New Recipe: Fiendish Codex + Fiendish Codex + Amplifying Tome + 600 = 2700. Old Recipe: Hextech Alternator + Fiendish Codex + 700 = 2700.
Ability power reduced to 75 from 90.
Ability haste increased to 25 from 20.
V14.2
Hypershot trigger range reduced to 600 from 700.
Focus vision radius increased to 1400 from 1200.
V14.1
New: Recipe: Hextech Alternator + Fiendish Codex + 700 = 2700. Stats: 90 ability power, 20 ability haste. Unique Passive - Hypershot: Dealing ability damage to a champion at 700 units away or greater from the cast position reveals them and increases your damage dealt to them by 10% for 6 seconds. Unique Passive - Focus: Upon triggering Hypershot, grant sight of the area 1200 units around the target and reveal enemy champions within for 3 seconds (30 second cooldown). Pets and non-immobilizing traps do not trigger this effect. Only the initial placement of zone abilities will trigger this effect. Limited to 1 Horizon Focus.
Old: Recipe: Hextech Alternator + Fiendish Codex + 1050 = 3000. Stats: 150 health, 100 ability power, 15 ability haste. Unique Passive - Hypershot: Dealing ability damage to a champion with an ability that is neither unit-targeted nor auto-targeted at more than 700 units away or slowing, immobilizing or polymorphing them reveals them and increases your damage dealt to them by 10% for 6 seconds. Limited to 1 Horizon Focus.
V13.10
Undocumented/Bug Fix: Hypershot once again increases damage of all types, rather than only damage with the spell damage tag.
Undocumented/Bug Fix: No longer retroactively applies to damage from spells that trigger Hypershot via a CC debuff applied after the aforementioned damage.
V13.1
Ability power increased to 100 from 85.
V11.23
New Recipe: Hextech Alternator + Fiendish Codex + 1050 = 3000. Old Recipe: Needlessly Large Rod + Hextech Alternator + 700 = 3000.
Ability power reduced to 85 from 115.
Ability haste increased to 15 from 0.
Health increased to 150 from 0.
New Effect: Slows can now trigger Hypershot.
Undocumented Now only amplifies spell damage, area damage and persistent damage, instead of all common sourcetypes.
Undocumented/Bug Fix: Passive is no longer named Focus Fire in the British English localization.
V11.22
Bug Fix: No longer applies Focus Fire to allies that are knocked back by Blast Cones.
V11.3
Ability power increased to 115 from 100.
Hypershot minimum range reduced to 700 units from 750.
V10.24
Updated icon.
Bug Fix: Will now properly trigger from Mark.
V10.23 - Added
Recipe: Needlessly Large Rod + Hextech Alternator + 700 = 3000.
Stats: 100 ability power.
Unique Passive - Hypershot: Damaging a champion with a non-targeted ability at more than 750 units away or immobilizing one reveals them and increases your damage dealt to them by 10% for 6 seconds.
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