Horizon Focus

Horizon Focus

Legendary 2,700 gold Sells for 1,890 gold

Stats

Ability Power 75

Build Path

Built from

Best win rate champions

Top 5 champions with the highest win rate using this item

# Champion Role Win Rate Pick Rate
1 Mid 55.6% 6.0%
2
Zoe Zoe
Mid 55.6% 7.6%
3 Mid 55.5% 29.0%
4 ADC 54.5% 47.9%
5 Support 53.7% 30.8%

Patch History

V14.19
  • New Recipe: Fiendish Codex + Fiendish Codex + Amplifying Tome + 600 = 2700. Old Recipe: Hextech Alternator + Fiendish Codex + 700 = 2700.
  • Ability power reduced to 75 from 90.
  • Ability haste increased to 25 from 20.
V14.2
  • Hypershot trigger range reduced to 600 from 700.
  • Focus vision radius increased to 1400 from 1200.
V14.1
  • New: Recipe: Hextech Alternator + Fiendish Codex + 700 = 2700. Stats: 90 ability power, 20 ability haste. Unique Passive - Hypershot: Dealing ability damage to a champion at 700 units away or greater from the cast position reveals them and increases your damage dealt to them by 10% for 6 seconds. Unique Passive - Focus: Upon triggering Hypershot, grant sight of the area 1200 units around the target and reveal enemy champions within for 3 seconds (30 second cooldown). Pets and non-immobilizing traps do not trigger this effect. Only the initial placement of zone abilities will trigger this effect. Limited to 1 Horizon Focus.
  • Old: Recipe: Hextech Alternator + Fiendish Codex + 1050 = 3000. Stats: 150 health, 100 ability power, 15 ability haste. Unique Passive - Hypershot: Dealing ability damage to a champion with an ability that is neither unit-targeted nor auto-targeted at more than 700 units away or slowing, immobilizing or polymorphing them reveals them and increases your damage dealt to them by 10% for 6 seconds. Limited to 1 Horizon Focus.
V13.10
  • Undocumented/Bug Fix: Hypershot once again increases damage of all types, rather than only damage with the spell damage tag.
  • Undocumented/Bug Fix: No longer retroactively applies to damage from spells that trigger Hypershot via a CC debuff applied after the aforementioned damage.
V13.1
  • Ability power increased to 100 from 85.
V11.23
  • New Recipe: Hextech Alternator + Fiendish Codex + 1050 = 3000. Old Recipe: Needlessly Large Rod + Hextech Alternator + 700 = 3000.
  • Ability power reduced to 85 from 115.
  • Ability haste increased to 15 from 0.
  • Health increased to 150 from 0.
  • New Effect: Slows can now trigger Hypershot.
  • Undocumented Now only amplifies spell damage, area damage and persistent damage, instead of all common sourcetypes.
  • Undocumented/Bug Fix: Passive is no longer named Focus Fire in the British English localization.
V11.22
  • Bug Fix: No longer applies Focus Fire to allies that are knocked back by Blast Cones.
V11.3
  • Ability power increased to 115 from 100.
  • Hypershot minimum range reduced to 700 units from 750.
V10.24
  • Updated icon.
  • Bug Fix: Will now properly trigger from Mark.
V10.23 - Added
  • Recipe: Needlessly Large Rod + Hextech Alternator + 700 = 3000.
  • Stats: 100 ability power.
  • Unique Passive - Hypershot: Damaging a champion with a non-targeted ability at more than 750 units away or immobilizing one reveals them and increases your damage dealt to them by 10% for 6 seconds.
  • Limited to 1 Horizon Focus.

Item stats

The raw statistics the item grants, as listed in the game data for the current patch, next to its total cost and sell price shown above.

Passive and active effects are not turned into numbers here: two items with the same lines can play very differently once their passives are taken into account.

Build path

The components this item is built from, and the items it can be upgraded into, taken from the game's recipe data for the current patch.

Each icon links to the item page. The gold cost of the finished item is the sum of its components plus a combine cost, which is why buying components first never costs more than saving up.

Best win rate champions

The champions with the highest win rate when they buy this item on the current patch, with their main role and the share of their games where they build it (pick rate).

A high win rate with a low pick rate often means a niche build that works in specific games, or simply a small sample. The safest reads are the lines where both figures are high: the item is both common and effective on that champion.

Patch history

Changes made to this item, patch by patch, most recent first, as published in the official patch notes.

Cost, stat and passive changes all move the win rates above: when a figure jumps between two patches, look here first.