Axiom Arc

Axiom Arc

Legendary 2,750 gold Sells for 1,925 gold

Stats

Attack Damage 55

Build Path

Built from

Best win rate champions

Top 11 champions with the highest win rate using this item

# Champion Role Win Rate Pick Rate
1 Mid 59.5% 10.2%
2 Top 58.6% 7.6%
3 Jungle 57.0% 34.6%
4 Jungle 56.8% 34.5%
5 Jungle 56.6% 17.4%
6
Zed Zed
Mid 55.8% 53.3%
7 Jungle 55.8% 35.1%
8 Support 55.2% 12.3%
9 Jungle 54.7% 14.8%
10 Jungle 54.4% 64.6%
11 Top 54.3% 49.8%

Patch History

V14.19
  • Combine cost increased to 613 from 563. Total cost unchanged.
  • Ability haste reduced to 20 from 25.
  • Flux base cooldown reduction increased to 15% from 10%.
  • Flux cooldown reduction lethality ratio reduced to Champions damaged by Smoke Screen (W)0.15% per 1 Lethality from 0.3%.
V14.1
  • New Recipe: The Brutalizer + Caulfield's Warhammer + 663 = 3000. Old Recipe: Serrated Dirk + Caulfield's Warhammer + 800 = 3000.
  • Flux cooldown refund lethality ratio reduced to Champions damaged by Smoke Screen (W)0.3% per 1 lethality from 0.4%.
V13.16
  • Base ultimate cooldown refund increased to 10% from 5%.
V13.15
  • Bug Fix: Tooltip now displays the accurate cooldown refund percentage rather than 0%.
V13.14
  • Base ultimate cooldown refund reduced to 5% from 20%.
  • New Effect: Ultimate cooldown refund now scales with Champions damaged by Smoke Screen (W)0.4% per 1 Lethality.
V13.1
  • Lethality increased to 18 from 10.
V12.8
  • Bug Fix: Flux now properly refunds Devour's cooldown.
V12.1
  • Bug Fix: Ultimate cooldown reduction passive now scales correctly with the Ultimate Hunter rune.
V11.24
  • Flux ultimate ability cooldown refund reduced to 20% from 25%.
V11.23 - Added
  • Recipe: Serrated Dirk + Caulfield's Warhammer + 800 = 3000.
  • Stats: 55 attack damage, 10 lethality, 25 ability haste.
  • Unique Passive - Flux: Scoring a takedown against an enemy champion within 3 seconds of damaging them refunds 25% of your ultimate ability's total cooldown. Does not reduce cooldown below 0.5 seconds.
  • Limited to 1 Axiom Arc.

Item stats

The raw statistics the item grants, as listed in the game data for the current patch, next to its total cost and sell price shown above.

Passive and active effects are not turned into numbers here: two items with the same lines can play very differently once their passives are taken into account.

Build path

The components this item is built from, and the items it can be upgraded into, taken from the game's recipe data for the current patch.

Each icon links to the item page. The gold cost of the finished item is the sum of its components plus a combine cost, which is why buying components first never costs more than saving up.

Best win rate champions

The champions with the highest win rate when they buy this item on the current patch, with their main role and the share of their games where they build it (pick rate).

A high win rate with a low pick rate often means a niche build that works in specific games, or simply a small sample. The safest reads are the lines where both figures are high: the item is both common and effective on that champion.

Patch history

Changes made to this item, patch by patch, most recent first, as published in the official patch notes.

Cost, stat and passive changes all move the win rates above: when a figure jumps between two patches, look here first.