Rapid Firecannon

Rapid Firecannon

Legendary 2,650 gold Sells for 1,855 gold

Stats

Crit Chance 25%
Attack Speed 35%
Move Speed % 4%

Build Path

Built from

Best win rate champions

Top 10 champions with the highest win rate using this item

# Champion Role Win Rate Pick Rate
1 Jungle 62.0% 6.7%
2 Mid 61.6% 13.5%
3 ADC 59.5% 8.8%
4 ADC 59.0% 8.7%
5 Support 57.2% 37.6%
6 ADC 57.1% 40.5%
7 ADC 56.5% 47.3%
8 Mid 55.3% 67.5%
9 ADC 54.9% 57.1%
10 ADC 53.2% 7.5%

Patch History

V14.19
  • Total cost increased to 2650 from 2600. Combine cost increased to 850 from 700.
  • Movement speed reduced to 4% from 7%.
  • Sharpshooter damage reduced to 40 from 60.
V14.12
  • Combine cost increased to 700 from 600. Total cost unchanged.
V14.10
  • New Recipe: Zeal + Scout's Slingshot + 600 = 2600. Old Recipe: Long Sword + Zeal + Kircheis Shard + 850 = 3000.
  • Attack damage reduced to 0 from 30.
  • Attack speed increased to 35% from 20%.
  • Critical strike chance increased to 25% from 20%.
V14.4
  • Now has the search keyword "gun".
V14.1
  • Attack speed increased to 20% from 15%.
V13.12
  • Energized damage reduced to 60 at all levels from 60 − 140 (based on level).
V13.10
  • New Recipe: Long Sword + Zeal + Kircheis Shard + 850 = 3000. Old Recipe: Zeal + Kircheis Shard + 750 = 2500.
  • Now grants 30 attack damage.
  • Attack speed reduced to 15% from 35%.
  • Energized damage changed to 60 − 140 (based on level) from 120 at all levels.
V11.23
  • New Effect: Tooltip now tracks how many times extra range was utilized.
V11.10
  • Bug Fix: Fixed a bug where champions with less than 428.6 attack range would gain up-to 54% bonus attack range via recursion instead of the expected 35%.
V10.25
  • Total cost reduced to 2500 from 2700. Combine cost reduced to 750 from 800.
V10.24
  • Updated icon.
V10.23
  • New: Recipe: Zeal + Kircheis Shard + 800 = 2700. Stats: 35% attack speed, 20% critical strike chance, 7% movement speed. Unique Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100. Unique Passive - Sharpshooter: When fully Energized, your next basic attack deals Damage mitigated with Shifting Sands (E)120 bonus magic damage on-hit. Energized attacks gain 35% bonus range (+150 range maximum). Limited to 1 Rapid Firecannon.
  • Old: Recipe: Kircheis Shard + Zeal + 500 = 2600. Stats: 30% attack speed, 25% critical strike chance, 7% movement speed. Unique Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100. Unique Passive - Sharpshooter: When fully Energized, your next basic attack deals Damage mitigated with Shifting Sands (E)120 bonus magic damage on-hit. Energized attacks gain 35% bonus range (+150 range maximum).
V10.11
  • Bonus movement speed increased to 7% from 5%.
V9.23
  • Combine cost reduced to 500 from 800.
  • Energized stacks per attack reduced to 6 from 12.
  • Energized stacks per movement increased to (1 for every 25 units) from (1 for every 30 units).
  • New Effect: Energized effects now also work on structures.
  • Energized damage changed to 120 at all levels from 60 − 140 (based on level).
  • Removed: Energized attacks no longer charge 25% faster and function on structures.
  • New Effect: Damage from other Energized effects now stacks.
  • Unique Energized bonus magic damage and bonus attack range is now named Sharpshooter. Unique Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100. Unique Passive - Sharpshooter: When fully Energized, your next basic attack deals Damage mitigated with Shifting Sands (E)120 bonus magic damage on-hit. Energized attacks gain 35% bonus range (+150 range maximum). Previous Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100. When fully Energized, your next basic attack deals Damage mitigated with Shifting Sands (E)60 − 140 (based on level) bonus magic damage on-hit. Previous Passive: Energized attacks gain 35% bonus range (+150 range maximum), charge 25% faster, and function on structures.
V9.4
  • Two passive effects (unnamed and Firecannon) changed to Energized and a unique passive. Unique Passive - Energized: Moving and attacking will make an attack Energized. Your Energized attacks deal 60 − 140 (based on level) bonus magic damage on hit. Unique Passive: Energized attacks gain 35% bonus range (+150 range maximum), charge 25% faster, and function on structures.
V9.3
  • Total cost reduced to 2600 from 2800. Combine cost increased to 800 from 700.
  • Critical strike chance reduced to 25% from 30%.
V8.15
  • Total cost reduced to 2800 from 2900. Combine cost reduced to 700 from 800.
V8.11
  • Total cost increased to 2900 from 2600. Combine cost increased to 800 from 600.
V8.6
  • Firecannon damage increased to 60 − 140 (based on level) from 50 − 120 (based on level).
V7.9
  • Combine cost increased to 600 from 550.
  • Energized attack bonus damage reduced to 50 − 120 (based on level) from 50 − 160 (based on level).
  • New Effect: Basic attacks becomes Energized 25% faster.
V6.21
  • Bug Fix: Audio for the empowered attack proc no longer plays through Fog of War.
V6.3
  • Movement speed reduced to 5% from 7%.
  • Bonus damage reduced to 50 − 160 (based on level) from 50 − 200 (based on level).
V6.2
  • Bug Fix: Fixed a bug where champions would run into normal attack range, even when they had an empowered attack range from Rapid Firecannon.
V6.1
  • Movement speed reduced to 7% from 8%.
V5.24
  • Total cost increased to 2600 from 2500.
  • Bonus damage to target from Rapid Firecannon and Statikk Shiv no longer stack.
V5.22 Added
  • Rapid Firecannon: Recipe: Kircheis Shard + Zeal + 550 = 2500 +30% attack speed. +8% movement speed. +30% critical strike chance. Passive - Energize: Moving and using basic attacks Energize you. When fully Energized, gain Firecannon. Unique passive - Firecannon: Your next basic attack gains 35% increased range, up to a maximum of +150 range and deals 50 − 200 (based on level) bonus on-hit magic damage. Firecannon can be used on structures.

Item stats

The raw statistics the item grants, as listed in the game data for the current patch, next to its total cost and sell price shown above.

Passive and active effects are not turned into numbers here: two items with the same lines can play very differently once their passives are taken into account.

Build path

The components this item is built from, and the items it can be upgraded into, taken from the game's recipe data for the current patch.

Each icon links to the item page. The gold cost of the finished item is the sum of its components plus a combine cost, which is why buying components first never costs more than saving up.

Best win rate champions

The champions with the highest win rate when they buy this item on the current patch, with their main role and the share of their games where they build it (pick rate).

A high win rate with a low pick rate often means a niche build that works in specific games, or simply a small sample. The safest reads are the lines where both figures are high: the item is both common and effective on that champion.

Patch history

Changes made to this item, patch by patch, most recent first, as published in the official patch notes.

Cost, stat and passive changes all move the win rates above: when a figure jumps between two patches, look here first.