Renekton

Renekton Build

the Butcher of the Sands

Role: Top Pick Rate: 5.1% Win Rate: 50.84%

Recommended Build

Summoner Spells

Flash Flash
Ignite Ignite

Skill Priority

Q E W

Items

Start
Doran's Blade
Health Potion
Core
Eclipse Eclipse
Plated Steelcaps Plated Steelcaps
Black Cleaver Black Cleaver
Late
Death's Dance
Guardian Angel

Runes

Most Played
Precision
Conqueror
Conqueror 68.9% · 51.3% WR
Triumph
Triumph 96.7% · 51.1% WR
Legend: Alacrity
Legend: Alacrity 80.1% · 51.2% WR
Last Stand
Last Stand 94% · 51.1% WR
Resolve
Bone Plating
Bone Plating 0.1% · 45.1% WR
Unflinching
Unflinching
Adaptive Force
Adaptive Force
Adaptive Force
Adaptive Force
Health Scaling
Health Scaling
Best WR
Precision
Conqueror
Conqueror 68.9% · 51.3% WR
Triumph
Triumph 96.7% · 51.1% WR
Legend: Alacrity
Legend: Alacrity 80.1% · 51.2% WR
Last Stand
Last Stand 94% · 51.1% WR
Resolve
Revitalize
Revitalize
Second Wind
Second Wind 0.1% · 46.9% WR
Adaptive Force
Adaptive Force
Adaptive Force
Adaptive Force
Health
Health

Skill Order

Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Win Rate by Elo

Iron Iron 42.82%
Bronze Bronze 47.54%
Silver Silver 49.26%
Gold Gold 49.99%
Platinum Platinum 50.09%
Emerald Emerald 51.06%
Diamond Diamond 50.66%
Master Master 51.79%
Grandmaster Grandmaster 52.79%
Challenger Challenger 60.57%
All Elos All Elos 51.03%

Best Counters and Matchups for Renekton

See all counters for Renekton

Top 5 Counters Against Renekton

Brand
40.2% WR -8.2%
Aurora
41.8% WR -7.4%
Dr. Mundo
Dr. Mundo Matchup detail
45.0% WR -2.0%
Singed
45.2% WR -0.8%
Varus
45.7% WR -3.5%

Top 5 Best Matchups for Renekton

Master Yi
Master Yi Matchup detail
60.1% WR +10.5%
Naafiri
58.4% WR +10.7%
Malzahar
Malzahar Matchup detail
57.4% WR +8.1%
Yasuo
56.9% WR +7.3%
Maokai
56.6% WR +8.1%

Patch History

V14.13
  • General Bug Fix: "Bad Blood" nemesis quest (against Nasus) no longer incorrectly triggers its win condition on any unit kill. Bug Fix: "Bad Blood" nemesis quest (against Nasus) no longer incorrectly activates when both nemeses are on the same team.
V14.8
  • Ruthless Predator Bug Fix: Now properly applies spell effects.
V14.4
  • Cull the Meek Champion base heal increased to 12 / 20 / 28 / 36 / 44 from 12 / 18 / 24 / 30 / 36. Empowered champion base heal increased to 36 / 60 / 84 / 108 / 132 from 36 / 54 / 72 / 90 / 108. Champion heal bonus AD ratio increased to Champions stunned with Pyromania (P)17% bonus AD from 15%. Empowered champion heal bonus AD ratio increased to Champions stunned with Pyromania (P)51% bonus AD from 45%.
  • Ruthless Predator Removed: Empowered cast no longer destroys shields against monsters.
  • Slice Cooldown reduced to 16 / 14.5 / 13 / 11.5 / 10 seconds from 16 / 15 / 14 / 13 / 12.
  • Dominus Bonus health increased to 300 / 500 / 700 from 250 / 400 / 550.
V13.19
  • Stats Base magic resistance reduced to 28 from 32.
V13.11
  • Slice Cooldown reduced to 16 / 15 / 14 / 13 / 12 seconds from 18 / 17 / 16 / 15 / 14.
  • Dominus Cooldown reduced to 120 / 100 / 80 seconds from 120 at all ranks. Base damage per tick increased to 30 / 60 / 90 from 25 / 50 / 75.
V12.17
  • Cull the Meek Base damage reduced to 60 / 90 / 120 / 150 / 180 from 65 / 100 / 135 / 170 / 205. Empowered base damage reduced to 90 / 135 / 180 / 225 / 270 from 100 / 150 / 200 / 250 / 300. Bonus AD ratio increased to Champions stunned with Pyromania (P)100% bonus AD from 80%. Empowered bonus AD ratio increased to Champions stunned with Pyromania (P)140% bonus AD from 120%.
V12.14
  • Ruthless Predator Typo in the tooltip fixed.
V12.13
  • Dominus New Effect: Damage now scales off of Champions stunned with Pyromania (P)5% bonus AD per tick.
V12.10 - May 25th Hotfix
  • Cull the Meek Cooldown reduced to 7 seconds from 8. Champion base heal increased to 12 / 18 / 24 / 30 / 36 from 10 / 14 / 18 / 22 / 26. Empowered champion base heal increased to 36 / 54 / 72 / 90 / 108 from 30 / 42 / 54 / 66 / 78.
V12.10
  • Stats Base health increased to 660 from 590. Health growth increased to 111 from 97. Armor growth increased to 5.2 from 4. Magic resistance growth increased to 2.05 from 1.25.
  • Cull the Meek Heal bonus AD ratio reduced to Champions stunned with Pyromania (P)2% bonus AD from 3%. Empowered heal bonus AD ratio reduced to Champions stunned with Pyromania (P)6% bonus AD from 9%. Champion base heal reduced to 10 / 14 / 18 / 22 / 26 from 12 / 18 / 24 / 30 / 36. Champion heal bonus AD ratio reduced to Champions stunned with Pyromania (P)15% bonus AD from 16%. Empowered champion base heal reduced to 30 / 42 / 54 / 66 / 78 from 36 / 54 / 72 / 90 / 108. Empowered champion heal bonus AD ratio reduced to Champions stunned with Pyromania (P)45% bonus AD from 48%.
V12.9
  • Stats Health growth increased to 97 from 92. Attack damage growth increased to 4.15 from 3.75.
  • Ruthless Predator Base damage per hit increased to 5 / 20 / 35 / 50 / 65 from 5 / 15 / 25 / 35 / 45. Unempowered total base damage increased to 10 / 40 / 70 / 100 / 130 from 10 / 30 / 50 / 70 / 90. Empowered total base damage increased to 15 / 60 / 105 / 150 / 195 from 15 / 45 / 75 / 105 / 135. Cooldown changed to 16 / 14 / 12 / 10 / 8 seconds from 13 / 12 / 11 / 10 / 9.
  • Dominus Base damage per tick increased to 25 / 50 / 75 from 20 / 40 / 60.
V11.22
  • Ruthless Predator Empowered stun duration increased to 1.5 seconds from 1. Empowered self-lock out duration increased to 0.525 seconds from 0.375.
V11.19
  • Stats Base health increased to 590 from 575. Health growth increased to 92 from 87.
  • Ruthless Predator Empowered self-lockout duration reduced to 0.375 seconds from 0.525. Cast animation time reduced.
V11.18
  • Ruthless Predator Empowered stun duration reduced to 1 second from 1.5. Empowered self-lockout duration reduced to 0.52 seconds from 0.75.
V11.14
  • PROJECT: Renekton Bug Fix: Fixed VFX bugs.
V11.12
  • Cull the Meek Non-champion base heal reduced to 2 / 3 / 4 / 5 / 6 from 3 / 4 / 5 / 6 / 7. Non-champion heal bonus AD ratio reduced to Champions stunned with Pyromania (P)3% bonus AD from 4%. Empowered non-champion base heal reduced to 6 / 9 / 12 / 15 / 18 from 9 / 12 / 15 / 18 / 21. Empowered non-champion heal bonus AD ratio reduced to Champions stunned with Pyromania (P)9% bonus AD from 12%.
V11.6
  • Dominus Bonus health reduced to 250 / 400 / 550 from 250 / 500 / 750.
V11.4
  • Cull the Meek Base heal against non-champions reduced to 3 / 4 / 5 / 6 / 7 from 3 / 4.5 / 6 / 7.5 / 9. Empowered base heal against non-champions reduced to 9 / 12 / 15 / 18 / 21 from 9 / 13.5 / 18 / 22.5 / 27.
V11.2
  • Ruthless Predator Undocumented: Each hit is now distinct for the purposes of e.g. Electrocute.
V11.1
  • Stats Base magic resistance reduced to 32 from 32.1.
V10.25
  • General Bug Fix: Renekton's Death VO is readded to his sound bank.
V10.15
  • Reign of Anger Bug Fix: Now properly gains increased passive Rage generation as well as Rage gained from casting Dominus when Champions killed with Comeuppance (R)below 50% of his maximum health.
V10.14
  • Dominus Bug Fix: No longer continues to damage nearby enemies while the champion is in a revive state (like from Guardian Angel).
V10.9
  • General New voice lines from Ascension added. Undocumented: Renekton's death VO is removed from his sound bank.
V10.6
  • General Recommended items updated.
V10.5
  • Slice and Dice Bug Fix: No longer plays its on-hit audio if it doesn't hit anything.
V9.14
  • Ruthless Predator New Effect: When empowered with Shunpo (E) uses 5s before or after killing a champion50 Fury, destroys existing shields on the target before applying the damage and stun.
V9.9
  • General New sound effects.
  • Reign of Anger Made his growl cleaner and the cast punchier.
  • Cull the Meek Emphasize the blade sounds when it hits on the target.
  • Ruthless Predator Added more "shwing" and cleaned up the sounds.
  • Slice and Dice Made punchier.
  • Dominus Added more debris sounds and cleaned up on unnecessary sounds.
V9.8
  • Stats Base health increased to 575 from 572.16. Attack speed growth increased to 2.75% from 2.65%. Armor growth increased to 4 from 3.8.
  • Cull the Meek Base healing against champions increased to 12 / 18 / 24 / 30 / 36 from 9 / 13.5 / 18 / 22.5 / 27. Base fury-enhanced champion healing increased to 36 / 54 / 72 / 90 / 108 from 27 / 40.5 / 54 / 67.5 / 81. Fury-enhanced healing cap increased to 200 / 300 / 400 / 500 / 600 from 150 / 225 / 300 / 375 / 450. Healing against champions AD ratio increased to Champions stunned with Pyromania (P)16% bonus AD from 12% Fury-enhanced champion healing AD ratio increased to Champions stunned with Pyromania (P)48% bonus AD from 36%.
V9.6 - March 21st Hotfix
  • Ruthless Predator Bug Fix: Can once again use abilities quickly after Ruthless Predator, cancelling their animation.
V9.6
  • Ruthless Predator Bug Fix: Animation no longer breaks when he casts it while not on full Conqueror stacks.
  • Dominus New Effect: Now triggers effects that are triggered by DoT AoE abilities.
V9.1
  • Dice New Effect: Ability icon border now shows the remaining time to recast the ability.
  • Dominus New Effect: Ability icon HUD now shows the remaining duration of the ability.
V8.24
  • General Updated sound and visual effects. New basic attack hit VFX.
  • Reign of Anger Glowing hand VFX are more clear when empowered. Eyes now glow red as well.
  • Cull the Meek VFX more clearly indicate area of effect, scaling with Dominus.
  • Ruthless Predator Mostly unchanged.
  • Slice and Dice VFX cleaned up; ground sand added. Empowered cast VFX are much clearer.
  • Dominus New sandstorm and range indicator VFX. Dragonflies changed to scarabs. Outback and Prehistoric use base VFX. Galactic and Bloodfury use recolored base VFX. Rune Wars, Scorched Earth, Pool Party, SKT T1, and Renektoy have unique ult effects.
  • Pool Party Renekton and SKT T1 Renekton Cull the Meek Unempowered casts are recolored.
V8.18
  • Slice and Dice Fury-enhanced base damage increased to 70 / 115 / 160 / 205 / 250 from 60 / 105 / 150 / 195 / 240. Fury-enhanced armor reduction increased to 25 / 27.5 / 30 / 32.5 / 35% armor from 15 / 20 / 25 / 30 / 35%.
V8.8
  • Renektoy Bug Fix: Seams have been minimized on his chromas when on lower graphics settings.
V8.4
  • Reign of Anger Bug Fix: Fixed a bug where his abilities failed to grant him the correct amount of Fury when initiating combat.
  • Cull the Meek Base damage increased to 65 / 100 / 135 / 170 / 205 from 65 / 95 / 125 / 155 / 185. Empowered base damage increased to 100 / 150 / 200 / 250 / 300 from 95 / 140 / 185 / 230 / 275.
V8.3
  • Stats Base health regeneration increased to 8 from 7.96.
V7.24b
  • Stats Base attack damage increased to 69 from 66. Attack damage growth increased to 3.75 from 3.1.
V7.24
  • General New ability icons.
V7.22
  • Stats Base attack damage increased to 66 from 58.328. Base armor increased to 35 from 25.584.
  • Cull the Meek Base damage increased to 65 / 95 / 125 / 155 / 185 from 60 / 90 / 120 / 150 / 180. Empowered damage increased to 95 / 140 / 185 / 230 / 275 from 90 / 135 / 180 / 225 / 270.
  • Slice and Dice Base damage increased to 40 / 70 / 100 / 130 / 160 from 30 / 60 / 90 / 120 / 150. Enhanced damage increased to 55 / 100 / 145 / 190 / 235 from 45 / 90 / 135 / 180 / 225.
  • Scorched Earth Renekton Cull the Meek Bug Fix: No longer has missing ember VFX when using it with 50+ fury.
V7.11
  • General Once again ignores inputs during his ability's cast times. Various buffs and timers tracked in the buff bar (ex. remaining time to cast Dice) are no longer tracked on their respective ability icons.
  • Reign of Anger First attack when (re)entering combat no longer grants the full 5 Fury.
  • Cull the Meek Range no longer scales with all size-modifying effects. Re-added a bug where it wasn't hitting invisible units. Re-added a bug where he could basic attack at the same time as Cull the Meek's damage was dealt.
  • Ruthless Predator Re-added a bug where Ruthless Predator's lockout time was shorter than intended (0.525 seconds instead of 0.75). Fury-empowered casts once again generate Fury. Re-added a bug where, when casting Ruthless Predator and queueing either Cull the Meek or Dice while at 100 Fury, the queued ability would sometimes not be empowered or consume Fury.
  • Slice and Dice Re-added a timing issue that could inconsistently cause Slice and Dice to not hit enemies Renekton passes through. Re-added a bug where Slice and Dice's ranges were shorter than intended (400 instead of 450). Re-added a bug where Slice and Dice's dash speeds were slower than intended (650 instead of 750).
  • Dominus Once again deals an extra tick of damage on-cast.
V7.10
  • Ruthless Predator Bug Fix: Fixed a bug where Ruthless Predator's lockout time was shorter than intended (0.525 seconds instead of 0.75). Bug Fix: Fury-empowered casts no longer generate Fury. Bug Fix: Fixed a bug where, when casting Ruthless Predator and queueing either Cull the Meek or Dice while at 100 Fury, the queued ability would sometimes not be empowered or consume Fury.
  • Slice and Dice Bug Fix: Fixed a bug where Slice and Dice's ranges were shorter than intended (400 instead of 450). Bug Fix: Fixed a bug where Slice and Dice's dash speeds were slower than intended (650 instead of 750).
V7.9
  • General No longer ignores inputs during his ability's cast times. Once an ability has completed, he'll move on to the next queued action. Various buffs and timers tracked in the buff bar (ex. remaining time to cast Dice) are now tracked on their respective ability icons instead.
  • Reign of Anger Bug Fix: First attack when (re)entering combat now properly grants the full 5 Fury.
  • Cull the Meek Bug Fix: Range now properly scales with all size-modifying effects, not just Dominus. Bug Fix: Fixed a bug where it wasn't hitting invisible units. Bug Fix: Fixed a bug where he could basic attack at the same time as Cull the Meek's damage was dealt.
  • Slice and Dice Bug Fix: Fixed a timing issue that could inconsistently cause Slice and Dice to not hit enemies Renekton passes through.
  • Dominus Bug Fix: No longer deals an extra tick of damage on-cast.
V6.15
  • Dominus Damage per second increased to 40 / 80 / 120 from 30 / 60 / 120. New Effect: Grants 20 fury upon activation.
V6.8
  • General New splash artwork for Galactic Renekton.
V6.5
  • Ruthless Predator Bug Fix: Occasionally fizzling.
  • Slice New Effect: Generates Fury for each unit hit (2 for non-champions, 10 for champions)
  • Dice Fury per non-champion hit reduced to 2 from 2.5.
  • Dominus Bonus health changed to 250 / 500 / 750 from 200 / 400 / 800.
V5.22
  • Ruthless Predator Bug Fix: Targets hit not being stunned if they Flash during cast time.
V5.9
  • Ruthless Predator New Effect: Enhanced attack gains 50 bonus range. Cast time when Fury-enhanced reduced to 0.5 seconds from 0.75.
  • Dominus Bug Fix: Taking up to 0.25 seconds to grant the bonus health.
V5.1
  • Reign of Anger Fury decay rate increased to 4 per second from 2.
  • Cull the Meek Removed: Healing being affected by armor. Non-champion healing changed to 3 / 4.5 / 6 / 7.5 / 9 Champions stunned with Pyromania (P)(+ 4% bonus AD) from 5% of damage dealt. Fury-enhanced Non-champion healing changed to 9 / 13.5 / 18 / 22.5 / 27 Champions stunned with Pyromania (P)(+ 12% bonus AD) from 10% of damage dealt. Champion healing changed to 9 / 13.5 / 18 / 22.5 / 27 Champions stunned with Pyromania (P)(+ 12% bonus AD) from 20% of damage dealt. Fury-enhanced champion healing changed to 27 / 40.5 / 54 / 67.5 / 81 Champions stunned with Pyromania (P)(+ 36% bonus AD) from 40% of damage dealt. Healing cap unchanged. Fury per non-champion hit reduced to 2.5 from 5. Fury per champion hit increased to 10 from 5.
  • Ruthless Predator New Effect: Generates 10 bonus Fury when hitting champions.
  • Dice New Effect: Generates Fury for each unit hit (2.5 for non-champions, 10 for champions)
V4.16
  • General Model and texture upgrade to all skins. New splash artwork for Original Renekton. New voice over, including special quotes for Ascension. New lore.
V4.5
  • Stats Base armor increased to 19.2 from 15.2.
  • Dominus Bonus health changed to 200 / 400 / 800 from 300 / 450 / 600. Damage per second changed to 30 / 60 / 120 from 40 / 70 / 100.
V4.4
  • Twisted Treeline Dominus Bonus health reduced to 200 / 350 / 500 from 300 / 450 / 600. Damage per second reduced to 30 / 60 / 90 from 40 / 70 / 100.
V3.03
  • Ruthless Predator Bug Fix: Each hit being unable to critically strike New Effect: First hit can critically strike
V3.02
  • Slice Bug Fix: Renekton not being able to cast Dice when hitting minions he does not have sight of.
V1.0.0.152
  • Stats Movement speed increased to 345 from 320.
V1.0.0.151
  • Dice Removed: Fury armor reduction affecting Dragon.
V1.0.0.140b
  • Dice Fury armor reduction increased to 15 / 20 / 25 / 30 / 35% from 15 / 17.5 / 20 / 22.5 / 25%.
V1.0.0.141
  • General New splash artwork for Bloodfury Renekton. Splash artwork for Original Renekton updated to the Chinese art.
V1.0.0.140
  • Cull the Meek New Effect: Fury-enhanced swipe trail is red.
V1.0.0.123
  • Dice Bug Fix: Fury armor reduction only affecting the target's base armor rather than the intended total amount.
V1.0.0.120
  • General Bug Fix: Renekton not generating Fury when attacking a target affected by a shield.
  • Cull the Meek Removed: Shields reducing healing when absorbing damage dealt.
V1.0.0.115
  • Cull the Meek Healing reduced to 5% from 7.5%. Fury-enhanced healing reduced to 10% from 15%.
  • Slice / Dice Base damage reduced to 30 / 60 / 90 / 120 / 150 from 45 / 75 / 105 / 135 / 165. AD ratio increased to Champions stunned with Pyromania (P)(+ 90% bonus AD) from Champions stunned with Pyromania (P)(+ 60% bonus AD) Cooldown changed to 18 / 17 / 16 / 15 / 14 seconds from 20 / 18 / 16 / 14 / 12.
  • Dominus Base damage reduced to 40 / 70 / 100 from 50 / 75 / 100.
V1.0.0.111
  • Slice / Dice Bug Fix: Renekton following pre-cast movement commands and walking backwards post-cast.
V1.0.0.110
  • General Bug Fix: Renekton gaining bonus attack damage from missing health.
  • Stats Base health increased to 513 from 508. Health per level increased to 87 from 82. Base armor increased to 19 from 17.2. Armor per level increased to 3.8 from 3.2.
  • Cull the Meek Base damage increased to 60 / 90 / 120 / 150 / 180 from 40 / 70 / 100 / 130 / 160. AD ratio increased to Champions stunned with Pyromania (P)(+ 80% bonus AD) from Champions stunned with Pyromania (P)(+ 60% bonus AD) Healing reduced to 7.5% from 10%. Champion healing increased to 300% from 200%. Cooldown reduced to 8 seconds at all ranks from 12 / 11 / 10 / 9 / 8.
  • Ruthless Predator Cooldown reduced to 13 / 12 / 11 / 10 / 9 seconds from 14 / 13 / 12 / 11 / 10.
  • Dice Fury armor reduction changed to 15 / 17.5 / 20 / 22.5 / 25% from a flat 10 / 15 / 20 / 25 / 30.
V1.0.0.109
  • Added

Recommended build

What players actually run on Renekton on the current patch: summoner spells, skill priority, starting, core and late items, runes and skill order.

Every entry comes with its pick rate (how often it is chosen) and, where available, its win rate. For runes, Most Played is the page the majority takes and Best WR the variant that wins most among those with enough games: when they differ, the second is usually the sharper choice, the first the safer one.

Win rate by elo

Renekton's win rate in each rank tier, from Iron to Challenger, plus all tiers combined.

A champion that climbs with rank is usually one that rewards mechanics or game knowledge; one that peaks in low elo is often easy to pick up and punished by better players. Read the tier you play in, not the average. Tiers with no data for this patch are hidden.

Counters and matchups

A preview of the counters page: the five opponents Renekton struggles against the most, and the five it beats most often, on the current patch.

Percentages are Renekton's own win rate in each duel, with the gap to its overall win rate. The full lists, with every matchup that has enough games, are on the counters page linked below each table.

Patch history

Balance changes that touched Renekton, patch by patch, most recent first, as published in the official patch notes.

The ten latest patches are shown, the older ones fold out. Use it to read the win rate movements above: a jump right after a patch is usually a buff or a nerf, not a change in how people play the champion.