Voltaic Cyclosword

Voltaic Cyclosword

Legendary 3,000 gold Sells for 2,100 gold

Stats

Attack Damage 55

Build Path

Built from

Best win rate champions

Top 20 champions with the highest win rate using this item

# Champion Role Win Rate Pick Rate
1 Top 60.4% 23.0%
2 Top 57.5% 14.6%
3 Jungle 57.0% 12.0%
4 Jungle 56.2% 10.9%
5 Top 55.6% 28.8%
6 Top 55.5% 20.5%
7 Top 55.2% 30.9%
8 Jungle 55.1% 7.4%
9 Jungle 55.1% 6.1%
10 Support 54.3% 21.6%
11 Jungle 53.6% 65.8%
12 Jungle 53.3% 71.0%
13 Top 53.2% 12.4%
14 Jungle 53.1% 81.7%
15
Vi Vi
Jungle 53.0% 15.1%
16 Mid 52.9% 76.2%
17
Zed Zed
Mid 52.6% 89.9%
18 Jungle 52.5% 71.4%
19 Jungle 52.4% 48.7%
20 Top 52.4% 16.8%

Patch History

V14.19
  • Total cost increased to 3000 from 2900. Combine cost increased to 963 from 863.
  • Ability haste reduced to 10 from 15.
V14.12
  • Bug Fix: Galvanize now triggers from movement during stealth.
V14.11
  • Can no longer be upgraded to Swordnado.
V14.10
  • New Recipe: The Brutalizer + Long Sword + Long Sword + 863 = 2900. Old Recipe: The Brutalizer + Kircheis Shard + 863 = 2900.
V14.9 - May 6th Hotfix
  • Bug Fix: Item grants innate lethality once again.
V14.2
  • Bug Fix: Now uses the correct buff type for the slow in order for it to be properly resisted by crowd control immunity and slow immunity.
V14.1 - Added
  • Recipe: The Brutalizer + Kircheis Shard + 863 = 2900.
  • Stats: 55 attack damage, 15 ability haste, 18 lethality.
  • Unique Passive - Galvanize: Moving and basic attacking generates Energize stacks, up to 100. Dashing or moving while in stealth generates stacks 75% faster.
  • Unique Passive - Firmament: When fully Energized, your next basic attack deals Champions killed from outside standard Attack range100 bonus physical damage on-hit and slows the target by ( 99% / 20%) for 0.75 seconds.
  • Limited to 1 Voltaic Cyclosword.
  • Ornn's Masterwork item: Swordnado. Stats: 70 attack damage, 20 ability haste, 27 lethality.

Item stats

The raw statistics the item grants, as listed in the game data for the current patch, next to its total cost and sell price shown above.

Passive and active effects are not turned into numbers here: two items with the same lines can play very differently once their passives are taken into account.

Build path

The components this item is built from, and the items it can be upgraded into, taken from the game's recipe data for the current patch.

Each icon links to the item page. The gold cost of the finished item is the sum of its components plus a combine cost, which is why buying components first never costs more than saving up.

Best win rate champions

The champions with the highest win rate when they buy this item on the current patch, with their main role and the share of their games where they build it (pick rate).

A high win rate with a low pick rate often means a niche build that works in specific games, or simply a small sample. The safest reads are the lines where both figures are high: the item is both common and effective on that champion.

Patch history

Changes made to this item, patch by patch, most recent first, as published in the official patch notes.

Cost, stat and passive changes all move the win rates above: when a figure jumps between two patches, look here first.