Spirit Visage

Spirit Visage

Legendary 2,700 gold Sells for 1,890 gold

Stats

Magic Resist 50
Health 400

Build Path

Built from

Best win rate champions

Top 20 champions with the highest win rate using this item

# Champion Role Win Rate Pick Rate
1 Support 60.9% 9.4%
2 Jungle 60.9% 6.1%
3 Top 59.4% 31.7%
4 Jungle 58.5% 9.2%
5 Jungle 58.4% 13.7%
6 Jungle 58.3% 5.6%
7 Jungle 58.1% 29.7%
8 Top 58.0% 18.1%
9 Jungle 57.9% 8.3%
10 Jungle 57.7% 10.9%
11 Top 57.6% 41.4%
12 Jungle 57.5% 22.6%
13 Jungle 57.5% 18.4%
14 Top 57.5% 6.9%
15 Top 56.8% 5.8%
16 Support 56.8% 22.8%
17 Top 56.2% 11.5%
18 Top 55.7% 39.2%
19 Support 55.4% 11.8%
20
Zac Zac
Jungle 55.3% 61.6%

Patch History

V14.19
  • Total cost reduced to 2700 from 2900. Combine cost reduced to 650 from 850.
  • Health reduced to 400 from 450.
  • Magic resistance reduced to 50 from 60.
V14.2
  • Bug Fix: Bonus shielding tracker in the tooltip no longer counts Kaenic Rookern's shield as having more shield than intended.
V13.14
  • Magic resistance increased to 60 from 50.
V12.18
  • Bug Fix: Boundless Vitality no longer causes the omnivamp of other items that were purchased before it to be amplified twice.
V12.11
  • Magic resistance increased to 50 from 40.
V12.10
  • Bug Fix: Now properly increases omnivamp.
V11.23
  • New Effect: Tooltip now tracks bonus healing and shielding from Boundless Vitality.
V10.24
  • Updated icon.
V10.23
  • Updated icon.
  • New: Recipe: Spectre's Cowl + Kindlegem + 850 = 2900. Stats: 450 health, 40 magic resistance, 10 ability haste, 100% base health regeneration. Unique Passive - Boundless Vitality: Increases all healing and shielding received by 25%. Limited to 1 Spirit Visage.
  • Old: Recipe: Kindlegem + Spectre's Cowl + 800 = 2800. Stats: 450 health, 55 magic resistance, 10% cooldown reduction, 100% base health regeneration. Unique Passive: Increases all healing received by 30% (including health regeneration, life steal and spell vamp).
V7.10
  • Health increased to 450 from 425.
  • Magic resistance reduced to 55 from 60.
  • Base health regeneration reduced to 100% from 200%.
V7.9
  • Health reduced to 425 from 500.
  • Magic resistance increased to 60 from 55.
  • Increased healing increased to 30% from 25%.
V6.9
  • Combine cost reduced to 800 from 900. Total cost unchanged.
  • Magic resistance reduced to 55 from 70.
  • Health regeneration increased to 200% from 150%.
  • Healing amplifier increased to 25% from 20%.
V5.22
  • Health increased to 500 from 400.
  • Magic resistance increased to 70 from 60.
  • Item cost increased to 2800 from 2700.
  • Combine cost increased to 900 from 650.
V5.16
  • Magic resistance increased to 60 from 55.
  • Base health regeneration increased to 150% from 100%.
  • Item cost reduced to 2700 from 2750.
  • Combine cost reduced to 650 from 700.
V5.13
  • Unique passive now increases effectiveness of all sources of healing by 20%; from increased effectiveness of self-healing, health regeneration, life steal and spell vamp by 20%.
V4.20
  • Flat health regeneration changed to 100% base from 20.
V4.1
  • Cooldown reduction reduced to 10% from 20%.
V3.10a
  • Item cost increased to 2750 from 2625.
  • Combine cost increased to 500 from 375.
V3.10
  • Now grants 20 flat health regeneration.
  • Health increased to 400 from 200.
  • Magic resist increased to 55 from 45.
  • Item cost increased to 2625 from 2200.
  • Combine cost reduced to 375 from 630.
  • Removed Negatron Cloak from recipe.
  • Added Spectre's Cowl to recipe.
V3.02
  • Cooldown reduction increased to 20% from 15%.
  • Combine cost increased to 630 from 540.
V1.0.0.153
  • Fixed a bug where the item was healing for less than intended.
V1.0.0.152
  • Health reduced to 200 from 250.
  • Magic resistance increased to 50 from 30.
  • Cooldown reduction increased to 15% from 10%. Cooldown reduction is no longer unique.
  • Passive healing bonus increased to 20% from 15%.
  • Item cost increased to 2200 from 1550.
  • Combine cost increased to 540 from 300.
  • Removed Null-Magic Mantle from recipe.
  • Added Negatron Cloak to recipe.
V1.0.0.120
  • Now increases regeneration from life steal and spell vamp.
  • Fixed a bug where it was granting too much bonus regeneration.
V1.0.0.112
  • Increased healing and regeneration effects reduced to 15% from 20%.
V1.0.0.111
  • Cooldown reduction reduced to 10% from 12%.
V1.0.0.107
  • Health increased to 250 from 200.
  • Item cost increased to 1550 from 1250.
  • Combine cost reduced to 300 from 375.
  • Removed Ruby Crystal from recipe.
  • Added Kindlegem to recipe.
  • Is now a legendary item.
V1.0.0.100 Remade
  • Spirit Visage: Recipe: Null-Magic Mantle + Ruby Crystal + 375 +200 health. +30 magic resistance. Unique passive: +12% cooldown reduction and increases your healing and regeneration effects on yourself by 20%.
V1.0.0.94
  • Healing and regeneration bonuses reduced to 20% from 25%.
  • Redesigned to give 200 health instead of 20 health regeneration per 5 seconds. Price increased accordingly.
V1.0.0.82
  • Flat health regeneration increased to 20 from 18.
  • Healing and regeneration bonuses reduced to 25% from 30%.
  • Magic resistance reduced to 35 from 40.
  • Combine cost reduced to 500 from 650.
  • Health regeneration reduced to 1% from 1.2%.
  • Health regeneration proc. reduced to 40% health from 50% health.
  • Combine cost increased to 650 from 550.
  • Health regeneration reduced to 1.2% from 1.5%.
  • Health regeneration reduced to 1.5% from 2%.
  • Combine cost reduced to 550 from 700.
  • Magic resistance reduced to 45 from 50.
  • Flat health regeneration reduced to 30 from 35.
  • Fixed a bug where certain item effects would persist past selling the item.
  • Recipe cost increased to 700 from 500.
  • Passive is now unique.
  • Recipe cost increased to 500 from 250.
  • Health regeneration when under 50% health increased to 2% from 1%.
  • Adjusted health regeneration.

Item stats

The raw statistics the item grants, as listed in the game data for the current patch, next to its total cost and sell price shown above.

Passive and active effects are not turned into numbers here: two items with the same lines can play very differently once their passives are taken into account.

Build path

The components this item is built from, and the items it can be upgraded into, taken from the game's recipe data for the current patch.

Each icon links to the item page. The gold cost of the finished item is the sum of its components plus a combine cost, which is why buying components first never costs more than saving up.

Best win rate champions

The champions with the highest win rate when they buy this item on the current patch, with their main role and the share of their games where they build it (pick rate).

A high win rate with a low pick rate often means a niche build that works in specific games, or simply a small sample. The safest reads are the lines where both figures are high: the item is both common and effective on that champion.

Patch history

Changes made to this item, patch by patch, most recent first, as published in the official patch notes.

Cost, stat and passive changes all move the win rates above: when a figure jumps between two patches, look here first.