Moonstone Renewer

Moonstone Renewer

Legendary 2,200 gold Sells for 1,540 gold

Stats

Health 200
Ability Power 25

Build Path

Built from

Best win rate champions

Top 10 champions with the highest win rate using this item

# Champion Role Win Rate Pick Rate
1 Support 57.9% 30.8%
2 Support 57.1% 42.7%
3 Support 54.9% 62.5%
4 Jungle 54.5% 58.7%
5 Support 53.6% 68.4%
6 Support 53.5% 46.9%
7 Support 53.2% 88.9%
8 Support 52.7% 49.4%
9 Support 52.1% 60.7%
10 Support 51.5% 65.2%

Patch History

V14.19
  • Combine cost increased to 500 from 400. Total cost unchanged.
  • Health reduced to 200 from 250.
  • Ability power reduced to 25 from 30.
  • Starlit Grace chain heal reduced to 30% from 40%.
  • Starlit Grace chain shield reduced to 35% from 45%.
V14.18
  • Bug Fix: Starlit Grace SFX for applying the shield to allies is no longer audible to enemies through the Fog of War.
V14.11
  • Can no longer be upgraded to Starcaster.
V14.8
  • Bug Fix: SFX is no longer audible through the Fog of War.
V14.1
  • New: Recipe: Kindlegem + Bandleglass Mirror + 400 = 2200. Stats: 250 health, 125% base mana regeneration, 30 ability power, 20 ability haste. Unique Passive - Starlit Grace: Healing or shielding an allied champion chains the effect to the other nearest allied champion within 800 units of them (excluding yourself), granting them 40% of the heal or 45% of the original shield. If no other allied champions are in the radius, grant the same target an additional 30% of the heal or 35% of the shield. Limited to 1 Moonstone Renewer. Ornn's Masterwork item: Starcaster. Stats: 300 health, 200% base mana regeneration, 50 ability power, 25 ability haste.
  • Old: Recipe: Kindlegem + Bandleglass Mirror + 550 = 2300. Stats: 200 health, 100% base mana regeneration, 35 ability power, 20 ability haste. Unique Passive - Starlit Grace: Healing or shielding an allied champion chains the effect to the other nearest allied champion within 800 units of them (excluding yourself), granting them 35% of the heal or 40% of the shield. If no other allied champions are in the radius, grant the same target an additional 25% of the heal or 30% of the shield. Mythic Passive: Empowers each of your other Legendary items with Damage to champions with Seastone Trident (W)5% heal and shield power. Limited to 1 Mythic item. Ornn's Masterwork item: Starcaster. Stats: 300 health, 200% base mana regeneration, 65 ability power, 25 ability haste.
V13.13
  • Bug Fix: Amount of chain shield granted is now based on allies shielded instead of number of shields per spell cast.
V13.12
  • Chain heal changed to 35% at all levels from 20% − 40% (based on ally's level).
  • Chain shield increased to 40% at all levels from 30% − 40% (based on ally's level).
  • Bonus single target heal changed to 25% at all levels from 15% − 30% (based on ally's level).
  • Bonus single target shield increased to 30% at all levels from 20% − 30% (based on ally's level).
  • Mythic passive changed to 5% heal and shield power from 5 ability haste.
V13.11
  • Chain heal increased to 20% − 40% (based on ally's level) from 20% − 35% (based on ally's level).
  • Bonus single target heal increased to 15% − 30% (based on ally's level) from 15% − 25% (based on ally's level).
V13.10
  • Total cost reduced to 2300 from 2500. Combine cost reduced to 550 from 750.
  • Ability power reduced to 35 from 40.
  • Unique Passive - Starlit Grace: New Effect: Healing or shielding an allied champion chains the effect to the nearest ally within 800 units of them (excluding yourself), granting them 20% − 35% (based on ally's level) of the heal or 30% − 40% (based on ally's level) of the shield. If no other allies are in the radius, grant the same target an additional 15% − 25% (based on ally's level) of the heal or 20% − 30% (based on ally's level) of the shield. Old Effect: When affecting champions with attacks or abilities in combat, heal the nearby allied champion (excluding yourself) with the most Champions killed with Comeuppance (R)missing health for 60 (2 second cooldown). Each second spent in combat with champions grants 5% heal and shield power, stacking up to 4 times for maximum of 20%.
  • Mythic passive changed to 5 ability haste from increasing Starlit Grace's heal by 8.
  • Starcaster ability power reduced to 65 from 70.
V12.14
  • Number of stacks reduced to 4 from 5. Maximum heal and shield power reduced to 20% from 25%.
V12.10
  • Heal and shield power per stack reduced to 5% from 6%. Maximum heal and shield power reduced to 25% from 30%.
  • Base heal reduced to 60 from 70.
  • Mythic passive heal reduced to 8 from 10.
V12.7
  • Heal and shield power per stack reduced to 6% from 7%. Maximum heal and shield power reduced to 30% from 35%.
V11.13
  • Heal and shield power per stack increased to 7% from 6%. Maximum heal and shield power increased to 35% from 30%.
V11.11
  • Heal and shield power per stack increased to 6% from 4%. Maximum heal and shield power increased to 30% from 20%.
V11.9
  • Starlit Grace base heal increased to 70 from 60.
V11.8
  • Unique Passive - Starlit Grace: New Effect: When affecting champions with attacks or abilities in combat, heal the nearby allied champion (excluding yourself) with the most missing health for 60 (2 second cooldown). Each second spent in combat with champions increases heal and shield power by 4%, stacking up to 5 times for a maximum of 20%. Old Effect: When affecting champions with attacks or abilities in combat, heal the nearby allied champion (excluding yourself) with the most missing health for 50 − 100 (based on level) (2 second cooldown). Each second spent in combat with champions increases this heal by 12.5%, stacking up to 4 times for maximum of 50%.
  • Mythic passive changed to increasing Starlit Grace's heal by 10 from Damage to champions with Judgment (E)5 ability haste.
V11.7
  • Bug Fix: Seraphine can no longer trigger Starlit Grace heal when Stage Presence grants Notes based on nearby allies. She should only be able to trigger Starlit Grace when she directly damages enemies and casts actual abilities on allies.
  • Bug Fix: Fixed a bug where AoE shields like Karma's Defiance and Seraphine's Surround Sound would not trigger Starlit Grace.
  • Bug Fix: Fixed a bug where Lux would trigger Starlit Grace by casting Lucent Singularity, regardless of if she hit an enemy.
V11.4
  • Base heal reduced to 50 − 100 (based on level) from 70 − 100 (based on level). Maximum heal reduced to 75 − 150 (based on level) from 105 − 150 (based on level).
V10.25
  • Total cost reduced to 2500 from 2700. Combine cost reduced 800 from 900.
  • Base heal increased to 70 − 100 (based on target's level) from 60 − 90.
  • Healing amplifier reduced to 12.5% from 25%. Maximum healing amplification reduced to 50% from 100%. Maximum heal reduced to 105 − 150 (based on target's level) from 120 − 180.
  • Improved visual effects when in combat.
V10.24
  • Base heal increased to 60 − 90 (based on target's level) from 30 − 60.
  • Healing amplifier reduced to 25% from 37.5%. Maximum healing amplification reduced to 100% from 150%. Maximum heal increased to 120 − 180 (based on target's level) from 75 − 150.
  • Bug Fix: Heal now properly triggers if you're out of combat and cast an ability on an ally who is in combat.
V10.23 - November 12th Hotfix
  • Bug Fix: Heal now properly triggers if you're in combat and cast an ability on an ally who isn't in combat.
V10.23 - Added
  • Recipe: Kindlegem + Bandleglass Mirror + 900 = 2700.
  • Stats: 40 ability power, 200 health, 20 ability haste, 100% base mana regeneration.
  • Unique Passive - Starlit Grace: When affecting champions with attacks or abilities in combat, heal the ally with the most Champions killed with Comeuppance (R)missing health for 30 − 60 (based on target's level) (2 second cooldown). Each second spent in combat with champions increases this healing effect by 37.5%, stacking up to 4 times for a 150% increase.
  • Mythic Passive: Empowers your other Legendary items with 5 ability haste.
  • Limited to 1 Mythic item.
  • Ornn's Masterwork item: Starcaster. Stats: 70 ability power, 300 health, 25 ability haste, 200% base mana regeneration.

Item stats

The raw statistics the item grants, as listed in the game data for the current patch, next to its total cost and sell price shown above.

Passive and active effects are not turned into numbers here: two items with the same lines can play very differently once their passives are taken into account.

Build path

The components this item is built from, and the items it can be upgraded into, taken from the game's recipe data for the current patch.

Each icon links to the item page. The gold cost of the finished item is the sum of its components plus a combine cost, which is why buying components first never costs more than saving up.

Best win rate champions

The champions with the highest win rate when they buy this item on the current patch, with their main role and the share of their games where they build it (pick rate).

A high win rate with a low pick rate often means a niche build that works in specific games, or simply a small sample. The safest reads are the lines where both figures are high: the item is both common and effective on that champion.

Patch history

Changes made to this item, patch by patch, most recent first, as published in the official patch notes.

Cost, stat and passive changes all move the win rates above: when a figure jumps between two patches, look here first.