Mejai’s Soulstealer

Mejai’s Soulstealer

Legendary 1,500 gold Sells for 1,050 gold

Stats

Health 100
Ability Power 20

Build Path

Built from

Best win rate champions

Top 20 champions with the highest win rate using this item

# Champion Role Win Rate Pick Rate
1 Jungle 83.1% 6.2%
2 Mid 81.5% 6.5%
3 Mid 80.8% 12.9%
4 Mid 80.8% 5.5%
5 Jungle 80.4% 11.7%
6 Jungle 79.9% 7.9%
7 Mid 79.7% 9.7%
8
Vex Vex
Mid 79.5% 5.8%
9 Jungle 79.3% 10.1%
10 Jungle 78.5% 17.9%
11 Top 77.9% 5.4%
12 Mid 77.9% 5.7%
13 Mid 77.8% 6.2%
14 Jungle 77.3% 16.1%
15 Jungle 77.0% 11.1%
16 Mid 76.9% 18.4%
17 Mid 76.9% 10.2%
18 Support 76.9% 8.5%
19 Mid 76.8% 7.9%
20 Mid 76.6% 10.0%

Patch History

V14.1
  • New: Recipe: Dark Seal + 1150 = 1500. Stats: 100 health, 20 ability power. Unique Passive - Glory: Gain 4 stacks for each champion kill and 2 stacks for each assist, up to a maximum of 25 stacks. Lose 10 stacks on death. Stacks are preserved from Dark Seal. For every stack, gain Damage to champions with Center of the Universe (P)5 ability power, up to 125 at maximum stacks. If you have at least 10 stacks, also gain Champions killed 5s before or after using Chronobreak (R)10% bonus movement speed. Limited to 1 Glory item.
  • Old: Recipe: Dark Seal + 1250 = 1600. Stats: 100 health, 20 ability power. Unique Passive - Glory: Gain 4 stacks for each champion kill and 2 stacks for each assist, up to a maximum of 25 stacks. Lose 10 stacks on death. Stacks are preserved from Dark Seal. Unique Passive - Dread: Gain Damage to champions with Center of the Universe (P)5 ability power for each stack of Glory, up to 125 at maximum stacks, and Champions killed 5s before or after using Chronobreak (R)10% bonus movement speed if you have at least 10 stacks. Limited to 1 Glory item.
V10.23
  • Updated icon.
  • New: Recipe: Dark Seal + 1250 = 1600. Stats: 20 ability power, 100 health. Unique Passive - Glory: Gain 4 stacks for each champion kill, 2 for assists, up to a maximum of 25. Lose 10 stacks on death. Stacks are preserved from Dark Seal. Unique Passive - Deathwalker: Gain Damage to champions with Center of the Universe (P)5 ability power for each stack of Glory and Champions killed 5s before or after using Chronobreak (R)10% bonus movement speed if you have at least 10 stacks. Limited to 1 Glory item.
  • Old: Recipe: Dark Seal + 1050 = 1400. Stats: 20 ability power, 200 mana. Unique Passive - Dread: Grants Damage to champions with Center of the Universe (P)+5 ability power per stack of Glory. Grants Champions killed 5s before or after using Chronobreak (R)+10% bonus movement speed at 10 Glory. Unique Passive - Do or Die: Grants 4 Glory (+20 AP) for a champion kill and 2 Glory (+10 AP) for an assist, up to 25 Glory (+125 AP). Upon death, lose 10 Glory stacks (-50 AP).
V8.9
  • Glory needed for bonus movement speed reduced to 10 from 15.
V6.2
  • Combine cost increased to 1050 from 1000. The Dark Seal's cost reduced to 350 from 400
V5.22
  • reworked New Recipe: The Dark Seal + 1000 = 1400 Grants +20 ability power and +200 mana. Grants Unique Passive - Dread: Grants +5 ability power per Glory. Grants 10% Movement Speed if you have at least 15 Glory. Grants Unique Passive - Do or Die: Grants 4 Glory for a champion kill or 2 Glory for an assist, up to 25 Glory. Lose 10 Glory on death.
V4.20
  • Recipe cost increased to 965 from 800. Total cost increased to 1400 from 1235.
  • Now starts with 5 stacks.
  • Stacks lost upon death increased to half from a third.
V1.0.0.79
  • Reduced the amount of ability power per stack to 8 from 9.
V1.0.0.75
  • Reduced the amount of ability power per stack to 9 from 10.
V1.0.0.74
  • Fixed an unspecified tooltip error.
V1.0.0.63
  • Recipe cost reduced to 800 from 1000.
  • Cooldown reduction increased to 15% from 10%.
  • Removed health and mana restore on kill.
  • Ability power per stack increased to 10 from 8.
V1.0.0.61 - Reworked
  • Recipe: Amplifying Tome + 1000.
  • +20 Ability Power.
  • Unique passive: Your champion gains 8 ability power per stack, receiving 2 stacks for a kill or 1 stack for an assist. This effect can stack 20 times; you lose a third of your stacks if you die. At 20 stacks, your champion gains +20% cooldown reduction and 200 health and mana are restored on kills and assists.
V0.9.25.24
  • Now gains 5 ability power on assist.
V0.8.21.110
  • Ability power bonus cap reduced to 70 from 80.
  • Combine cost increased to 550 from 500.
  • Fixed all bugs associated with this item.
  • Max ability power gained reduced to 80 from 120.
  • Ability power gain per kill reduced to 10 from 12.
  • Ability power increased to 70 from 65.
  • Combine cost reduced to 500 from 600.
  • Bonus ability power from champion kills increased to 12 from 5.
  • Added a Cap of +120 Ability Power.
  • No longer builds Zhonya's Ring of the Mindreamer.
  • Recipe Cost increased to 600 from 400.
  • Bonus Ability Power per kill increased to 10 from 5.
  • Reduced the Ability power gained from killing champions.

Item stats

The raw statistics the item grants, as listed in the game data for the current patch, next to its total cost and sell price shown above.

Passive and active effects are not turned into numbers here: two items with the same lines can play very differently once their passives are taken into account.

Build path

The components this item is built from, and the items it can be upgraded into, taken from the game's recipe data for the current patch.

Each icon links to the item page. The gold cost of the finished item is the sum of its components plus a combine cost, which is why buying components first never costs more than saving up.

Best win rate champions

The champions with the highest win rate when they buy this item on the current patch, with their main role and the share of their games where they build it (pick rate).

A high win rate with a low pick rate often means a niche build that works in specific games, or simply a small sample. The safest reads are the lines where both figures are high: the item is both common and effective on that champion.

Patch history

Changes made to this item, patch by patch, most recent first, as published in the official patch notes.

Cost, stat and passive changes all move the win rates above: when a figure jumps between two patches, look here first.