Rylai’s Crystal Scepter

Rylai’s Crystal Scepter

Legendary 2,600 gold Sells for 1,820 gold

Stats

Health 400
Ability Power 65

Build Path

Built from

Best win rate champions

Top 17 champions with the highest win rate using this item

# Champion Role Win Rate Pick Rate
1 Top 61.0% 11.8%
2 Mid 60.0% 5.4%
3 Mid 56.2% 56.7%
4 Top 55.4% 81.7%
5 Support 55.4% 33.9%
6 Support 55.3% 40.2%
7 Mid 55.1% 67.4%
8 Jungle 54.9% 33.6%
9 Support 54.3% 60.9%
10 Support 54.3% 79.6%
11 Mid 53.3% 92.1%
12 Top 53.0% 32.6%
13 Top 52.2% 73.0%
14 Mid 51.4% 11.1%
15 Jungle 51.4% 11.2%
16 Mid 51.3% 40.5%
17 Support 50.6% 84.4%

Patch History

V14.19
  • Ability power reduced to 65 from 75.
V14.1
  • Combine cost increased to 450 from 415. Total cost unchanged.
V12.2
  • Total cost reduced to 2600 from 3000. Combine cost reduced to 415 from 815.
  • Ability power reduced to 75 from 90.
  • Health increased to 400 from 350.
V10.23
  • Updated icon.
  • New: Recipe: Blasting Wand + Giant's Belt + Amplifying Tome + 815 = 3000. Stats: 90 ability power, 350 health. Unique Passive - Rimefrost: Damaging an enemy with an ability slows them 30% from 1 second. Limited to 1 Rylai's Crystal Scepter.
  • Old: Recipe: Blasting Wand + Amplifying Tome + Ruby Crystal + 915 = 2600. Stats: 90 ability power, 300 health. Unique Passive: Damaging abilities and spells slow affected units by 20% for 1 second.
V8.9
  • Ability power increased to 90 from 85.
V8.4
  • Ability power increased to 85 from 75.
V6.24
  • New Recipe: Blasting Wand + Amplifying Tome + Ruby Crystal + 915 = 2600 Old Recipe: Needlessly Large Rod + Amplifying Tome + Giant's Belt + 515 = 3200
  • Health reduced to 300 from 400.
  • Ability power reduced to 75 from 100.
  • Unique passive: New Effect: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second. Removed: 40% slow for 1.5 seconds for single target abilities. Removed: 40% slow for 1 second for area of effect abilities. Removed: 20% slow for 1 second for damage over time, multi-hit, and pets abilities.
V5.22
  • Total cost increased to 3200 from 3000.
V5.13
  • New Recipe: Giant's Belt + Needlessly Large Rod + Amplifying Tome + 315 = 3000 Old Recipe: Giant's Belt + Blasting Wand + Amplifying Tome + 605 = 2900
  • Single Target Slow increased to 40% from 35%
  • Area of Effect Slow (instant) increased to 40% from 15%
  • Damage over time or Multi-hit Slow increased to 20% for 1 second from 15% for 1.5 seconds
  • Summoned minions (e.g. Mordekaiser's Children of the Grave, Annie's Summon Tibbers) now slow on-hit 20% for 1 second
  • New particle added
V4.13
  • Ability power increased to 100 from 80.
  • Health reduced to 400 from 500.
V1.0.0.152
  • Item cost reduced to 2900 from 3105.
  • Combine cost reduced to 605 from 700.
V1.0.0.106
  • Slow duration reduced to 1.5 from 2.
  • Updated the tooltip to reflect slow information for single target and damage-over-time slows.
V1.0.0.63
  • Slow duration increased to 2 seconds from 1.5 seconds.
  • It will now trigger on dealing non-periodic spell damage, instead of spell hit. This means that spells like Destiny or Time Warp, which previously triggered the effect, won't anymore; however, Rupture will now slow on dealing damage instead of on the initial cast, Powerball will now trigger the effect when you hit units, etc.
V0.9.25.34
  • Slows from items will no longer stack. (i.e. Frozen Mallet, Rylai's Crystal Scepter) The largest slow will take effect until duration wears then next largest slow will take effect if it's still active.
V0.9.25.24
  • Single target slow reduced from 40% to 35%.
V0.9.25.21 Remake.
  • Health and ability power.
  • Now causes single target spells to slow by 40% for 1.5 seconds (15% for multi target spells).
V0.9.22.15
  • Removed the internal 6 second cooldown.
  • Increased proc window from 4 to 6 seconds.
V0.9.22.7 Added
  • Rylai's Crystal Scepter: +500 health. +500 mana. +80 ability power. Passive: After a spell cast, your champion's next basic attack reduces your target's movement speed by 35% for 2.5 seconds. This effect can only occur once every 6 seconds.

Item stats

The raw statistics the item grants, as listed in the game data for the current patch, next to its total cost and sell price shown above.

Passive and active effects are not turned into numbers here: two items with the same lines can play very differently once their passives are taken into account.

Build path

The components this item is built from, and the items it can be upgraded into, taken from the game's recipe data for the current patch.

Each icon links to the item page. The gold cost of the finished item is the sum of its components plus a combine cost, which is why buying components first never costs more than saving up.

Best win rate champions

The champions with the highest win rate when they buy this item on the current patch, with their main role and the share of their games where they build it (pick rate).

A high win rate with a low pick rate often means a niche build that works in specific games, or simply a small sample. The safest reads are the lines where both figures are high: the item is both common and effective on that champion.

Patch history

Changes made to this item, patch by patch, most recent first, as published in the official patch notes.

Cost, stat and passive changes all move the win rates above: when a figure jumps between two patches, look here first.