Sterak’s Gage

Sterak’s Gage

Legendary 3,200 gold Sells for 2,240 gold

Stats

Health 400

Build Path

Built from

Best win rate champions

Top 20 champions with the highest win rate using this item

# Champion Role Win Rate Pick Rate
1 Jungle 64.2% 8.3%
2 Jungle 61.5% 12.9%
3 Jungle 61.0% 9.0%
4 Top 59.6% 29.4%
5
Vi Vi
Jungle 59.5% 8.1%
6 Top 59.4% 15.9%
7
Jax Jax
Top 59.4% 7.2%
8 Jungle 59.1% 24.5%
9 Top 58.9% 8.6%
10 Top 58.7% 14.6%
11 Top 58.2% 6.8%
12 Top 57.7% 10.3%
13 Top 57.3% 35.3%
14 Top 57.2% 44.5%
15 Top 57.1% 32.9%
16 Top 57.1% 27.5%
17 Jungle 57.1% 7.1%
18 Jungle 56.3% 5.8%
19 Top 55.7% 10.1%
20 Top 55.2% 69.3%

Patch History

V14.19
  • The Claws that Catch bonus attack damage reduced to Champions stunned with Pyromania (P)45% base AD from 50%.
  • Lifeline health ratio reduced to Champions killed with Comeuppance (R)60% bonus health from 80%.
V14.16
  • Bug Fix: No longer grants the user an indistinguishable size increase of 25% when Lifeline is triggered.
V14.9
  • Total cost increased to 3200 from 3000. Combine cost increased to 775 from 575.
  • Lifeline cooldown increased to 90 seconds from 60.
V14.6
  • Combine cost reduced to 575 from 625. Total cost unchanged.
V14.1
  • New: Recipe: Pickaxe + Tunneler + Ruby Crystal + 625 = 3000. Stats: 400 health, 20% tenacity. Unique Passive - The Claws That Catch: Gain Champions hit with Bandage Toss (Q) at greater than 75% of max rangebonus attack damage equal to Champions stunned with Pyromania (P)50% base AD. Unique Passive - Lifeline: If you would take damage that would reduce you below Champions killed with Comeuppance (R)30% of your maximum health, you first gain a shield that absorbs damage equal to Champions killed with Comeuppance (R)80% of bonus health which decays over 4.5 seconds (60 second cooldown). Limited to 1 Lifeline item.
  • Old: Recipe: Pickaxe + Phage + Ruby Crystal + 625 = 3000. Stats: 450 health. Unique Passive - The Claws That Catch: Gain Champions hit with Bandage Toss (Q) at greater than 75% of max rangebonus attack damage equal to Champions stunned with Pyromania (P)50% base AD. Unique Passive - Lifeline: If you would take damage that would reduce you below Champions killed with Comeuppance (R)30% of your maximum health, you first gain a shield that absorbs damage equal to Champions killed with Comeuppance (R)80% of bonus health which decays over 4.5 seconds, as well as 25% increased size and 30% tenacity for 8 seconds (60 second cooldown). Limited to 1 Lifeline item.
V13.14
  • Total cost reduced to 3000 from 3100. Combine cost reduced to 625 from 725.
  • Health increased to 450 from 400.
V13.10
  • New Effect: Now grants 25% increased size and 30% tenacity for 8 seconds after Lifeline is triggered.
V12.22
  • Bug Fix: Lifeline shield now properly triggers from and blocks an individual damage instance even if it is greater than its shield value.
V12.20
  • Shield health ratio increased to Champions killed with Comeuppance (R)80% bonus health from 75%.
  • Shield duration increased to 4.5 seconds from 3.75.
  • Bonus attack damage increased to Champions stunned with Pyromania (P)50% base AD from 45%.
V12.12
  • Undocumented/Bug Fix: Tooltip now clarifies that the shield decays over the duration.
V12.11
  • Shield health ratio increased to Champions killed with Comeuppance (R)75% bonus health from 70%.
  • Bonus attack damage increased to Champions stunned with Pyromania (P)45% base AD from 40%.
  • Bug Fix: Tooltip now accurately counts the damage mitigated by the shield.
V12.10
  • Shield health ratio reduced to Champions killed with Comeuppance (R)70% bonus health from 75%.
V12.3
  • Attack damage reduced to 0 from 50.
  • New Unique Passive - The Claws that Catch: Gain Champions stunned with Pyromania (P)40% base AD as bonus attack damage.
  • Removed Unique Passive - Bloodlust: After dealing damage to or taking damage from an enemy champion, heal for Champions killed with Comeuppance (R)( 2% / 1.2%) of maximum health over 6 seconds. This stacks and refreshes per unique champion, up to 5 times, but every stack beyond the first is reduced by 50%, for a maximum of healing for Champions killed with Comeuppance (R)( 6% / 3.6%) of maximum health over the duration.
  • Unique Passive - Lifeline: New Effect: If you would take damage that would reduce you below Champions killed with Comeuppance (R)30% of your maximum health, gain a Champions killed with Comeuppance (R)75% of bonus health shield that decays over 3.75 seconds. Old Effect: If you would take damage that would reduce you below Champions killed with Comeuppance (R)30% of your maximum health, gain a 100 shield for 4 seconds, increased by Champions killed with Comeuppance (R)( 8% / 4.8%) maximum health per stack of Bloodlust, up to Champions killed with Comeuppance (R)( 40% / 24%) maximum health at 5 Bloodlust stacks.
V11.14
  • Bug Fix: No longer refreshes readiness of the Lifeline effect on death, circumventing its cooldown.
V11.6
  • New Effect: Healing is now reduced by 50% beyond the first stack.
  • Bug Fix: Stacks beyond the first now properly grant healing.
V11.4
  • Bug Fix: Tooltip now displays the proper amount of attack damage that the item grants.
V11.3
  • Lifeline base shield reduced to 100 from 200.
  • Lifeline shield duration reduced to 4 seconds from 5.
V10.24
  • Updated icon.
V10.23
  • Now purchasable on ranged champions.
  • New: Recipe: Pickaxe + Phage + Ruby Crystal + 725 = 3100. Stats: 400 health, 50 attack damage. Unique Passive - Bloodlust: After dealing or taking damage against an enemy champion, heal Champions killed with Comeuppance (R)( 2% / 1.2%) maximum health over 6 seconds. This stacks and refreshes per unique champion, up to 5 times for a maximum of healing Champions killed with Comeuppance (R)( 10% / 6%) maximum health over the duration. Unique Passive - Lifeline: Upon taking damage that would reduce you below Champions killed with Comeuppance (R)30% maximum health, gain a 200 shield for 5 seconds. This shield is increased by Champions killed with Comeuppance (R)( 8% / 4.8%) maximum health per stack of Bloodlust (60 second cooldown). Limited to 1 Lifeline item.
  • Old: Recipe: Jaurim's Fist + Pickaxe + Ruby Crystal + 725 = 3200. Stats: 450 health. Unique Passive - Giant Strength: Gain Champions hit with Bandage Toss (Q) at greater than 75% of max range50% of base attack damage as bonus attack damage. Unique Passive - Lifeline: If you take 400 − 1800 (based on level) damage within 5 seconds, you gain a shield for up to 3.75 seconds equal to Champions killed with Comeuppance (R)75% of your bonus health, which starts decaying after 0.75 seconds (60 second cooldown). Triggering Lifeline grants Sterak's Fury. Unique Passive - Sterak's Fury: Grants +25% increased size and +30% Tenacity for 8 seconds.
V9.1
  • Bug Fix: Tooltip now shows the exact amount of damage required to trigger its shield as well as the exact shield granted.
V8.12
  • Removed Unique Passive: +50% base attack damage.
  • New Unique Passive - Giant Strength: Gain Champions hit with Bandage Toss (Q) at greater than 75% of max range50% of base attack damage as bonus attack damage.
V7.20
  • New Recipe: Jaurim's Fist + Pickaxe + Ruby Crystal + 725 = 3200. Old Recipe: Jaurim's Fist + Long Sword + 1050 = 2600.
  • Health increased to 450 from 400.
  • Base AD increased to 50% from 30%.
  • New Effect: +50% base AD is now an Unique Passive.
  • New Effect: Lifeline shield now starts decaying after 0.75 seconds.
  • Sterak's Fury bonus effect changed to 30% Tenacity from 30% additional base AD.
  • New Restriction: Melee only. Form-swapping champions only benefit from the base attack bonus buff while in melee form. Shield persists through form-swapping from melee to ranged.
V7.10
  • Bug Fix: Tooltip has been updated to clarify that the buff from Sterak's Fury lasts 8 seconds, but the shield from Lifeline only lasts 3 seconds.
V7.9
  • Bonus base attack damage increased to 30% from 25%.
  • Sterak's Fury Bonus base attack damage increased to 30% of base from 25%. Bonus base attack damage duration increased to 8 seconds from 3. Shield strength changed to Champions killed with Comeuppance (R)75% bonus health from Champions killed with Comeuppance (R)30% maximum health.
V6.23
  • Combine cost reduced to 1050 from 1150. Total cost reduced to 2600 from 2700.
V6.10
  • Bug Fix: Lifeline cooldown no longer resets to full after the Sterak's Fury buff expires.
V6.9
  • Damage proc passive is now Unique and has a shared name: Lifeline with Hexdrinker and Maw of Malmortius.
V6.4
  • New Recipe: Jaurim's Fist + Long Sword + 1150 = 2700 Old Recipe: Jaurim's Fist + Ruby Crystal + 1100 = 2700
  • Health reduced to 400 from 500.
V5.22
  • New Recipe: Jaurim's Fist + Ruby Crystal + 1100 = 2700 Old Recipe: Giant's Belt + Long Sword + 1190 = 2550
V5.16 added
  • Recipe: Giant's Belt + Long Sword + 1190 = 2550
  • Stats: +500 health, +25% base attack damage The bonus base attack damage granted is considered to be BASE attack damage - i.e. it will increase the damage dealt by Sheen, but will not affect abilities with bonus-AD ratios.
  • Unique Passive: Upon taking at least 400 - 1800 damage (based on level) within 5 seconds, grants Primal Rage. Primal Rage: Grow in size and strength, gaining increase size, +25% additional base attack damage, and a rapidly decaying shield for 30% of your maximum health.

Item stats

The raw statistics the item grants, as listed in the game data for the current patch, next to its total cost and sell price shown above.

Passive and active effects are not turned into numbers here: two items with the same lines can play very differently once their passives are taken into account.

Build path

The components this item is built from, and the items it can be upgraded into, taken from the game's recipe data for the current patch.

Each icon links to the item page. The gold cost of the finished item is the sum of its components plus a combine cost, which is why buying components first never costs more than saving up.

Best win rate champions

The champions with the highest win rate when they buy this item on the current patch, with their main role and the share of their games where they build it (pick rate).

A high win rate with a low pick rate often means a niche build that works in specific games, or simply a small sample. The safest reads are the lines where both figures are high: the item is both common and effective on that champion.

Patch history

Changes made to this item, patch by patch, most recent first, as published in the official patch notes.

Cost, stat and passive changes all move the win rates above: when a figure jumps between two patches, look here first.