Knight’s Vow

Knight’s Vow

Legendary 2,300 gold Sells for 1,610 gold

Stats

Health 200
Armor 40

Build Path

Built from

Best win rate champions

Top 15 champions with the highest win rate using this item

# Champion Role Win Rate Pick Rate
1 Support 61.4% 5.3%
2 Support 60.1% 26.8%
3 Support 59.5% 37.0%
4 Support 59.3% 27.3%
5 Support 59.1% 21.4%
6 Support 59.1% 15.9%
7 Support 59.0% 16.6%
8 Support 58.4% 10.9%
9 Support 58.3% 34.7%
10 Support 58.2% 33.1%
11 Support 58.1% 38.0%
12 Support 57.5% 10.6%
13 Support 56.8% 10.8%
14 Top 55.8% 5.5%
15 Support 54.6% 6.6%

Patch History

V14.19
  • Total cost increased to 2300 from 2200. Combine cost increased to 400 from 300.
V14.11
  • Sacrifice's damage redirect is now special-cased to no longer trigger Celestial Opposition's Blessed.
V14.10 - May 16th Hotfix
  • Ability haste reduced to 10 from 15.
  • Health reduced to 200 from 300.
V14.10
  • New: Recipe: Kindlegem + Chain Vest + Rejuvenation Bead + 300 = 2200. Stats: 15 ability haste, 40 armor, 300 health, 100% base health regeneration. Unique Passive - Pledge: Designate the target allied champion as being Worthy, forming a tether between you and them. Champions can only be designated as Worthy by one Knight's Vow at a time. You cannot be designated as Worthy by an ally's Knight's Vow (60 second cooldown; 1250 range). Unique Passive - Sacrifice: While your Worthy ally is tethered to you and you are above Champions killed with Comeuppance (R)30% of your maximum health, redirect 12% of the pre-mitigation inheritphysical and inheritmagic damage they take to you as the respective damage type. Additionally, you heal for 10% of the damage dealt by your Worthy ally to champions. Limited to 1 Knight's Vow.
  • Old: Recipe: Kindlegem + Chain Vest + 600 = 2200. Stats: 15 ability haste, 45 armor, 300 health. Unique Passive - Pledge: Designate the target allied champion as being Worthy, forming a tether between you and them. Champions can only be designated as Worthy by one Knight's Vow at a time. You cannot be designated as Worthy by an ally's Knight's Vow (60 second cooldown; 1250 range). Unique Passive - Sacrifice: While your Worthy ally is tethered to you and you are above Champions killed with Comeuppance (R)30% of your maximum health, redirect 10% of the pre-mitigation inheritphysical and inheritmagic damage they take to you as Skillshots dodged with Void Surge (Q) true damage. If they are below Champions killed with Comeuppance (R)30% maximum health, the damage redirection is increased to 20%. Additionally, you heal for 10% of the damage dealt by your Worthy ally to champions. Limited to 1 Knight's Vow.
V14.9
  • Bug Fix: Damage mitigation VFX is no longer visible to the enemy team.
V14.1
  • New Recipe: Kindlegem + Chain Vest + 600 = 2200. Old Recipe: Lifewell Pendant + Crystalline Bracer + 350 = 2200.
  • Health reduced to 300 from 350.
  • Base health regeneration reduced to 0% from 125%.
  • Armor increased to 45 from 25.
V13.10
  • New Recipe: Lifewell Pendant + Crystalline Bracer + 350 = 2200. Old Recipe: Crystalline Bracer + Rejuvenation Bead + Kindlegem + 400 = 2300.
  • Now grants 25 armor.
  • Base health regeneration reduced to 125% from 200%.
  • Health reduced to 350 from 400.
  • Ability haste reduced to 15 from 20.
  • Heal increased to 10% of ally's damage dealt from 7%.
  • Damage redirection changed to pre-mitigation from post-mitigation.
V12.11
  • Ability haste increased to 20 from 10.
V12.10
  • Healing conversion reduced to 7% from 8%.
V12.7
  • Bug Fix: Cooldown indicator now accurately reflects the actual cooldown timer
V12.4
  • Combine cost reduced to 400 from 700. Total cost unchanged.
  • Base health regeneration increased to 200% from 150%.
V11.23
  • Health regeneration reduced to 150% from 300%.
  • Unique Passive - Sacrifice: New Effect: While your Worthy ally is nearby and you are above Champions killed with Comeuppance (R)30% of your maximum health, redirect 10% of the post-mitigation inheritphysical and inheritmagic damage they take to you as Skillshots dodged with Void Surge (Q) true damage and heal for 8% of the damage dealt by your Worthy ally to champions. If they are below Champions killed with Comeuppance (R)30% maximum health, the damage redirection is increased to 20%. Old Effect: While your Worthy ally is nearby and you are above Champions killed with Comeuppance (R)30% of your maximum health, redirect 15% of the post-mitigation inheritphysical and inheritmagic damage they take to you as Skillshots dodged with Void Surge (Q) true damage. Additionally, if they are below Champions killed with Comeuppance (R)50% of their maximum health, gain Champions killed 5s before or after using Chronobreak (R)35% bonus movement speed while moving towards them.
V11.8
  • Bug Fix: Sacrifice now properly redirects damage from allied Pledged champions to the user even when they're untargetable.
V10.25
  • Bug Fix: Buff icon now properly displays on the buff bar.
V10.24
  • Updated icon.
V10.23
  • New: Recipe: Crystalline Bracer + Rejuvenation Bead + Kindlegem + 700 = 2300. Stats: 400 health, 300% base health regeneration, 10 ability haste. Unique Active - Pledge: Designate an allied champion as Worthy, forming a tether between you and them. Champions can only be designated as Worthy by one Knight's Vow at a time (60 second cooldown). Unique Passive - Sacrifice: While your Worthy ally is nearby, redirect 15% of the post-mitigation damage they take to you as true damage (stops if you are below Champions killed with Comeuppance (R)30% of your maximum health). Additionally, if they are below Champions killed with Comeuppance (R)50% of their maximum health, gain Champions killed 5s before or after using Chronobreak (R)35% bonus movement speed while moving towards them. Limited to 1 Knight's Vow.
  • Old: Recipe: Kindlegem + Chain Vest + 600 = 2200. Stats: 250 health, 40 armor, 10% cooldown reduction. Unique Passive: If your Partner is nearby, gain 20 armor, and Champions killed 5s before or after using Chronobreak (R)15% bonus movement speed while moving toward them. Unique Passive: While within 1000 range of your Partner, heal for ( 12% / 6%) of the damage your Partner deals to champions and redirect ( 12% / 6%) of the damage your Partner takes from champions (after reductions) to you as Skillshots dodged with Void Surge (Q) true damage. Both effects are reduced to 6% if the item holder is ranged. Unique Active: Designate an allied champion within 1000 range as your Partner and form a link with them (90 second cooldown).
V7.18
  • Total cost reduced to 2200 from 2300. Combine cost reduced to 600 from 700.
  • Health reduced to 250 from 350.
V7.15
  • Health reduced to 350 from 400.
V7.12
  • New Recipe: Kindlegem + Chain Vest + 700 = 2300 Old Recipe: Crystalline Bracer + Chain Vest + 850 = 2300
  • Cooldown reduction increased to 10% from 0%.
  • Base health regeneration reduced to 0 from 100%.
V7.9
  • New Effect: Tooltip now mentions how much damage you redirected and how much healing you've received from your Partner damage.
V7.6
  • Bug Fix: Healing now properly interacts with Forbidden Idol.
V7.4
  • New Recipe: Crystalline Bracer + Chain Vest + 850 = 2300 Old Recipe: Crystalline Bracer + Crystalline Bracer + Cloth Armor + 700 = 2300
  • Armor increased to 40 from 20.
  • Bonus armor while near Partner reduced to 20 from 40.
  • Tether range increased to 1000 from 900.
V7.2
  • Total cost reduced to 2300 from 2400. Combine cost reduced to 700 from 800.
V6.22 Added
  • Recipe: Crystalline Bracer + Cloth Armor + Crystalline Bracer + 800 = 2400.
  • Grants +400 health, +100% base health regen and +20 armor.
  • Grants Unique Active: Designate an allied champion as your Partner (90 second cooldown).
  • Grants Unique Passive: If your Partner is nearby, gain +40 armor, and +15% movement speed while moving toward them.
  • Grants Unique Passive: If your Partner is nearby, heal for 12% of the damage your Partner deals to champions and redirect 12% of the post-mitigation damage your Partner takes from champions to you as true damage). Both effects are reduced to 6% on ranged champions.

Item stats

The raw statistics the item grants, as listed in the game data for the current patch, next to its total cost and sell price shown above.

Passive and active effects are not turned into numbers here: two items with the same lines can play very differently once their passives are taken into account.

Build path

The components this item is built from, and the items it can be upgraded into, taken from the game's recipe data for the current patch.

Each icon links to the item page. The gold cost of the finished item is the sum of its components plus a combine cost, which is why buying components first never costs more than saving up.

Best win rate champions

The champions with the highest win rate when they buy this item on the current patch, with their main role and the share of their games where they build it (pick rate).

A high win rate with a low pick rate often means a niche build that works in specific games, or simply a small sample. The safest reads are the lines where both figures are high: the item is both common and effective on that champion.

Patch history

Changes made to this item, patch by patch, most recent first, as published in the official patch notes.

Cost, stat and passive changes all move the win rates above: when a figure jumps between two patches, look here first.