Redemption

Redemption

Legendary 2,300 gold Sells for 1,610 gold

Stats

Ability Power 30

Build Path

Built from

Best win rate champions

Top 13 champions with the highest win rate using this item

# Champion Role Win Rate Pick Rate
1 Support 60.2% 9.7%
2 Support 59.7% 8.3%
3 Support 59.5% 8.9%
4 Support 58.6% 15.4%
5 Support 56.9% 11.0%
6 Support 56.9% 44.9%
7 Support 56.7% 20.7%
8 Support 56.6% 22.9%
9 Support 56.2% 9.7%
10 Support 55.9% 43.8%
11 Support 55.4% 18.3%
12 Support 54.8% 24.6%
13 Jungle 54.0% 58.7%

Patch History

V14.19
  • Combine cost increased to 900 from 700. Total cost unchanged.
  • Heal and shield power reduced to 10% from 15%.
V14.1
  • New Recipe: Kindlegem + Forbidden Idol + 700 = 2300. Old Recipe: Chalice of Blessing + Forbidden Idol + 550 = 2300.
  • New Stats: 200 health, 100% base mana regeneration, 15 ability haste, 15% heal and shield power. Old Stats: 250 health, 100% base mana regeneration, 15% heal and shield power.
  • Removed Unique Passive - Harmony: Gain Champions killed with Comeuppance (R)25% base health regeneration for every additional Champions hit by Piltover Peacemakers (Q) at greater than 75% of max range25% base mana regeneration.
V13.10
  • New Recipe: Chalice of Blessing + Forbidden Idol + 550 = 2300. Old Recipe: Kindlegem + Forbidden Idol + 700 = 2300.
  • New Stats: 250 health, 100% base mana regeneration, 15% heal and shield power. Old Stats: 200 health, 15 ability haste, 100% base mana regeneration, 16% heal and shield power.
  • New Passive - Harmony: Gain Champions killed with Comeuppance (R)25% base health regeneration for every additional Champions hit by Piltover Peacemakers (Q) at greater than 75% of max range25% base mana regeneration.
  • Intervention heal increased to 200 − 400 (based on target's level) froml 180 − 340 (based on target's level).
V12.14
  • Heal and shield power reduced to 16% from 20%.
V12.10
  • Heal reduced to 180 − 340 (based on level) from 200 − 400 (based on level).
V12.7
  • Bug Fix: Cooldown indicator now accurately reflects the actual cooldown timer.
V11.16
  • Intervention heal increased to 200 − 400 (based on level) from 180 − 360 (based on level).
  • Intervention cooldown reduced to 90 seconds from 120.
V10.23
  • Updated icon.
  • New: Recipe: Kindlegem + Forbidden Idol + 700 = 2300. Stats: 100% base mana regeneration, 15 ability haste, 200 health, 20% heal and shield power. Unique Active - Intervention: You reveal the target area for 3 seconds. After a 2.5 second delay, a beam of light strikes the ground. Allies within the area are healed for 180 − 360 (based on target's level), while enemy champions take Champions killed with Comeuppance (R)10% of target's maximum health Skillshots dodged with Void Surge (Q) true damage (120 second cooldown). Can be used while dead. Limits: This effect is halved if the target has been affected by another Redemption in the last 12 seconds. Limited to 1 Redemption.
  • Old: Recipe: Forbidden Idol + Crystalline Bracer + 650 = 2100. Stats: 150% base mana regeneration, 10% cooldown reduction, 200 health, 50% base health regeneration. Unique: +10% heal and shield power. Unique Active: You reveal the target area for 3 seconds. After a 2.5 second delay, a beam of light strikes the ground. Allies within the area are healed for 30 − 370 (based on target's level), which is increased by 3 × your heal power, while enemy champions take Champions killed with Comeuppance (R)10% of target's maximum health Skillshots dodged with Void Surge (Q) true damage and enemy minions take Skillshots dodged with Void Surge (Q) 250 true damage (120 second cooldown). Can be used while dead. Limits: This effect is halved if the target has been affected by another Redemption in the last 12 seconds. Ornn's Masterwork item: Salvation. Stats: 200% base mana regeneration, 10% cooldown reduction, 300 health, 150% base health regeneration. Unique: +10% heal and shield power.
V10.22
  • Now has an "incoming health" UX added to the health bar, so players can see how much health they will receive from Redemption's heal.
V9.1
  • Salvation Total cost reduced to 2100 from 2600. Combine cost reduced to 0 from 500. Can now only be obtained if Ornn forges the item (for himself or for another ally).
V8.24b
  • Heal and shield power increased to 10% from 8%.
V8.12
  • Heal and shield power reduced to 8% from 10%.
V7.17
  • Bug Fix: Active is now correctly amplified by its own +10% bonus healing and shielding power passive while the casting champion is dead.
  • Added to recipe from Salvation. Only available while Ornn is on your team.
V7.12
  • Health reduced to 200 from 300.
  • Base health regeneration reduced to 50% from 75%.
  • Base mana regeneration increased to 150% from 125%.
  • Heal reduced to 30 − 370 (based on target's level) from 65 − 490 (based on target's level).
  • New Effect: Heal is affected 3 times as much by Increased Healing and Shieling power amplifiers. Considering increased +30% (10% × 3) healing, heal reduced to 39 − 481 (based on level) from 65 − 490 (based on target's level).
V7.9
  • New Effect: Tooltip now mentions how much healing and damage you've done.
  • Bug Fix: No longer erroneously counts as a spellcast for effects like Tear of the Goddess.
V7.2
  • Health reduced to 300 from 400.
  • Mana regeneration increased to 125% from 75%.
  • Active heal reduced to 65 − 490 (based on target's level) from 150 − 490 (based on target's level).
V6.22 Added
  • Recipe: Forbidden Idol + Crystalline Bracer + 650 = 2100
  • Grants +400 health, +75% base health regeneration, +75% base mana regeneration and +10% cooldown reduction.
  • Grants Unique Passive: +10% healing and shielding power.
  • Grants Unique Active: Target an area within 5500 range. After 2.5 second, call down a beam of light to heal allies for 150 − 490 (based on target's level), deals Champions killed with Comeuppance (R)10% of maximum health true damage to enemy champions and 250 true damage to minions (120 second cooldown). Can be used while dead. This effect is halved if the target has been affected by another Redemption recently.

Item stats

The raw statistics the item grants, as listed in the game data for the current patch, next to its total cost and sell price shown above.

Passive and active effects are not turned into numbers here: two items with the same lines can play very differently once their passives are taken into account.

Build path

The components this item is built from, and the items it can be upgraded into, taken from the game's recipe data for the current patch.

Each icon links to the item page. The gold cost of the finished item is the sum of its components plus a combine cost, which is why buying components first never costs more than saving up.

Best win rate champions

The champions with the highest win rate when they buy this item on the current patch, with their main role and the share of their games where they build it (pick rate).

A high win rate with a low pick rate often means a niche build that works in specific games, or simply a small sample. The safest reads are the lines where both figures are high: the item is both common and effective on that champion.

Patch history

Changes made to this item, patch by patch, most recent first, as published in the official patch notes.

Cost, stat and passive changes all move the win rates above: when a figure jumps between two patches, look here first.