Draven

Draven Build

the Glorious Executioner

Role: ADC Pick Rate: 4.2% Win Rate: 49.15%

Recommended Build

Summoner Spells

Flash Flash
Barrier Barrier

Skill Priority

Q W E

Items

Start
Doran's Blade
Health Potion
Core
Hubris Hubris
Gluttonous Greaves Gluttonous Greaves
Hexoptics C44 Hexoptics C44
Late
Infinity Edge
Lord Dominik's Regards
Immortal Shieldbow

Runes

Most Played
Precision
Lethal Tempo
Lethal Tempo 84% · 50.6% WR
Presence of Mind
Presence of Mind 76.6% · 49.7% WR
Legend: Alacrity
Legend: Alacrity 76.6% · 49.9% WR
Cut Down
Cut Down 55.6% · 50.6% WR
Inspiration
Cash Back
Cash Back 0.4% · 50.8% WR
Triple Tonic
Triple Tonic 0.3% · 50.9% WR
Attack Speed
Attack Speed
Adaptive Force
Adaptive Force
Health
Health
Best WR
Precision
Lethal Tempo
Lethal Tempo 84% · 50.6% WR
Triumph
Triumph 19.8% · 52.9% WR
Legend: Bloodline
Legend: Bloodline 19.9% · 52% WR
Coup de Grace
Coup de Grace 8% · 52.2% WR
Inspiration
Cosmic Insight
Cosmic Insight 0.2% · 45.2% WR
Biscuit Delivery
Biscuit Delivery 0.1% · 44.1% WR
Adaptive Force
Adaptive Force
Adaptive Force
Adaptive Force
Health Scaling
Health Scaling

Skill Order

Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Win Rate by Elo

Iron Iron 41.10%
Bronze Bronze 46.16%
Silver Silver 46.67%
Gold Gold 48.12%
Platinum Platinum 49.07%
Emerald Emerald 49.71%
Diamond Diamond 50.01%
Master Master 52.87%
Grandmaster Grandmaster 53.53%
Challenger Challenger 54.99%
All Elos All Elos 50.33%

Best Counters and Matchups for Draven

See all counters for Draven

Top 5 Counters Against Draven

Teemo
35.0% WR -11.1%
Vel'Koz
39.7% WR -5.9%
Vladimir
Vladimir Matchup detail
44.4% WR -3.3%
Senna
44.8% WR -1.1%
Seraphine
Seraphine Matchup detail
45.1% WR -0.2%

Top 5 Best Matchups for Draven

Kai'Sa
54.8% WR +5.3%
Kalista
54.2% WR +4.5%
Corki
54.1% WR +3.3%
Aurelion Sol
Aurelion Sol Matchup detail
53.5% WR +6.6%
Lucian
53.0% WR +3.6%

Patch History

V14.11
  • League of Draven Base gold increased to 25 from 10. Stacks lost upon death reduced to 50% from 75%.
V14.10 - May 16th Hotfix
  • League of Draven Base reduced to 10 from 40. Gold per stack reduced to 2 from 2.5.
  • Spinning Axe Base damage reduced to 40 / 45 / 50 / 55 / 60 from 45 / 50 / 55 / 60 / 65.
V14.8
  • Spinning Axe Base damage increased to 45 / 50 / 55 / 60 / 65 from 40 / 45 / 50 / 55 / 60.
V13.24
  • Whirling Death Bug Fix: No longer causes himself to be executed if the missiles return to him while the number of his Adoration stacks were higher than his current health at the start of the cast.
V13.23
  • Whirling Death New Effect: Missiles now return to him even after he has died.
V13.17
  • Whirling Death Bug Fix: Now plays the correct SFX for both when it is sent out and returns.
V13.14
  • League of Draven Undocumented: Now grants 10 stacks for picking up an enemy Draven's Spinning Axe instead of the standard 1. In Arena, the stack rewards for catching your own and enemy axes are 8 and 40, respectively.
V13.11
  • Spinning Axe Bug Fix: Critical strikes no longer deal less damage if the attack was declared immediately after an axe was caught.
V13.8
  • Whirling Death Bug Fix: Spell shields now properly block a hit of the ability. Bug Fix: Now properly executes enemy champions hit via the initial area check around the cast location.
V13.7
  • Spinning Axe Bug Fix: Spinning animation for axes now properly plays even after using Stand Aside or Whirling Death.
V13.5
  • League of Draven Bug Fix: No longer consumes all stacks to grant gold if an enemy champion was executed by Aurelion Sol's Singularity.
V12.23
  • Spinning Axe Bug Fix: Voice lines from catching an axe are now properly played when the condition is met.
V12.22
  • Stats Attack damage growth reduced to 3.6 from 3.61. Base mana increased to 361 from 360.56. Base mana regeneration increased to 8.05 from 8.04.
V12.17
  • Whirling Death Bug Fix: Execute is now properly blocked by spell shields.
V12.16
  • Spinning Axe Base damage reduced to 40 / 45 / 50 / 55 / 60 from 45 / 50 / 55 / 60 / 65.
V12.13
  • League of Draven Bug Fix: Streak on minion kills is no longer reset if a minion is executed by Relic Shield's and Steel Shoulderguards' Spoils of War.
V12.10 - May 25th Hotfix
  • League of Draven Base gold increased to 40 from 25. Gold per Adoration stack increased to 2.5 from 2.
  • Spinning Axe Base damage increased to 45 / 50 / 55 / 60 / 65 from 40 / 45 / 50 / 55 / 60. Bonus AD ratio increased to Champions stunned with Pyromania (P)75 / 85 / 95 / 105 / 115% bonus AD from 70 / 80 / 90 / 100 / 110%.
V12.10
  • Stats Base health increased to 675 from 605. Health growth increased to 104 from 90. Armor growth increased to 4.5 from 3.3. Magic resistance growth increased to 1.3 from 0.5.
V12.5 - March 9th Hotfix
  • Stats Base attack damage increased to 62 from 60.
V12.4 - February 17th Hotfix
  • Whirling Death Bug Fix: Fixed a bug where it would become unusable if destroyed by an ability like Yasuo's Wind Wall or Braum's Unbreakable.
V11.18
  • League of Draven Adoration stack count updates will now be displayed in All chat, not just Team chat.
  • Whirling Death New Effect: Now executes enemy champions with health that is less than or is left below the current number of League of Draven stacks.
V11.12
  • General Adjusted splash artwork for Pool Party Draven.
  • Spinning Axe Base damage increased to 40 / 45 / 50 / 55 / 60 from 35 / 40 / 45 / 50 / 55. Bonus AD ratio increased to Champions stunned with Pyromania (P)70 / 80 / 90 / 100 / 110% bonus AD from 65 / 75 / 85 / 95 / 105%. Bug Fix: Now properly stacks Manamune.
V11.2
  • Spinning Axe Bug Fix: No longer generates more than the intended Tear of the Goddess mana charges.
V10.11
  • Stats Base health increased to 605 from 574. Health growth increased to 90 from 88.
V10.8
  • Spinning Axe Indicator added to show empowerment timer.
V10.7
  • Blood Rush Bug Fix: No longer cancels basic attack animation.
V10.6
  • Blood Rush Bonus movement speed increased to 50 / 55 / 60 / 65 / 70% from 40 / 45 / 50 / 55 / 60%.
V10.2
  • Whirling Death Bonus AD ratio increased to Champions stunned with Pyromania (P)110 / 130 / 150% bonus AD from 110% at all ranks.
V10.1
  • General Bug Fix: Recall voice over lines restored.
V9.15
  • General Bug Fix: Unempowered basic attacks now properly deal damage in Mordekaiser's Realm of Death.
V9.11
  • Whirling Death Bug Fix: Now properly decreases in damage based on how many units are hit.
V9.9
  • League of Draven Bug Fix: No longer considers decoys as champions for the takedown effect.
V9.1
  • League of Draven New Effect: Can now ping the current amount of stacks.
V8.21
  • Spinning Axe Bug Fix: Fixed a bug where his basic attack couldn't crit if it switched from a normal basic attack to a Q-empowered attack during wind-up due to Draven catching an axe.
V8.19 (Announced in V8.21)
  • Spinning Axe Bug Fix: Fixed a bug where he would lose his Spinning Axe if his basic attack switched to a Q-empowered attack during wind-up and was then cancelled due to Draven's target dying the instant the attack would have fired.
V8.14
  • Santa Draven Bug Fix: Skin-specific SFX have been restored.
V8.11
  • Stats Base health increased to 574 from 557.76. Health growth increased to 88 from 82. Base armor reduced to 29 from 35. Base health regeneration reduced to 3.75 from 6. Base attack damage reduced to 60 from 64. Attack damage growth increased to 3.61 from 2.91. Attack delay reduced to -0.08 from -0.07937.
V8.8
  • Santa Draven Spinning Axe Bug Fix: Landing location's particles are no longer overlapped by on-ground area of effect abilities' particles.
V8.3
  • Stats Base health regeneration reduced to 6 from 6.176.
V7.22
  • Stats Base attack damage increased to 64 from 55.8. Base armor increased to 35 from 25.544.
  • Spinning Axe Base damage increased to 35 / 40 / 45 / 50 / 55 from 30 / 35 / 40 / 45 / 50.
  • Stand Aside Base damage increased to 75 / 110 / 145 / 180 / 215 from 70 / 105 / 140 / 175 / 210.
V7.21
  • Primetime Draven Bug Fix: No longer incorrectly plays classic VO lines.
V7.20
  • Primetime Draven Bug Fix: Idle SFX are no longer audible during his recall animation. Bug Fix: Recall SFX no longer goes out of sync with the animation when moving the camera away and back.
V7.17
  • League of Draven Adoration stacks lost on death increased to 75% from 50%. Base gold on champion kill reduced to 25 from 50.
V7.15
  • Primetime Draven Spinning Axe Bug Fix: No longer uses Pool Party Draven's SFX.
V7.9
  • Stats Magic resistance growth increased to 0.5 from 0.
V7.4
  • General Adjusted splash artwork for Pool Party Draven.
  • Primetime Draven Spinning Axe Bug Fix: No longer incorrectly uses Pool Party Draven's SFX.
V7.1
  • Spinning Axe Damage changed to 30 / 35 / 40 / 45 / 50 Champions stunned with Pyromania (P)(+ 65 / 75 / 85 / 95 / 105% bonus AD) from Champions stunned with Pyromania (P)45 / 55 / 65 / 75 / 85% AD.
  • Blood Rush Mana cost reduced to 40 / 35 / 30 / 25 / 20 from 40 at all ranks.
V6.21
  • Spinning Axe Bug Fix: Primetime Draven's Spinning Axe sound effects have been updated to be more noticeable.
  • Whirling Death Bug Fix: Soul Reaver Draven's Whirling Death now properly plays sound effects when it hits enemies.
V6.17
  • Whirling Death Mana cost reduced to 100 mana from 120. Cooldown changed to 120 / 100 / 80 seconds from 110 / 100 / 90.
V6.11
  • Whirling Death Bug Fix: Fixed a bug where Draven couldn't recast Whirling Death while snared.
V5.22
  • Stats Base attack damage increased to 56 from 51.24. Attack damage growth reduced to 2.91 from 3.5. Base mana increased to 360.56 from 310.56. Mana growth reduced to 39 from 42. Attack windup percent improved from 18.1% to 15.6%. Missile speed reduced to 1600 from 1700.
V5.17
  • League of Draven New Effect: Draven generates 2 bonus Adoration stacks if he kills 6 minions in a row without dropping an axe. Starting at 150 stacks and for every 100 stacks thereafter, an announcement will appear in allied chat stating the fact. If Draven cashes in at least 150 stacks on-kill, an announcement will appear in allied chat stating the fact.
V4.10
  • League of Draven Now specifies that towers will grant Adoration.
V4.5
  • Stats Base armor increased to 20 from 16.
V3.11
  • League of Draven Now grants a base 50 gold bonus upon killing an enemy champion from 0. Now consumes all Adoration stacks on kill to reward Draven with Gold (previously only consuming half). Gold per Adoration stack consumed reduced to 2 from 3. Visuals and sounds for League of Draven play on every Draven kill, instead of only playing on kills which consumed a large number of stacks.
V3.9
  • New Passive - League of Draven: Draven gains his fans' Adoration when he catches a Spinning Axe or kills a minion or monster. Killing enemy champions grants Draven bonus gold based on how much Adoration he has.
V3.6
  • Spinning Axe Reverted a recent change affecting how Draven was led by Spinning Axe, restoring prior functionality. Axe drop location will no longer be placed on the far side of impassable terrain from Draven.
V3.5
  • Spinning Axe Now leads Draven more accurately when he is benefiting from movement speed increases. Axe drop location will no longer be placed partially inside walls/terrain.
V1.0.0.152
  • Stats Movement speed increased to 330 from 305.
V1.0.0.140b
  • Wicked Blades - I Draven's critical strikes deal bonus physical damage over time. Spinning Axe also causes this effect even if it does not critically strike.
  • Spinning Axe - Q Draven's next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once.
  • Blood Rush - W Draven gains increased movement speed and attack speed. The movement speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh the cooldown of Blood Rush.
  • Stand Aside - E Draven deals physical damage by throwing his axes, knocking aside and slowing his targets.
  • Whirling Death - R Draven hurls two massive axes dealing physical damage to each unit struck. Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in flight to cause them to return early. Deals less damage for each unit it hits and resets when the axes reverse direction.

Recommended build

What players actually run on Draven on the current patch: summoner spells, skill priority, starting, core and late items, runes and skill order.

Every entry comes with its pick rate (how often it is chosen) and, where available, its win rate. For runes, Most Played is the page the majority takes and Best WR the variant that wins most among those with enough games: when they differ, the second is usually the sharper choice, the first the safer one.

Win rate by elo

Draven's win rate in each rank tier, from Iron to Challenger, plus all tiers combined.

A champion that climbs with rank is usually one that rewards mechanics or game knowledge; one that peaks in low elo is often easy to pick up and punished by better players. Read the tier you play in, not the average. Tiers with no data for this patch are hidden.

Counters and matchups

A preview of the counters page: the five opponents Draven struggles against the most, and the five it beats most often, on the current patch.

Percentages are Draven's own win rate in each duel, with the gap to its overall win rate. The full lists, with every matchup that has enough games, are on the counters page linked below each table.

Patch history

Balance changes that touched Draven, patch by patch, most recent first, as published in the official patch notes.

The ten latest patches are shown, the older ones fold out. Use it to read the win rate movements above: a jump right after a patch is usually a buff or a nerf, not a change in how people play the champion.