Thornmail

Thornmail

Legendary 2,450 gold Sells for 1,715 gold

Stats

Health 150
Armor 75

Build Path

Built from

Best win rate champions

Top 20 champions with the highest win rate using this item

# Champion Role Win Rate Pick Rate
1 Top 57.1% 33.8%
2 Support 56.9% 5.2%
3 Top 55.7% 46.7%
4 Support 55.7% 17.3%
5 Support 55.4% 15.1%
6 Support 55.3% 8.2%
7 Support 55.3% 24.5%
8 Jungle 55.1% 31.4%
9 Jungle 55.0% 93.1%
10 Top 54.9% 21.0%
11 Jungle 54.8% 38.7%
12 Top 54.7% 16.7%
13 Support 54.7% 9.1%
14 Jungle 54.7% 19.4%
15 Jungle 54.5% 40.2%
16 Top 54.5% 15.5%
17 Top 54.5% 25.5%
18 Top 54.3% 21.9%
19 Top 54.3% 29.3%
20 Support 54.3% 23.3%

Patch History

V14.20
  • Armor reduced to 75 from 80.
  • Thorns base damage increased to 20 from 15.
  • Thorns bonus armor ratio reduced to 10% bonus armor from 15%.
V14.19
  • New Recipe: Bramble Vest + Chain Vest + Ruby Crystal + 450 = 2450. Old Recipe: Bramble Vest + Giant's Belt + 1000 = 2700.
  • Health reduced to 150 from 350.
  • Armor increased to 80 from 70.
  • Thorns base damage increased to 15 from 10.
  • Thorns armor ratio reduced to 15% bonus armor from 25%.
V13.1b
  • Undocumented: Armor increased to 70 from 60.
  • Thorns armor ratio increased to 25% bonus armor from 20%.
  • Grievous Wounds strength increased to 40% from 25%.
  • Removed: Immobilizing effects on enemy champions no longer inflict them with Grievous Wounds for 3 seconds.
V12.11
  • Grievous Wounds strength reduced to 25% from 30%.
  • Enhanced Grievous Wounds strength reduced to 40% from 50%.
  • Thorns armor ratio increased to 20% bonus armor from 10%.
V12.10
  • Grievous Wounds strength reduced to 30% from 40%.
  • Enhanced Grievous Wounds strength reduced to 50% from 60%.
V11.8
  • New Effect: Is now called out in chat to notify when the item is purchased.
V11.1
  • Grievous Wounds duration increased to 3 seconds from 2.
V10.23 - November 12th Hotfix
  • Bug Fix: No longer loses the ability to apply Grievous Wounds if its owner dies.
V10.23
  • Updated icon.
  • New: Recipe: Bramble Vest + Giant's Belt + 1000 = 2700. Stats: 60 armor, 350 health. Unique Passive - Thorns: When struck by an attack, deal Champions stunned with Pyromania (P)10 (+ 10% bonus armor) magic damage to the attacker and inflict them with 40% Grievous Wounds for 2 seconds if they are a champion. Immobilizing enemy champions also applies 60% Grievous Wounds for 2 seconds. Limited to 1 Thornmail.
  • Old: Recipe: Bramble Vest + Ruby Crystal + Warden's Mail + 500 = 2900. Stats: 80 armor, 250 health. Unique Passive - Thorns: Upon being hit by a basic attack on-hit, reflects Champions stunned with Pyromania (P)25 (+ 10% bonus armor) magic damage, while also inflicting Grievous Wounds on the attacker for 3 seconds. Unique Passive - Cold Steel: When hit by basic attacks, cripples source's attack speed by 15% for 1 second.
V9.8
  • Grievous Wounds duration increased to 3 seconds from 1.
V8.4
  • Bug Fix: Now correctly applies the cripple debuff to minions and monsters attacking its owner.
V7.19
  • Combine cost reduced to 500 from 600. Total cost unchanged.
  • Armor increased to 80 from 75.
V7.14
  • New Recipe: Bramble Vest + Ruby Crystal + Warden's Mail + 400 = 2900 Old Recipe: Cloth Armor + Chain Vest + 1250 = 2350
  • Armor reduced to 75 from 100.
  • New Effect: Grants 250 health.
  • Removed Passive: Reflects 15% of the physical damage taken (+ 25% bonus armor) from basic attacks and on-hit effects back to its source as magic damage.
  • New Passive – Thorns: Upon being hit by a basic attack, reflects magic damage equal to 25 (+ 10% bonus armor), inflicting Grievous Wounds on the attacker for 1 second.
  • New Passive – Cold Steel: When hit by basic attacks, reduced source's attack speed by 15% for 1 second.
V6.14
  • Added to the Twisted Treeline.
V5.16
  • Total cost increased to 2350 from 2100.
  • Reflected damage reduced to 15% from 30%.
  • New Effect: Reflected damage now deals (+25% bonus armor) bonus damage. The armor ratio will be affected by flat armor reductions down to 0 armor - while percent armor reductions will be ignored for the purpose of calculating bonus damage.i.e. The Black Cleaver will not reduce the reflected damage by reducing your bonus armor but a level 5 Puncturing Taunt will reduce the reflected damage by 6.25(25% of 25).Negative armor values will be treated as 0. Armor penetration will not affect the ratio.
V4.20
  • Item cost decreased to 2100 from 2200.
  • Combine cost decreased to 1050 from 1180.
V3.10
  • New icon.
V1.0.0.152
  • Item cost increased to 2200 from 2000.
  • Combine cost increased to 1180 from 1000.
V1.0.0.151
  • Removed from the purchasable item list on Twisted Treeline.
V1.0.0.82
  • Damage return increased to 30% from 25%.
V1.0.0.63
  • Recipe cost increased to 1000 from 600.
  • Armor increased to 100 from 70.
  • Damage return increased to 25% from 20%.
V0.9.25.24
  • Now reflects damage calculated before armor.
  • Added back into the game.
  • Removed from the game temporarily.
  • Recipe changed: Now requires Cloth Armor.
  • Armor increased armor to 70 from 50.
  • Combine cost increased to 500 from 320.
  • Unique ability: On being hit, returns 20% of damage taken (20 damage minimum).
  • Increased damage returned to 20 damage from 18.
  • Increased return damage.

Item stats

The raw statistics the item grants, as listed in the game data for the current patch, next to its total cost and sell price shown above.

Passive and active effects are not turned into numbers here: two items with the same lines can play very differently once their passives are taken into account.

Build path

The components this item is built from, and the items it can be upgraded into, taken from the game's recipe data for the current patch.

Each icon links to the item page. The gold cost of the finished item is the sum of its components plus a combine cost, which is why buying components first never costs more than saving up.

Best win rate champions

The champions with the highest win rate when they buy this item on the current patch, with their main role and the share of their games where they build it (pick rate).

A high win rate with a low pick rate often means a niche build that works in specific games, or simply a small sample. The safest reads are the lines where both figures are high: the item is both common and effective on that champion.

Patch history

Changes made to this item, patch by patch, most recent first, as published in the official patch notes.

Cost, stat and passive changes all move the win rates above: when a figure jumps between two patches, look here first.