Maw of Malmortius

Maw of Malmortius

Legendary 3,100 gold Sells for 2,170 gold

Stats

Magic Resist 40
Attack Damage 60

Build Path

Built from

Best win rate champions

Top 13 champions with the highest win rate using this item

# Champion Role Win Rate Pick Rate
1 Top 61.4% 9.6%
2 Top 59.3% 15.3%
3 Top 58.5% 10.2%
4 Jungle 57.9% 6.0%
5 Top 57.6% 13.4%
6 Jungle 57.3% 12.2%
7
Vi Vi
Jungle 56.8% 5.5%
8 Top 56.2% 5.3%
9 Top 56.0% 9.2%
10 Top 55.2% 8.3%
11 Top 55.0% 10.3%
12 Jungle 54.8% 10.7%
13 Top 53.0% 5.8%

Patch History

V14.19
  • Combine cost increased to 750 from 700. Total cost unchanged.
  • Attack damage reduced to 60 from 70.
  • Lifeline AD ratio reduced to Champions stunned with Pyromania (P)( 150% / 112.5%) bonus AD from inherit( 225% / 168.75%).
V14.9
  • New Recipe: Hexdrinker + Caulfield's Warhammer + 700 = 3100. Old Recipe: Pickaxe + Hexdrinker + Long Sword + 275 = 2800.
  • Ability haste increased to 15 from 0.
  • Attack damage increased to 70 from 65.
  • Magic resistance reduced to 40 from 50.
  • Lifeline duration increased to 3 seconds from 2.5.
  • New Effect: Upon triggering Lifeline, gain 10% omnivamp until the end of combat. Removed: No longer grants 12% life steal upon triggering Lifeline until the end of combat.
V13.13
  • Bug Fix: Cooldown no longer resets upon death.
V13.10
  • Total cost reduced to 2800 from 2900. Combine cost reduced to 275 from 375.
  • Lifeline duration reduced to 2.5 seconds from 5.
  • Lifeline cooldown increased to 90 seconds from 75.
  • New Effect: Life steal now lasts until the end of combat.
V13.1b
  • New Recipe: Hexdrinker + Pickaxe + Long Sword + 375 = 2900. Old Recipe: Hexdrinker + Caulfield's Warhammer + 500 = 2900.
  • Ability haste reduced to 0 from 20.
  • Attack damage increased to 65 from 55.
  • Removed: Triggering Lifeline no longer grants 10% omnivamp.
  • New Effect: Triggering Lifeline now grants 12% life steal.
V12.22
  • Bug Fix: Lifeline shield now properly triggers from and blocks an individual damage instance even if it is greater than its shield value.
V12.11
  • Lifeline cooldown increased to 75 seconds from 60.
V12.10
  • Lifeline omnivamp reduced to 10% from 12%.
V12.3
  • Total cost increased to 2900 from 2800. Combine cost increased to 500 from 400.
  • Attack damage increased to 55 from 50.
  • Ability haste increased to 20 from 15.
  • New Effect: Triggering Lifeline also grants 12% omnivamp until the end of combat (have not dealt or taken damage for at least 3 seconds).
  • Shield strength changed to ( 200 / 150) Champions stunned with Pyromania (P)(+ ( 225% / 168.75%) bonus AD) from 200 Champions killed with Comeuppance (R)(+ 20% maximum health).
V11.5
  • Total cost reduced to 2800 from 3100. Combine cost reduced to 400 from 700.
V10.23
  • Updated icon.
  • New: Recipe: Hexdrinker + Caulfield's Warhammer + 700 = 3100. Stats: 50 attack damage, 50 magic resistance, 15 ability haste. Unique Passive - Lifeline: If you would take Damage mitigated with Shifting Sands (E)magic damage that would reduce Champions killed with Comeuppance (R)maximum health below 30%, you first gain a shield that absorbs 200 Champions killed with Comeuppance (R)(+ 20% maximum health) Damage mitigated with Shifting Sands (E)magic damage for 5 seconds (60 second cooldown). Limited to 1 Lifeline item.
  • Old: Recipe: Hexdrinker + Caulfield's Warhammer + 850 = 3250. Stats: 50 attack damage, 50 magic resistance, 10% cooldown reduction. Unique Passive - Lifeline: If you would take Damage mitigated with Shifting Sands (E)magic damage that would reduce Champions killed with Comeuppance (R)maximum health below 30%, you first gain a shield that absorbs Damage mitigated with Shifting Sands (E)350 magic damage for 5 seconds (90 second cooldown). Triggering Lifeline grants Lifegrip. Unique Passive - Lifegrip: Grants Champions hit with Bandage Toss (Q) at greater than 75% of max range+20 attack damage, +10% spell vamp and +10% life steal until out-of-combat.
V10.15 - July 22nd Hotfix
  • Bug Fix: Lifeline no longer absorbs more than 350 magic damage at moments where the player's maximum health would be reduced below 30%.
V8.12
  • Magic shield duration increased to 5 seconds from 3.
V8.11
  • Magic resistance increased to 50 from 45.
  • Magic shield strength changed to 350 from 300 Champions that have been made a Vessel by Test of Spirit (E)(+ 100% bonus magic resistance).
  • Magic shield duration reduced to 3 seconds from 5.
V7.4
  • Bug Fix: The larger sphere from the passive buff now appears in the appropriate location.
V6.22
  • New Recipe: Hexdrinker + Caulfield's Warhammer + 850 = 3250 Old Recipe: Hexdrinker + Serrated Dirk + 850 = 3250.
  • Attack damage reduced to 50 from 55.
  • Magic resistance increased to 45 from 40.
  • Lifegrip passive now also grants Champions hit with Bandage Toss (Q) at greater than 75% of max range20 attack damage.
  • New Effect: +10% cooldown reduction.
  • Removed: +10 armor penetration.
V6.7
  • Magic resistance reduced to 40 from 50.
  • Unique Passive - Lifegrip: Removed: Champions hit with Martial Cadence (P)25% attack speed until out of combat.
V5.22
  • New Recipe: Hexdrinker + Serrated Dirk + 850 = 3250. Old Recipe: Hexdrinker + Pickaxe + 975 = 3200.
  • Attack damage reduced to 55 from 60.
  • Magic resistance reduced to 50 from 55.
  • New Effect: +10 armor penetration.
  • Unique Passive that grants a magic shield is now named Lifeline. Magic shield changed to 300 Champions that have been made a Vessel by Test of Spirit (E)(+ 100% bonus magic resistance) from 400. Cooldown increased to 90 seconds from 60.
  • New Effect: Unique Passive - Lifegrip: When Lifeline triggers, gain +25% attack speed, +10% spell vamp and +10% life steal until out of combat.
  • Removed: Unique Passive: +1 attack damage for every Champions killed with Comeuppance (R)2% missing health, capped at +35 attack damage at Champions killed with Comeuppance (R)30% health or less.
V3.9
  • Attack damage increased to 60 from 55.
  • Magic resistance increased to 40 from 36.
  • Passive attack damage increased to 1 per Champions killed with Comeuppance (R)2% of missing health from 2.5%.
  • Passive attack damage cap reduced to 35 from 40.
  • Bug Fix: Fixed a bug where the cooldown was not properly resetting when upgrading from a Hexdrinker on cooldown.
V1.0.0.152
  • Item cost reduced to 3200 from 3300. Combine cost increased to 975 from 925.
V1.0.0.146
  • Now displays cooldown on the item rather than as a buff.
V1.0.0.136 Added
  • Recipe: Hexdrinker + Pickaxe + 925 = 3300
  • +55 attack damage, +36 magic resistance.
  • Unique Passive: +1 attack damage for every Champions killed with Comeuppance (R)2.5% missing health, for a maximum of +40 bonus attack damage.
  • Unique Passive: If you would take magic damage which would leave you at less than Champions killed with Comeuppance (R)30% of your maximum health, you gain a shield which absorbs Damage mitigated with Shifting Sands (E)400 magic damage for 5 seconds (60 second cooldown).

Item stats

The raw statistics the item grants, as listed in the game data for the current patch, next to its total cost and sell price shown above.

Passive and active effects are not turned into numbers here: two items with the same lines can play very differently once their passives are taken into account.

Build path

The components this item is built from, and the items it can be upgraded into, taken from the game's recipe data for the current patch.

Each icon links to the item page. The gold cost of the finished item is the sum of its components plus a combine cost, which is why buying components first never costs more than saving up.

Best win rate champions

The champions with the highest win rate when they buy this item on the current patch, with their main role and the share of their games where they build it (pick rate).

A high win rate with a low pick rate often means a niche build that works in specific games, or simply a small sample. The safest reads are the lines where both figures are high: the item is both common and effective on that champion.

Patch history

Changes made to this item, patch by patch, most recent first, as published in the official patch notes.

Cost, stat and passive changes all move the win rates above: when a figure jumps between two patches, look here first.