Solstice Sleigh

Solstice Sleigh

Component 400 gold Sells for 160 gold

Stats

Health 200

Build Path

Built from

Best win rate champions

Top 20 champions with the highest win rate using this item

# Champion Role Win Rate Pick Rate
1 Support 55.0% 58.7%
2 Support 55.0% 53.3%
3 Support 54.9% 27.5%
4 Support 54.6% 60.9%
5 Support 54.6% 7.6%
6 Support 54.5% 28.9%
7 Support 54.3% 36.9%
8 Support 54.2% 59.3%
9 Support 53.7% 27.3%
10 Support 53.5% 18.7%
11 Top 53.5% 15.0%
12 Support 53.5% 28.2%
13 Support 53.3% 32.5%
14 Support 53.3% 33.7%
15 Support 53.1% 6.2%
16 Support 53.0% 50.3%
17 Support 52.8% 15.5%
18 Support 52.7% 7.6%
19 Support 52.6% 30.3%
20 Support 52.5% 20.7%

Patch History

V14.6
  • Going Sledding duration reduced to 2.5 seconds from 3.
  • Going Sledding bonus movement speed reduced to 20% from 25%.
V14.5
  • Tracker now refers to activations as sleigh rides.
  • Going Sledding cooldown increased to 30 seconds from 20.
  • Going Sledding bonus movement speed reduced to 25% from 30%.
  • Going Sledding bonus health changed to 50 − 230 (based on user's level) from Champions killed with Comeuppance (R)7% of your maximum health.
V14.4
  • Going Sledding duration reduced to 3 seconds from 4.
  • Going Sledding bonus health changed to Champions killed with Comeuppance (R)7% of your maximum health from 120.
  • Going Sledding bonus movement speed changed to 30% from 90.
  • Bug Fix: Going Sledding tooltip now correctly clarifies that a nearby ally is required in order to trigger it.
V14.3
  • Bug Fix: Executed minions no longer counts toward the reduced gold penalty.
V14.2
  • New Effect: Minion gold penalty now accounts for all champions that have a Support item, instead of each individual user. Additionally, every champion with a Support item now contributes towards hitting the minion penalty.
V14.1 - Added
  • This item is one of the free upgrades for Bounty of Worlds.
  • Stats: 200 health, 75% base health regeneration, 75% base mana regeneration, 5 per 10 seconds.
  • Unique Passive - Going Sledding: Slowing or immobilizing an enemy champion causes you and the nearest and most wounded allied champion to gain Champions killed 5s before or after using Chronobreak (R)90 bonus movement speed decaying over 4 seconds as well as Champions killed with Comeuppance (R)120 bonus health for 4 seconds (20 second cooldown). This bonus may exceed Champions killed with Comeuppance (R)maximum health.
  • Unique Active - Ward: Consumes a charge to place a Stealth Ward at the target location, which grants sight of the surrounding area. Charges refill upon visiting the shop (4 charges; 600 range).
  • Limited to 1 Support / Jungle item.
  • Caption: "Come on, buddy-let's go sledding!"

Item stats

The raw statistics the item grants, as listed in the game data for the current patch, next to its total cost and sell price shown above.

Passive and active effects are not turned into numbers here: two items with the same lines can play very differently once their passives are taken into account.

Build path

The components this item is built from, and the items it can be upgraded into, taken from the game's recipe data for the current patch.

Each icon links to the item page. The gold cost of the finished item is the sum of its components plus a combine cost, which is why buying components first never costs more than saving up.

Best win rate champions

The champions with the highest win rate when they buy this item on the current patch, with their main role and the share of their games where they build it (pick rate).

A high win rate with a low pick rate often means a niche build that works in specific games, or simply a small sample. The safest reads are the lines where both figures are high: the item is both common and effective on that champion.

Patch history

Changes made to this item, patch by patch, most recent first, as published in the official patch notes.

Cost, stat and passive changes all move the win rates above: when a figure jumps between two patches, look here first.