Dead Man’s Plate

Dead Man’s Plate

Legendary 2,900 gold Sells for 2,030 gold

Stats

Health 350
Armor 55
Move Speed % 4%

Build Path

Built from

Best win rate champions

Top 13 champions with the highest win rate using this item

# Champion Role Win Rate Pick Rate
1 Top 61.6% 8.5%
2 Jungle 60.7% 22.6%
3 Top 59.9% 11.7%
4 Top 59.6% 9.1%
5 Top 58.8% 20.3%
6 Top 58.4% 24.7%
7 Top 57.8% 24.1%
8 Top 56.7% 5.4%
9 Jungle 56.6% 26.1%
10 Top 56.5% 51.4%
11 Jungle 56.0% 11.3%
12 Top 54.4% 69.3%
13 Support 53.7% 67.7%

Patch History

V14.19
  • Health increased to 350 from 300.
  • Armor increased to 55 from 45.
  • Movement speed reduced to 4% from 5%.
  • Shipwrecker maximum bonus movement speed reduced to 20 from 40.
V14.2
  • Bug Fix: Momentum stacks are no longer lost from attacking traps or jungle plants.
V14.1
  • New Unique Passive - Unsinkable: Gain 25% slow resist.
  • Removed: Melee champions no longer cause their next basic attack on-hit at maximum stacks to apply a 50% slow for 1 second.
  • Removed: Stacks no longer decay by 15 every 0.25 seconds while the user is immobilized.
  • Now limits the user to 1 Momentum item.
V12.12
  • Bug Fix: Cast SFX is no longer audible in the Fog of War when it shouldn't be.
V11.14
  • Armor increased to 45 from 40.
V11.13
  • Momentum charge time reduced to 3.75 seconds from 5. Stacks per tick (0.25 seconds) of movement increased to 7 from 5.
  • Shipwrecker maximum bonus movement speed reduced to 40 from 60.
  • Shipwrecker damage per stack reduced to 0.4 from 1. Shipwrecker maximum damage reduced to 40 from 100.
  • New Effect: Shipwrecker damage now scales with Champions stunned with Pyromania (P)0% − 100% (based on stacks of Momentum) base AD.
  • Shipwrecker damage type changed to physical from magic.
V11.9
  • Health reduced to 300 from 400.
V11.3
  • Health reduced to 400 from 475.
V10.24
  • Updated icon.
V10.23
  • Updated icon.
  • New: Recipe: Winged Moonplate + Ruby Crystal + Chain Vest + 900 = 2900. Stats: 475 health, 40 armor, 5% movement speed. Unique Passive - Shipwrecker: While moving, generates 5 stacks of Momentum each 0.25 seconds, granting up to Champions killed 5s before or after using Chronobreak (R)60 bonus movement speed at 100 stacks after 5 seconds of moving. Momentum decays by 15 every 0.25 seconds while immobilized. Attacks deal Damage mitigated with Shifting Sands (E)1 magic damage on-hit per stack of Momentum, consuming all stacks. At max stacks, the target is also slowed by 50% for 1 second if the attacker is melee. Limited to 1 Dead Man's Plate.
  • Old: Recipe: Chain Vest + Giant's Belt + 1100 = 2900. Stats: 425 health, 60 armor. Unique Passive - Dreadnought: Generates a maximum of 100 Momentum stacks by moving, which grant up to Champions killed 5s before or after using Chronobreak (R)60 bonus movement speed. Momentum decays by 3 every 0.25 seconds while immobilized. Unique Passive - Crushing Blow: Basic attacks discharge all stacks to deal Damage mitigated with Shifting Sands (E)(1 per stack) bonus magic damage on-hit, up to 100. Basic attacks at 100 stacks also slow by 50% for 1 second. This damage can critically strike. Limits: On ranged champions, Crushing Blow cannot slow. However, Momentum will still discharge on-hit.
V10.20
  • Bug Fix: Certain empowered basic attacks no longer grant double Conqueror stacks when the champion in question has Dead Man's Plate.
  • Undocumented: Mordekaiser is no longer granted an additional stack of Darkness Rise per basic attack.
V8.12
  • Bug Fix: Crushing Blow now properly deals magic damage for ranged users.
V8.6
  • Crushing Blow damage changed to magic from physical.
  • Removed: Being slow or basic attacking discharging stacks.
  • New Effect: Basic attacks can now discharge all stacks to deal 1 bonus damage per stack. Slow remains at 100 stacks and for melee only.
  • New Effect: Basic attacking now locks out Momentum generation until your attack timer resets.
V7.9
  • Health reduced to 425 from 500.
  • Armor increased to 60 from 50.
  • Maximum stack generation per second increased to 20 from 12.5.
  • Crushing Blow's slow no longer decays over the duration.
  • New Effect: Now only deal bonus damage on basic attacks when at full stacks.
  • New Effect: When not at full stacks, basic attacks now reduces stack count by 15.
V6.3
  • Total cost increased to 2900 from 2800. Combine cost increased to 1100 from 1000.
  • Crushing Blow slow reduced to 50% from 75%.
V5.24
  • Health reduced to 500 from 600.
V5.22
  • Total cost increased to 2800 from 2750.
V5.18
  • Tooltip updated to clarify that silences and blinds do not affect momentum generation/decay.
  • Fixed a bug where Whimsy was not affecting Momentum.
V5.16
  • Total cost reduced to 2750 from 2800.
  • Health increased to 600 from 580.
  • Armor reduced to 50 from 55.
V5.15 - (2015-08-10 - Black Market Brawlers end)
  • Now available on Summoner's Rift.
  • Armor increased to 55 from 50.
V5.14 - Added (2015-07-30 - Black Market Brawlers release)
  • Dead Man's Plate Recipe: Chain Vest + Giant's Belt + 1000 = 2800. Stats: 580 health and 50 armor. Unique Passive - Dreadnought: You build Momentum stacks while moving, up to 100, granting up to 60 bonus movement speed. Momentum rapidly decays while under immobilizing crowd control effects, and decays slowly while slowed. Unique Passive - Crushing Blow: Basic attacks discharge all Momentum, dealing 1 bonus physical damage for every 2 momentum. If 100 stacks are discharged, the damage is doubled; if this attack is melee, the target will also be slowed for 75%, decaying over 1 second. Caption: "There's only one way you'll get this armor from me..." - forgotten namesake

Item stats

The raw statistics the item grants, as listed in the game data for the current patch, next to its total cost and sell price shown above.

Passive and active effects are not turned into numbers here: two items with the same lines can play very differently once their passives are taken into account.

Build path

The components this item is built from, and the items it can be upgraded into, taken from the game's recipe data for the current patch.

Each icon links to the item page. The gold cost of the finished item is the sum of its components plus a combine cost, which is why buying components first never costs more than saving up.

Best win rate champions

The champions with the highest win rate when they buy this item on the current patch, with their main role and the share of their games where they build it (pick rate).

A high win rate with a low pick rate often means a niche build that works in specific games, or simply a small sample. The safest reads are the lines where both figures are high: the item is both common and effective on that champion.

Patch history

Changes made to this item, patch by patch, most recent first, as published in the official patch notes.

Cost, stat and passive changes all move the win rates above: when a figure jumps between two patches, look here first.