Hollow Radiance

Hollow Radiance

Legendary 2,800 gold Sells for 1,960 gold

Stats

Magic Resist 40
Health 400

Build Path

Built from

Best win rate champions

Top 10 champions with the highest win rate using this item

# Champion Role Win Rate Pick Rate
1 Top 54.9% 21.4%
2 Jungle 54.9% 23.0%
3 Top 54.7% 24.0%
4 Jungle 54.3% 7.5%
5 Top 53.6% 12.1%
6 Top 53.3% 31.8%
7 Jungle 52.7% 7.8%
8 Top 51.3% 19.1%
9
Zac Zac
Jungle 50.9% 6.8%
10 Mid 50.7% 53.6%

Patch History

V14.19
  • Health reduced to 400 from 450.
  • Immolate base damage per second increased to 15 from 10.
  • Immolate health ratio per second reduced to Champions killed with Comeuppance (R)1% bonus health from 1.75%.
  • New Effect: Immolate now deals 125% damage to monsters.
  • Desolate base damage increased to 30 from 20.
  • Desolate health ratio reduced to Champions killed with Comeuppance (R)2% bonus health from 3.5%.
V14.10
  • Combine cost increased to 650 from 550. Total cost unchanged.
  • Health reduced to 450 from 600.
  • Ability haste increased to 10 from 0.
V14.4
  • Bug Fix: Now tracks the burn damage and the on-kill damage separately.
V14.1 - Added
  • Recipe: Bami's Cinder + Spectre's Cowl + 550 = 2800.
  • Stats: 600 health, 40 magic resistance, 100% base health regeneration.
  • Unique Passive - Immolate: Taking or dealing damage activates this passive for 3 seconds. Deal Champions killed with Comeuppance (R)10 Champions killed with Comeuppance (R)(+ 1.75% bonus health) magic damage every second to enemies within 325 (+ 100% bonus size) units, with the damage being increased by 25% against minions. This executes minions that would be killed by one more tick of damage. Taking or dealing damage refreshes the duration of this effect.
  • Unique Passive - Desolate: Killing an enemy unit deals Champions killed with Comeuppance (R)20 Champions killed with Comeuppance (R)(+ 3.5% bonus health) magic damage to enemies near them.
  • Limited to 1 Immolate item.
  • Caption: "A relic of Icathia, remade."

Item stats

The raw statistics the item grants, as listed in the game data for the current patch, next to its total cost and sell price shown above.

Passive and active effects are not turned into numbers here: two items with the same lines can play very differently once their passives are taken into account.

Build path

The components this item is built from, and the items it can be upgraded into, taken from the game's recipe data for the current patch.

Each icon links to the item page. The gold cost of the finished item is the sum of its components plus a combine cost, which is why buying components first never costs more than saving up.

Best win rate champions

The champions with the highest win rate when they buy this item on the current patch, with their main role and the share of their games where they build it (pick rate).

A high win rate with a low pick rate often means a niche build that works in specific games, or simply a small sample. The safest reads are the lines where both figures are high: the item is both common and effective on that champion.

Patch history

Changes made to this item, patch by patch, most recent first, as published in the official patch notes.

Cost, stat and passive changes all move the win rates above: when a figure jumps between two patches, look here first.