided to the item by applying a Masterwork upgrade now correctly contribute to Colossal Consumption.
V14.11
  • Can no longer be upgraded to Leviathan.
V14.5
  • Colossal Consumption base damage reduced to 80 from 100.
  • Colossal Consumption health ratio increased to Champions killed with Comeuppance (R)12% bonus health from items from 10%.
  • Bug Fix: Leviathan no longer incorrectly grants 25 ability haste.
V14.3
  • Bug Fix: No longer is listed under the Ability Haste menu of the Shop.
V14.1 - January 12th Hotfix
  • Health increased to 900 from 800.
  • Leviathan health increased to 1150 from 1050.
V14.1
  • New: Recipe: Giant's Belt + Crystalline Bracer + Ruby Crystal + 900 = 3000. Stats: 800 health, 200% base health regeneration. Unique Passive - Colossal Consumption: While within 700 units of an enemy champion, generate a stack on them each second, stacking up to 3 times. Your next basic attack against a target with 3 stacks is empowered to consume them all to deal 100 Champions killed with Comeuppance (R)(+ 10% bonus health from items) Champions killed from outside standard Attack rangebonus physical damage on-hit and grant you permanent Champions killed with Comeuppance (R)bonus health equal to「 12% of that amount 」「 Champions killed with Comeuppance (R)12 (+ 1.2% bonus health from items) 」 (30 second cooldown per target). Unique Passive - Goliath: For each Champions killed with Comeuppance (R)1000 maximum health, gain 3% increased size, up to 30%. Limited to 1 Heartsteel. Ornn's Masterwork item: Leviathan. Stats: 1050 health, 300% base health regeneration.
  • Old: Recipe: Giant's Belt + Crystalline Bracer + Kindlegem + 700 = 3200. Stats: 800 health, 200% base health regeneration, 20 ability haste. Unique Passive - Colossal Consumption: While within 700 units of an enemy champion, generate a stack on them each second, stacking up to 3 times. Your next basic attack against a target with 3 stacks is empowered to consume them all to deal 125 Champions killed with Comeuppance (R)(+ 6% maximum health) Champions killed from outside standard Attack rangebonus physical damage on-hit and grant you permanent Champions killed with Comeuppance (R)bonus health equal to「 10% of that amount 」「 Champions killed with Comeuppance (R)12.5 (+ 0.6% maximum health) 」 (30 second cooldown per target). Mythic Passive: Empowers each of your other Legendary items with Champions killed with Comeuppance (R)(1% maximum health) bonus health and 6% increased size. Limited to 1 Mythic item. Ornn's Masterwork item: Leviathan. Stats: 1050 health, 300% base health regeneration, 25 ability haste.
V13.19
  • Bug Fix: On-target cooldown is no longer reset upon the user's death.
V13.3
  • Bug Fix: Colossal Consumption's readied effect no longer grants increased health on-hit if the attack was parried by Fiora's Riposte, as it does not consume the buff on the target.
V12.23
  • Undocumented/Bug Fix: On-target cooldown is now properly reduced by Ingenious Hunter.
V12.22 - Added
  • Recipe: Kindlegem + Crystalline Bracer + Giant's Belt + 700 = 3200.
  • Stats: 800 health, 200% base health regeneration, 20 ability haste.
  • Unique Passive - Colossal Consumption: While within 700 units of an enemy champion, generate a stack on them each second, stacking up to 3 times. Your next basic attack against a target with 3 stacks is empowered to consume them all to deal 125 Champions killed with Comeuppance (R)(+ 6% maximum health) Champions killed from outside standard Attack rangebonus physical damage and grant you permanent Champions killed with Comeuppance (R)bonus health equal to Champions killed with Comeuppance (R)12.5 (+ 0.6% maximum health) (30 second cooldown per target).
  • Mythic Passive: Empowers other Legendary items with Champions killed with Comeuppance (R)1% bonus health and 6% increased size.
  • Limited to 1 Mythic item.
  • Ornn's Masterwork item: Leviathan. Stats: 1050 health, 300% base health regeneration, 25 ability haste.

Item stats

The raw statistics the item grants, as listed in the game data for the current patch, next to its total cost and sell price shown above.

Passive and active effects are not turned into numbers here: two items with the same lines can play very differently once their passives are taken into account.

Build path

The components this item is built from, and the items it can be upgraded into, taken from the game's recipe data for the current patch.

Each icon links to the item page. The gold cost of the finished item is the sum of its components plus a combine cost, which is why buying components first never costs more than saving up.

Best win rate champions

The champions with the highest win rate when they buy this item on the current patch, with their main role and the share of their games where they build it (pick rate).

A high win rate with a low pick rate often means a niche build that works in specific games, or simply a small sample. The safest reads are the lines where both figures are high: the item is both common and effective on that champion.

Patch history

Changes made to this item, patch by patch, most recent first, as published in the official patch notes.

Cost, stat and passive changes all move the win rates above: when a figure jumps between two patches, look here first.