Echoes of Helia

Echoes of Helia

Legendary 2,200 gold Sells for 1,540 gold

Stats

Health 200
Ability Power 35

Build Path

Built from

Best win rate champions

Top 9 champions with the highest win rate using this item

# Champion Role Win Rate Pick Rate
1 Jungle 55.6% 25.5%
2 Support 55.6% 6.2%
3 Support 54.5% 66.7%
4 Support 54.4% 70.7%
5 Support 53.8% 18.8%
6 Support 53.7% 8.8%
7 Support 53.1% 63.8%
8 Support 51.9% 64.4%
9 Support 51.9% 13.9%

Patch History

V14.19
  • Combine cost increased to 500 from 400. Total cost unchanged.
  • Ability power reduced to 35 from 40.
  • Soul Siphon healing per shard reduced to 65 from 75. Maximum healing reduced to 130 from 150.
  • Soul Siphon damage per shard reduced to 50 from 60. Maximum damage reduced to 100 from 120.
V14.11
  • Can no longer be upgraded to Cry of the Shrieking City.
V14.10
  • Soul Siphon maximum shards reduced to 2 from 3.
  • Soul Siphon healing per shard increased to 75 from 40. Maximum healing increased to 150 from 120.
  • Soul Siphon damage per shard increased to 60 from 45. Maximum damage reduced to 120 from 135.
  • Bug Fix: Soul Siphon's damage is now mitigated by spell shields before the missile consumes them.
V14.5
  • New Effect: Soul Shards can now be consumed to trigger the heal on allies even if there are no nearby enemies.
  • Bug Fix: Soul Siphon is now properly triggered upon granting a shield to an ally even if they are at full health.
V14.3
  • Damage per shard reduced from 55 to 45.
  • Healing per shard increased from 20 to 40.
  • Bug Fix: When the heal cannot trigger, Soul Siphon can now properly discharge the shards to damage enemies when possible.
V14.1
  • New: Recipe: Kindlegem + Bandleglass Mirror + 400 = 2200. Stats: 200 health, 125% base mana regeneration, 40 ability power, 20 ability haste. Unique Passive - Soul Siphon: Damaging an enemy champion with a basic attack or ability damage grants a Soul Shard, up to 3. Healing or shielding an allied champion (excluding yourself) consumes all Soul Shards to heal them for 20 per shard and deal Damage mitigated with Shifting Sands (E)55 magic damage per shard to the nearest enemy champion within 1100 units of the ally. Limited to 1 Echoes of Helia. Ornn's Masterwork item: Cry of the Shrieking City. Stats: 300 health, 175% base mana regeneration, 60 ability power, 25 ability haste. Caption: "If you listen closely, you can still hear the bustle of the city over the screams."
  • Old: Recipe: Chalice of Blessing + Bandleglass Mirror + 400 = 2300. Stats: 200 health, 125% base mana regeneration, 30 ability power, 15 ability haste. Unique Passive - Soul Siphon: Damaging an enemy champion with a basic attack or ability damage grants a Soul Shard, up to 2. Healing or shielding an allied champion (excluding yourself) consumes all Soul Shards to heal them for 20 − 80 (based on ally's level) per shard and deal Damage mitigated with Shifting Sands (E)30 − 180 (based on ally's level) magic damage per shard to the nearest enemy champion within 1100 units of the ally. Unique Passive - Dissonance: Gain Damage to champions with Center of the Universe (P)3 ability power for every additional Champions hit by Piltover Peacemakers (Q) at greater than 75% of max range25% base mana regeneration. Disables Harmony on your other items. Mythic Passive: Empowers each of your other Legendary items with Damage to champions with Judgment (E)5 ability haste. Limited to 1 Mythic item. Ornn's Masterwork item: Cry of the Shrieking City. Stats: 200 health, 125% base mana regeneration, 40 ability power, 20 ability haste. Caption: "If you listen closely, you can still hear the bustle of the city over the screams."
V13.15
  • Bug Fix: No longer is once again triggered by Font of Life's healing on allies.
V13.14
  • Undocumented: Now is once again triggered by Font of Life's healing on allies.
V13.12
  • No longer is triggered by Font of Life's healing on allies.
V13.11
  • Damage per shard reduced to 30 − 180 (based on ally's level) from 30 − 200 (based on ally's level). Maximum shard damage reduced to 60 − 360 (based on ally's level) from 60 − 400 (based on ally's level).
  • Heal per shard reduced to 20 − 80 (based on ally's level) from 20 − 100 (based on ally's level). Maximum heal reduced to 40 − 160 (based on ally's level) from 40 − 200 (based on ally's level).
V13.10 - Added
  • Recipe: Chalice of Blessing + Bandleglass Mirror + 400 = 2300.
  • Stats: 30 ability power, 200 health, 15 ability haste, 125% base mana regeneration.
  • Unique Passive - Soul Siphon: Damaging an enemy champion with a basic attack or ability damage grants a Soul Shard, up to 2. Healing or shielding an allied champion (excluding yourself) consumes all Soul Shards to heal them for 20 − 100 (based on ally's level) per shard and deal Damage mitigated with Shifting Sands (E)30 − 200 (based on ally's level) magic damage per shard to the nearest enemy champion.
  • Unique Passive - Dissonance: Gain Damage to champions with Center of the Universe (P)3 ability power for every additional Champions hit by Piltover Peacemakers (Q) at greater than 75% of max range25% base mana regeneration. Disables Harmony on your other items.
  • Mythic Passive: Empowers other Legendary items with 5 ability haste.
  • Limited to 1 Mythic item.
  • Ornn's Masterwork item: Cry of the Shrieking City. Stats: 60 ability power, 300 health, 20 ability haste, 225% base mana regeneration.

Item stats

The raw statistics the item grants, as listed in the game data for the current patch, next to its total cost and sell price shown above.

Passive and active effects are not turned into numbers here: two items with the same lines can play very differently once their passives are taken into account.

Build path

The components this item is built from, and the items it can be upgraded into, taken from the game's recipe data for the current patch.

Each icon links to the item page. The gold cost of the finished item is the sum of its components plus a combine cost, which is why buying components first never costs more than saving up.

Best win rate champions

The champions with the highest win rate when they buy this item on the current patch, with their main role and the share of their games where they build it (pick rate).

A high win rate with a low pick rate often means a niche build that works in specific games, or simply a small sample. The safest reads are the lines where both figures are high: the item is both common and effective on that champion.

Patch history

Changes made to this item, patch by patch, most recent first, as published in the official patch notes.

Cost, stat and passive changes all move the win rates above: when a figure jumps between two patches, look here first.