Liandry’s Torment

Liandry’s Torment

Legendary 3,000 gold Sells for 2,100 gold

Stats

Health 300
Ability Power 60

Build Path

Built from

Best win rate champions

Top 20 champions with the highest win rate using this item

# Champion Role Win Rate Pick Rate
1 Mid 56.7% 65.7%
2 Jungle 56.0% 23.7%
3 Mid 56.0% 5.8%
4
Zac Zac
Jungle 55.7% 14.9%
5 Support 55.6% 20.3%
6 Mid 55.1% 25.0%
7 Top 55.0% 87.5%
8 Top 55.0% 72.9%
9 Mid 54.8% 33.5%
10 Top 54.7% 33.3%
11 Support 54.5% 67.7%
12 Mid 54.2% 78.2%
13 ADC 53.9% 14.5%
14 Jungle 53.8% 15.5%
15 Support 53.8% 47.1%
16 Support 53.8% 18.8%
17 Jungle 53.6% 5.2%
18 Mid 53.4% 29.4%
19 Jungle 53.2% 39.3%
20 Support 53.1% 78.2%

Patch History

V14.20
  • Torment monster cap per tick reduced to 20 from 25.
V14.19
  • Ability power reduced to 70 from 90.
V14.11
  • Can no longer be upgraded to Liandry's Lament.
V14.10
  • New Recipe: Haunting Guise + Fated Ashes + 800 = 3000. Old Recipe: Haunting Guise + Blasting Wand + 850 = 3000.
V14.1 - Re-added
  • Replaces Liandry's Anguish.
  • Updated icon.
  • Recipe: Haunting Guise + Blasting Wand + 850 = 3000.
  • Stats: 300 health, 90 ability power.
  • Unique Passive - Torment: Dealing ability damage applies a burn for 3 seconds that deals Damage mitigated with Shifting Sands (E)magic damage equal to「 Champions killed with Comeuppance (R)2% of the target's maximum health every second 」「 Champions killed with Comeuppance (R)6% of the target's maximum health over the duration 」, capped at 50 against monsters.
  • Unique Passive - Suffering: For each second in combat with enemy champions, deal 2% increased damage, stacking up to 3 times for a total of 6%.
  • Limited to 1 Liandry's Torment.
  • Ornn's Masterwork item: Liandry's Lament. Stats: 550 health, 110 ability power.
V10.23 - Removed
  • Removed from the game.
  • Replaced by Liandry's Anguish.
V10.18
  • Bug Fix: Now properly applies its Unique passive, Torment, on Baron Nashor regardless of distance.
V8.19
  • Ability power reduced to 75 from 80.
  • Torment damage per second increased to Champions killed with Comeuppance (R)1.5% of target's maximum health from 1%.
  • Movement-impaired Torment damage per second increased to Champions killed with Comeuppance (R)2.5% of target's maximum health from 2%.
V8.5
  • Bug Fix: The Madness passive no longer modifies true damage, matching rules around other damage-amplifying effects.
V8.4
  • Removed Unique Passive - Eyes of Pain: +15 magic penetration.
  • New Unique Passive - Madness: Damaging an enemy champion generates one stack every second for the next 4 seconds. Deal 2% increased damage for each stack, up to a maximum of 10%.
  • New Effect: Unique passive dealing bonus magic damage is now named Torment.
  • Torment damage per second changed to Champions killed with Comeuppance (R)1% of target's maximum health from Champions killed with Comeuppance (R)2% of target's current health.
V6.24
  • Total cost decreased to 3100 from 3200.
V5.22
  • Total cost increased to 3200 from 3000.
V5.13
  • New Recipe: Haunting Guise + Blasting Wand + 650 = 3000 Old Recipe: Haunting Guise + Amplifying Tome + 980 = 2900
  • Ability power increased to 80 from 50.
V3.10
  • Enabled on Twisted Treeline and Crystal Scar.
V3.03
  • Bug where Liandry's Torment was not dealing damage with damage over time effects or rapid spell damage was fixed.
V3.02
  • Ability power reduced to 50 from 60.
  • Damage per second increased to 2% from 1.66%.
  • Damage-over-time and multi-target spells no longer have reduced effect.
  • Fixed damage effect not being properly reapplied on targets that already have it.
V1.0.0.154
  • Health increased to 300 from 200.
  • Ability power reduced to 60 from 70.
V1.0.0.152 Added
  • Recipe: Haunting Guise + Amplifying Tome
  • Item cost: 2900
  • Combine cost: 980
  • +70 ability power
  • +200 health.
  • Unique Passive - Eyes of Pain: +15 magic penetration
  • Unique Passive: Dealing spell damage burns enemies for 5% of their current health as magic damage over 3 seconds. If their movement is impaired, they take double damage from this effect. Duration is halved for multi-target or periodic effects, 300 max damage vs monsters.

Item stats

The raw statistics the item grants, as listed in the game data for the current patch, next to its total cost and sell price shown above.

Passive and active effects are not turned into numbers here: two items with the same lines can play very differently once their passives are taken into account.

Build path

The components this item is built from, and the items it can be upgraded into, taken from the game's recipe data for the current patch.

Each icon links to the item page. The gold cost of the finished item is the sum of its components plus a combine cost, which is why buying components first never costs more than saving up.

Best win rate champions

The champions with the highest win rate when they buy this item on the current patch, with their main role and the share of their games where they build it (pick rate).

A high win rate with a low pick rate often means a niche build that works in specific games, or simply a small sample. The safest reads are the lines where both figures are high: the item is both common and effective on that champion.

Patch history

Changes made to this item, patch by patch, most recent first, as published in the official patch notes.

Cost, stat and passive changes all move the win rates above: when a figure jumps between two patches, look here first.