Bloodthirster

Bloodthirster

Legendary 3,400 gold Sells for 2,380 gold

Stats

Attack Damage 80
Life Steal 15%

Build Path

Built from

Best win rate champions

Top 15 champions with the highest win rate using this item

# Champion Role Win Rate Pick Rate
1 ADC 66.5% 6.7%
2 ADC 63.3% 8.3%
3 ADC 62.6% 9.4%
4 ADC 62.5% 14.9%
5 ADC 62.3% 20.7%
6 ADC 61.9% 8.2%
7 ADC 60.8% 11.7%
8 ADC 60.6% 9.2%
9 ADC 60.5% 7.1%
10 ADC 60.4% 12.0%
11 ADC 58.3% 9.2%
12 ADC 57.8% 6.6%
13 ADC 57.7% 6.4%
14 ADC 54.6% 42.2%
15 ADC 52.6% 45.4%

Patch History

V14.18
  • Life steal reduced to 15% from 18%.
  • Ichorshield reduced to 165 − 315 (based on level) from 50 − 400 (based on level).
V14.10
  • New: Recipe: B. F. Sword + Pickaxe + Vampiric Scepter + 325 = 3400. Stats: 80 attack damage, 18% life steal. Unique Passive - Ichorshield: Convert excess healing from Takedowns while Frenzied (W/R)life steal into a shield for up to 50 − 400 (based on level). Limited to 1 Bloodthirster.
  • Old: Recipe: B. F. Sword + Cloak of Agility + Vampiric Scepter + 600 = 3400. Stats: 55 attack damage, 20% critical strike chance, 18% life steal. Unique Passive - Engorge: While above Champions killed with Comeuppance (R)70% maximum health, gain Champions hit with Bandage Toss (Q) at greater than 75% of max range10 − 40 (based on level) bonus attack damage. Limited to 1 Bloodthirster.
V13.17
  • Engorge health threshold increased to Champions killed with Comeuppance (R)70% maximum health from 50%.
V13.12
  • Total cost increased to 3400 from 3200. Combine cost increased to 600 from 400.
V13.10
  • Life steal increased to 18% from 15%.
  • New Unique Passive - Engorge: While above Champions killed with Comeuppance (R)50% maximum health, gain Champions hit with Bandage Toss (Q) at greater than 75% of max range10 − 40 (based on level) bonus attack damage.
  • Removed Unique Passive - Ichorshield: Convert the healing received from life steal in excess of Champions killed with Comeuppance (R)maximum health into a shield for up to 100 − 400 (based on level), which slowly decays after not dealing or taking damage for 25 seconds.
V13.6
  • Shield reduced to 100 − 400 (based on level) from 180 − 450 (based on level).
V13.1b
  • Total cost reduced to 3200 from 3400. Combine cost reduced to 400 from 600.
  • Life steal reduced to 15% from 18%.
  • Shield increased to 180 − 450 (based on level) from 50 − 320 (based on level).
V12.10
  • Shield reduced to 50 − 320 (based on level) from 50 − 350 (based on level).
  • Life steal reduced to 18% from 20%.
V12.4
  • Undocumented: Passive effect renamed to Ichorshield from Blood Barrier.
V11.23
  • New Effect: Tooltip now tracks damage blocked by Blood Barrier.
V10.23
  • Updated icon.
  • New: Recipe: B. F. Sword + Cloak of Agility + Vampiric Scepter + 600 = 3400. Stats: 55 attack damage, 20% life steal, 20% critical strike chance. Unique Passive - Blood Barrier: Life steal from basic attacks can now overheal you, converting the excess healing into a shield that absorbs up to 50 − 350 (based on level) damage and slowly decays if you haven't dealt or taken damage in the last 25 seconds. Limited to 1 Bloodthirster.
  • Old: Recipe: B. F. Sword + Vampiric Scepter + Long Sword + 950 = 3500. Stats: 80 attack damage. Unique: +20% life steal. Unique Passive: Your life steal overheals you, converting the excess healing into a shield that absorbs up to 50 − 350 (based on level) damage and decays when out of combat for 25 seconds.
V9.19
  • Renamed Bloodthirster from The Bloodthirster.
V8.11
  • Total cost reduced to 3500 from 3700. Combine cost reduced to 950 from 1150.
V7.9
  • Attack damage increased to 80 from 75.
V6.14
  • Added to the Twisted Treeline.
V5.22
  • New Recipe: B. F. Sword + Long Sword + Vampiric Scepter + 1150 = 3700.
  • Attack damage reduced to 75 from 80.
V5.8
  • Available on Howling Abyss
V4.12
  • Life steal increased to 20% from 15%.
  • Life steal is now Unique.
  • Shield strength reduced to 50-350 from 50-440.
  • Decay time increased to 25 seconds from 15.
V4.10 Rework
  • Combine cost increased to 1150 from 850. Total cost increased to 3500 from 3200.
  • AD increased to 80 from 70.
  • Life steal increased to 15% from 12%.
  • Passive: removed.
  • New Unique Passive: Your life steal effects can overheal you, converting the excess healing into a shield. The shield can block from 50 to 450 damage, based on champion level, and decays if you have been out of combat for 15 seconds.
V3.14 - November 26th Hotfix
  • Combine cost increased to 850 from 650. Total cost increased to 3200 from 3000.
V3.14
  • Combine cost reduced to 650 from 850. Total cost reduced to 3000 from 3200.
V3.01
  • Combine cost increased to 850 from 650. Total cost increased to 3200 from 3000.
V1.0.0.152
  • Combine cost reduced to 650 from 900.
  • Base attack damage increased to 70 from 60.
  • Passive maximum stacks reduced to 30 from 40. Maximum attack damage from stacks is now 30, down from 40. Maximum life steal from stacks is now 6%, down from 8%.
V1.0.0.136
  • Life steal reduced to 12% from 15%.
  • Life steal per stack reduced to 0.2% from 0.25%.
  • Now only loses half stacks on death rather than all of them.
V1.0.0.108
  • Now shows you in its tooltip what the current stats on its passive are.
  • Life steal increased to 15% from 10%.
  • Damage cap reduced to 40 from 60.
  • Life steal cap reduced to 10% from 15%.

Item stats

The raw statistics the item grants, as listed in the game data for the current patch, next to its total cost and sell price shown above.

Passive and active effects are not turned into numbers here: two items with the same lines can play very differently once their passives are taken into account.

Build path

The components this item is built from, and the items it can be upgraded into, taken from the game's recipe data for the current patch.

Each icon links to the item page. The gold cost of the finished item is the sum of its components plus a combine cost, which is why buying components first never costs more than saving up.

Best win rate champions

The champions with the highest win rate when they buy this item on the current patch, with their main role and the share of their games where they build it (pick rate).

A high win rate with a low pick rate often means a niche build that works in specific games, or simply a small sample. The safest reads are the lines where both figures are high: the item is both common and effective on that champion.

Patch history

Changes made to this item, patch by patch, most recent first, as published in the official patch notes.

Cost, stat and passive changes all move the win rates above: when a figure jumps between two patches, look here first.